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Messages - speedfr

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1
Tracks / Re: Track Release: JanjGrandPrix_3
« on: Today at 11:07:38 AM »
Hello !

@Janaucarre :
Did a little run yesterday night on NAFPRA server on your track with LeTardos.
And we quit the server when the race went after practice and qualif, because nobody knows when to start (no lights for the first row), maybe they were working on the side of the track for the back rows but no display in screen for us.

So we left and i reloaded the track on a trackday server. (DS version as NAFPRA but i have to learn how to turn the groove on, which NAFPRA does but i still haven't look at "how to do it"   ??? )

And then we had another session and what i can say so far :
-The bikes are too close to each other on the pits, all lined up, instead of being aligned maybe they could be perpendicular or 45 angle to what they are now, because if the bike in front of you is on his stand, you have hard time moving out from your box position. And a bike without pilot is like a wall or a rock, it doens't move.
-The kerbs are a lot better, honestly it's not like Jerez but now you can put your wheel onto and pass without praying !  :)
-Starting lights that doesn't work.

Did a little video of 3-4 laps on this last version of the track and it's there :
http://forum.piboso.com/index.php?topic=1075.msg90131#msg90131

Your track is great and thank you again.

2
Media / Re: Gpbikes videos ;)
« on: Today at 11:06:52 AM »
Feeding this topic, here is another video, on Janaucarre JGP3 track, the GP of Nowhere !

Some laps with LeTardos on a trackday server on the last version of this track.

<a href="https://www.youtube.com/v/PhERD7lEeXY" target="_blank" class="new_win">https://www.youtube.com/v/PhERD7lEeXY</a>

3
General Discussion / Re: eMotorsports?
« on: May 25, 2018, 05:22:38 PM »
@Hawk : You are right obviously but, hey, what did you expect ?  ;D

I'm not surprise at all. I'm just realistic on my fellows...

4
General Discussion / Re: It's almost time...
« on: May 24, 2018, 10:15:25 PM »

Apparently Moto2 bikes use Dunlop tyres sized 120/75 R17 at the front and 195/75 R17 at the rear.

According to my calculations, they should have a diameter of 612mm and 724mm, respectively.
However, this doesn't match photos and schematics, where the rear tyre seems to have a diamter around 652mm.

The formula is (195 * 100 / 75) * 2 + 17 * 25.4
What am I doing wrong?

Thank you in advance.

I think there's a mistake in what you wrote but not what you calculate.


The formula is (195 * 75 / 100) * 2 + 17 * 25.4 = 724.3mm
Cuz with what you wrote its a truck wheel : 951.8mm (inversion of the 75% of the 195mm)

There's something else, if we take 652mm diameter for the wheel it will be then a 146/75 R17 which is not what your picture shows.

In 2010 apparently, the follwing board was on from Michelin on the CEV.
(see picture attached)

Edit : @Duterneracingparts, they have a 195/65 R17 from Dunlop for Moto2 (KR108) ... that will give a total diameter of 685mm...

here  --> https://www.duterneracingparts.com/index.php/kr-108-195-65-17.html?___store=default






5
Bikes / Re: Stickers on windscreen
« on: May 23, 2018, 12:11:13 PM »
+1.

Totally agree with the topic and the posts in here. Specially (i didn't try the new MotoGP '18 yet) with Moto2, i oftently have to go to the other FP view to be able to see correctly where i go. It happened to me that i was thinking of tranparent frame/shield from the pilot view... i know it's nothing "realistic" but if the "realistic" avoid me to play "as real", i start to scratch my head...  ;D
Or a third option, view from the nose, as the Dorna camera when they are placed in front of the bike, right over the front wheel.

6
Tracks / Re: Track Release: JanjGrandPrix_3
« on: May 22, 2018, 06:34:25 PM »
Hello Janaucarre,

will be with pleasure but i'm just back now, and need to eat and work on my rig to put it ready, two 3D print to finish and i will come on the new version asap.
Otherwise another night !!

7
Suggestions and wishlist / Re: FFB Filtering
« on: May 22, 2018, 02:08:16 PM »
It's the V 2.0, that's a THING !
The important thing is that it works.  ;D

Any other people using something that works with FFB and tired about the complete shaking situation ?

