Quote from: Manu on November 14, 2017, 12:28:33 AM
New Rider Test - WIP
https://www.youtube.com/v/MCVCGjt7r4k
Muy bueno Manu! Very good!
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Quote from: Manu on November 14, 2017, 12:28:33 AM
New Rider Test - WIP
https://www.youtube.com/v/MCVCGjt7r4k
Quote from: KG13 on October 22, 2017, 10:39:41 AM
Looks fantastic. I wish PiBoSo gave us a possibility to see not only bike fairings paint but also helmets and leathers during online race.
Quote from: Reactive on December 02, 2016, 10:58:28 AM
Reset UVW?
Apply any UVmapping, Planar for example, and then apply your mapping?
Quote from: janaucarre on December 01, 2016, 05:06:04 PM
Hi,
To those who use 3ds max 2010 64 bit:
I've passed many hours to find the problem i going to tell you, so if it can help someone it will be nice.
I'm making a new track from scratch.
I create the road and would apply a texture on.
So, i select the polygons i need, apply a texture map, select the edge all along the side and create a form from it.
Then, i apply an uvw unwrap to my selected polygons and choose the form (created from edges) to apply to the right curved texture to my road.
Now the problem happens because there appears strange things, the texture is completely wrong applied.
To solve the problem I use the 32 bits version and all is fine now.
Quote from: doubledragoncc on November 28, 2016, 09:19:14 AM
I agree. It was bad to see so many core and they had worked so hard in Qually.
Starting from the pit if you are in the whitelist should be allowed
DD
Quote from: LOOPATELI on November 27, 2016, 09:56:47 AM
Really nice bike mr pacooo