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Messages - KG_03

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1
JOACKO172 Mods / Re: Circuito San Juan Villicum, San Juan, Argentina
« on: October 17, 2018, 07:28:05 AM »
Weeee fantastic! 👏👏👏👏

2
General Discussion / Re: TT game announced...
« on: October 14, 2018, 08:05:18 PM »
Yes...decent engine sounds, brakes and wind noises...its better than Ride 2

3
General Discussion / Re: TT game announced...
« on: October 14, 2018, 07:56:02 AM »
No doubt the game is beautiful and has many good aspects like fantastic tracks, nice sounds Unfortunately its a best example how not to make a game. Terrible physics tottaly ruined game experience. Lack of few animations (like wobble, front suspension compression or dynamic head movement depending on acceleration/braking)

Its a big shame that after years of complaining about Milestone it comes out that its the only company which is able to produce a decent motorcycle games with licenced tracks/motorcycles and events.

Ah and as for a mod for physics and handling, from what I have read at racingdepartment forums it is hard to exctract files from the game and to find proper physics code 😞 even if there was a mod, i think it will not allow people to play online.

4
Off Topic / Re: Race/trackday/road pics.. lets see em!!
« on: October 10, 2018, 08:41:19 AM »
wow, I really admire what you do. To race in road racing you need titanium balls 😵

5
Tracks / Re: Circuito de Valencia Ricardo Tormo "Cheste"
« on: October 04, 2018, 07:44:35 AM »
Thank you for your work and time :-)

6
Tracks / Re: Circuito de Valencia Ricardo Tormo "Cheste"
« on: October 03, 2018, 07:42:36 PM »
Thank you for your work :-) I really like the idea of donations for modders, work should be paid especially when its a good work.

7
Tracks / Re: Circuito de Jerez "Angel Nieto" 0.3 DS & NDS
« on: September 28, 2018, 11:05:49 AM »
Amazing, track! Its the one we have missed in the game. Great work!

8
Tracks / Re: Circuito de Jerez "Angel Nieto" 0.1 DS & NDS
« on: September 27, 2018, 02:13:11 PM »
Downloading and going to test :-) Thank you ! :-)

9
General Discussion / Re: Questions about daily development
« on: September 26, 2018, 08:32:11 PM »
What does it mean turning wheels collision from hollow to solid?

10
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: September 23, 2018, 05:52:38 PM »
Race was great, I kept fingers crossed for Dovi but in the end he probably didn't have tires left. Great result for Aleix :-)

11
General Discussion / Re: GP Bikes beta15 WIP
« on: September 23, 2018, 04:08:30 PM »
Sorry to say that but I agree with guys above. I know you work hard to make the game to be better and batter but with the last update the bike starts to be so unstable under hard braking when the bike is leaning. It starts to wobble and eventually it crash...

12
Tracks / Re: Almeria_V0.5_NDS
« on: September 23, 2018, 04:07:10 PM »
The track is very nice. Much different than Almeria track in Ride 2. TRhank you for your work.
OI have noticed some weird bug in laptimes. Despite I make laps slower than my ghost from previous laps, somewhere around chicane the time turns into green and starts to show my time much better than previous one... can't descrive it any better but its sth wrong with it.

13
General Discussion / Re: Happy belated birthday to GP Bikes
« on: September 18, 2018, 03:09:29 PM »
Wow 10 years. So long time. Happy Birthday 😊👏

14
General Discussion / Re: Hawk's rant
« on: September 18, 2018, 06:50:57 AM »
Well IMO one of the problems with GP Bikes is that mods are very different and are not unified in matter of physics, behaviour, camera position and so on. One bikes are very realistic and others are more like arcade racing. As was said before without proper modding support making the content that will be enjoyable takes a lot of time. Honestly if the models and tracks werent ported from other games, GP Bikes would be boring very fast.

15
General Discussion / Re: Leg Dangling.... Is it really Necessary?
« on: September 15, 2018, 02:52:52 PM »
Don't be angry aguy, I didn't read all the posts.

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