8
Off Topic / Re: Ride 2
« on: May 22, 2018, 11:52:19 AM »
Don't worry KG, its nothing bad, and you don't have to feel responsible in any way.
And if i don't like the game after all, i'll give it to my sons, they are used to play with a pad  ;D
And i got the game for a cheap price so no worries.
My rig is at the "workshop", need to improve different things, big update so i'll go back to Ride2 later on.

9
Suggestions and wishlist / Re: FFB Filtering
« on: May 21, 2018, 09:13:30 PM »
@davidboda46 : BTW, what type of controller are you using ?


10
Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: May 21, 2018, 07:44:43 PM »
Well, then the second Ducati pilot for 2019-2020 is gonna be "elected" before Mugello starts.

And i don't know what you guys think about that but i have my own idea.
And sorry for #99 but i think the best for Ducati is Petrux.
He will be a perfect second pilot for Dovi, he is Italian, he is good, he struggles constantly and on the human side, i think he is a lot easier to live with than Lorenzo.
And he will accept a third or less of Lorenzo pay.

If i could bet about it, i'll bet on Petrux. Or Miller. But not on JL.

I think Suzuki is waiting to know about Ducati's choice to either takes Lorenzo or confirm Ianonne. 2 weeks to know how the next years are going to be.  :)
 

11
Off Topic / Re: Ride 2
« on: May 21, 2018, 06:01:57 PM »
Thank you DD ;D (and yes you disappeared, happy to see you again, i almost was wondering what was her name, how cute she was and ...  8) )

I had worked with x360ce when trying to setup my hotas in No Man's Sky for the EDTracker Pro implementation in this game.
And i mean, it's keyboard, Xbox pad or nothing. Great...  :o
And the first race has to be done with one of these otherwise, you don't play the game. How stupid can that be ? Really...
Even if i had a wheel, if its not Direct X input compatible right away, you are $%*ked up !! Nice and intelligent.

Let's try to be positive and give it another try but later.  ;D

12
Custom hardware / Re: Project Realistic Rig
« on: May 21, 2018, 03:26:23 PM »
Hello to who ever follows that topic.
And the rest too but they won't know it  ;D

@h106frp (and DD or other if interested) :
As i realize and wrote in humoristic way (at least on my side), my rig ambition need more capabilities than i have so, even if the princip is probalby the closest to what i'm looking for, i'm gonna do as in Rugby, i'm gonna avoid the problem to turn around it.  ;)

And start from what i have, a leaning device, no steering ok, but at the speed we're going steering doesn't count that much.
Starting from that fact, the thing i'm looking for is what the FFB does when i'm riding and how to implement it BUT keep my leaning though the Leo Bodnar because it's in 12bits, so it is a lot more accurate than any regular wheel that you reduce from 900 or even 270 rotation angle to something like 60.
When you do so, you loose a lot of accuracy and i've been struggling for a week or two with that.
And decide to come back to Leo Bodnar for the leaning instead of the wheel potentiometer reading and it's simple, really simple :
At Imola, on Moto2, 1.56 best ever time with the wheel reading and one time or two maxi, impossible to reproduce and do 3 laps without falling.
Using the Leo Bornar reading, 1.51 right away and constantly around 1.52, doing 15 laps without a crash...
It says the thing by itself.

So, i went to the Whishlist and put a new topic : filtering FFB in case i'll go for a FFB wheel adapted to the rig one day but i actually didn't use the FFB cuz it shakes constantly and the shaking is not really smooth or smoothable (!!) i mean you cannot set that and it's too strong. Feels like riding a electric Buffalo in Las Vegas where you have to stay the longest possible on it...
So for now FFB is out the circuit.

So, there's is your solution h106frp but it requires programming and good electronics capacities that i don't have. I'm a IT guy but mostly a "computer mechanic" nothing to do with programming, the only code i "own" was TurboPascal to set the fabulous Num760T for digital milling machine. But it was 25y ago and programming was on carboard   ;D

Then, i decide to find "my" solutions that will not go to the both axis for now.
Keep the rig as it is and trying to find better.
And here is what i found and gonna do :

1. add a second potentiometer to the end of the rig (the solid part attached to the desk) to read my angle position.
2. putting that into a chip (something like a Arduino) so the Arduino will order through a H interface a DC motor to constantly go against the angle. Meaning if i go right, he is forcing left, and keeping the angle i set. