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Messages - Myst1cPrun3

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Tracks / Re: Oliver's Mount
« on: Today at 12:12:02 AM »
Seems good so far, Loving the paddock details, which are often neglected in Mod Tracks with simple garages or just tarmac.
And after a close inspection I could see no game-breaking issues with the hedges  ;)

Tracks / Re: Oliver's Mount
« on: March 18, 2019, 11:18:36 PM »
Yeah safety wasn't great for spectators, but then again, what did they expect standing on the outside of a 180 degree hairpin with a difficult curved braking zone? I personally think they'll just move spectators back or stop them watching there all together.

As for the airbags, hitting the cafe, mountside and farm is where I have my largest offs, and where there are large blue sofa foam thingy's IRL, but I'm fairly certain I've crashed everywhere in GPB XD

Gonna get on this now tho :)

Tracks / Re: Oliver's Mount
« on: March 18, 2019, 10:36:42 PM »
Upoading now. (slowly - half an hour to go)

The main pit object has a couple of problems.
Know how to fix the normals problem(model all broken up in places) but the other is the wierd shadow glitch that you get on all sorts of walls/buildings/bridges...
...where the shadow of the bike appears on the object that's supposed to be casting a shadow onto the bike.

Had the same problem with the hedge up at the top of the track.  As you were riding alongside it the shadow of the bike was showing on the top of the hedge(towards the sun position, where no shadow has any right to be  :( ).

Fixed the hedge by removing everything but the nearest face from the WLL selection(putting it on a layer that didn't receive shadows).
...but if a bike goes up and lands on top of the hedge I don't know how GPB will react.   :-\
It's only the long hedge from the Esses to Memorial that this was done to.  Feel free to land on top of any of the others.  :D

I'd haven't ended up on the fence from the esses to memorial yet, and I don't intend to start now, but first time for everything.  ;)
The cafe is  a favourite stop of mine however, so I hope the windows are Reinforced lol.

As for shadows, I should doubt its a big issue, and I'd just turn them off if its distracting, but I can't say I pay much attention to them in VR, as I'm a little busy trying to not die. FYI, when you get the entry to farm wrong in VR that's not fun.

Can't wait to try this! :D

Bikes / Re: Disengage Max Torque Settings
« on: March 18, 2019, 08:32:34 PM »
18/03/2019 UPDATES:

Honda CBR600rr Cup 2005: New DMT Options with/without autoCutOff option

SSP2012 Pack: New DMT to accommodate the V-Twin 749

Tracks / Re: Oliver's Mount
« on: March 18, 2019, 06:51:51 PM »
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Seeing this clip does make me wonder if GP Bikers would even make it to Mere... XD

Can't go much worse than some of the real races have.    ;)

I love road racing, and I love OM, but sometimes, particularly with how fast bikes are these days, sometimes I think it just takes the p**s safety wise. tEspecially considering a modern super-sport 600 is faster than a super-bike was only 15 years ago.
But they ain't forced to do it, and it isn't gonna stop me having a bash at it later in life should the opportunity present itself like but still  ;)

Tracks / Re: Oliver's Mount
« on: March 18, 2019, 06:02:57 PM »
More liberties taken with the start lights.   :-[

In the real world it's a dude with a flag that starts the race...
...but sod it - I want lights. 

Figured I'd point out the deviation to save anyone else having to.
Exporting V0.2 now.  Should be up later.



As for the Lights, as long as they look natural with the track and aren't just stuck on haphazardly its not a big deal for me personally :)

I'm just looking forward to the online carnage at Mere Hairpin in the races... If people are brave enough to do them in GPB Lol

Suggestions and wishlist / Trainers - More options
« on: March 17, 2019, 11:05:15 PM »
I'd love the ability to hear trainers bikes when running with them, as for me personally the noise of being followed adds a whole new layer to lapping in GPB, and would get newer players used to it before they jump online.
Also the ability to see trainers in replays would be awesome, it would allow for mod packs such as MotoGP packs to be showcased all at the same time on track, and if its combined withe the sounds it could be awesome to see and hear. Especially if it can load separate paints

Circuit Nelson Piquet or Interlagos for the Brazil Round?

Also Rain races going to be a thing?

Recorded my races. First one was my best, but not to spectacular, second the other way around :) Was fun guys!

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I'll give them a watch later tonight. my POV Will be up by end of week, thanks to my slow ass internet uploads

General Discussion / Re: VR: First Impressions
« on: March 17, 2019, 06:53:20 PM »
This mode helps a lot, and gets rid of motion sickness almost completely for me. Only on some tracks that stutter, such as javis Donnington is where I feel it

I'm gonna make sure I test the track In a private race to make sure the lights work.. that was confusing AF, I thought it was a warmup lap with the green flag start XD

I completely agree, better test the tracks before the races  ;)

I know, I watched everyone scream past and crash and stuff, and I was just thinking greenflag means warmup lap so why u doing this.
Then pit board came out at end of lap and I just went 'of course'

General Discussion / Re: Bike SIM Experience - new motorcycle game?
« on: March 17, 2019, 06:37:32 PM »
Couldn't agree more. It looks great.

Here's misano so you can get a direct comparison, albeit with a different dash layout

I had a lot of battles, the best one with Joacko in the last lap of race2... just amazing  ;D

The races were good, I had some decent battles too. 300s aren't what I usually ride but I seem to have semi-decent pace for some reason, and they seem to lend themselves to good racing. Can't wait for next week, although I'm gonna make sure I test the track In a private race to make sure the lights work.. that was confusing AF, I thought it was a warmup lap with the green flag start XD

Don't understand why there was a separate qualy for each race as well, that was weird.

7th and 9th....
First race I was well confused off the start thought it was a warmup lap...
Second race was running 3rd, no one around, 6 secs ahead of 4th, no pressure.

King bottle over here decides to crash 4 times and lose half a lap and finish second last. I'm awesome :/

Bikes / Re: Disengage Max Torque Settings
« on: March 17, 2019, 01:34:25 AM »

EDIT: me and Matty posted in the same moment lol

Well they say Great minds think alike don't they   ;)

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