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Messages - poumpouny

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1
Custom hardware / Re: Project Realistic Rig
« on: April 17, 2018, 12:13:26 PM »
The problem is that in normal mode, the FFB is attached to the lean input/output and every bike movement is sent to the wheel, that's why it is unnaturally shaky, in order to get the right feeling on the handle bar (like in real life) it have to be attached to the handlebar steering, and the only way for you to do such is to use Direct Steer with Angle (DSA). in DSA mode the handle bar only "shake" when you handlebar shake or wooble like in real life, and you have the handlebar countering you when you lean, and you really have to counter steer on each corner. But riding in DSA/DST mode is another challenge ......

2
Custom hardware / Re: Project Realistic Rig
« on: April 17, 2018, 07:41:15 AM »
FFB in GP Bikes is far more  than "centering the handlebar" and I'm not even talking about Direct Steer FFB ;D. i'm sure you let the "autocenter" option of the wheel on when you tryed. Turn that off (i don't even know who need this centering thing but they keep it by default". All you're looking for (steering get hard when braking, woobling handle bar on hard exit/hard braking ...) is already handled by GPbikes FFB. I Think you're best solution is to fund a used G25 wheel and then just link your steer axis to the wheel (easier and cheaper that recreating a decent FFB from scratch). I'm doing (still in a long WIP) exactly the opposite of what youre doing, i'm making a handle bar that i could just "Attach" To my G29 Wheel ( a detacheable thing with what i will be swap between car and bike games).

3
Bug Reports / Re: About joining server ingame
« on: April 16, 2018, 05:14:55 PM »
nds an ds track is not the same. if you have only the nds version you cannot see server with DS track and vice versa.

4
Off Topic / Re: My thoughts on the ArgentinaGP and its consequences.
« on: April 14, 2018, 01:54:57 PM »
if starting from pit is dangerous why didn't they first let Miller to start and after say 10 sec all other rider got a second start on the grid ? they just stolen Miller what should be he's best race ever. 2 sec of advantage is just so unfair for Miller.

5
Support / Re: Need a hand!
« on: April 13, 2018, 07:23:12 AM »
Take the bike default template and align you axis pivot with !

6
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: April 10, 2018, 01:26:14 PM »
If MM was that fast, that would be him in pole, he's just running qually pace on race and think other rider are something like gpbikes ghost  ;D

7
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: April 10, 2018, 08:08:16 AM »
we are talking about race safety here guy, not rossi, MM or whoever else. Don't confound personnal rider preference and race safety

8
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: April 09, 2018, 02:45:42 PM »
I don't understand how marquez can be that fast ! even before the ride through he took 1 lap an 3 corner to pass miller who had 2 or 3 seconde ahead, even if i'm not a fan of marquez, i have to admin that nobody is able to challenge him right now, as Pib said, at least things like that make the championship more entertaining to watch  ;D

9
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: April 09, 2018, 01:22:09 PM »
i'm not talking about person, but the way they race, so in my oppinion Zarco also worth a penalty ! anyway i love the fact suziki was the only factor bike to fight for the podium  ;D . The only thing i can't stand with last gp is what dorna done to miller, and how they invented new rules instantly, very sad miller didn't even get a podium !

10
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: April 09, 2018, 12:55:56 PM »
Uberslug > defending position is part of racing, and you have to be able to overtake if you think you're faster, no mater how fast you are you have to make it without risking to crash somebody, crash also is part of racing but 3 contact in qually + 2 in race, you're just too stupid and childish. I already can't stand such a people on online game racing, so i could not even imagine if i race with such a people in real life !

11
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: April 09, 2018, 09:19:59 AM »
Racing is not only be able to ride fast, it is also being able to overtake, every body could race with qualy pace if you guy call that racing ! don't forget that marquez was not that fast on qually .........

12
General Discussion / Re: It's almost time...
« on: April 09, 2018, 09:05:32 AM »
@connorhall : I don't really understand how you guy are talking on the forum, really you need to do some yoga or i don't know some relaxing thing hahhahha  ;D

13
Off Topic / Re: Next huge step in realtime graphics
« on: March 26, 2018, 06:44:13 AM »
@Connorhall > if epic games integrate it to unreal engine, then it's sure it will be supported by general user graphic card, i don't think they ary stupid enough to do such you think lol,

14
Off Topic / Re: Next huge step in realtime graphics
« on: March 23, 2018, 01:49:49 PM »
wow, i think it will affect the whole 3D world (archi, cinema, etc .... ) not only the video game industries, and all popular render engine (octane, vray, arnold etc ....) have to worry in the next 3-5 years ! anyway as a 3D designer it is all good for me  ;D

15
Custom hardware / Re: What controller?
« on: March 20, 2018, 12:17:00 PM »
I'm using a wheel, now until i finished my Diy controller, in the begining i was also scarred to use the wheel to ride a bike, but trust me once you're used to it, it become natural. of course if you really want the best immersion you have to byu the HS3 or build your own .....

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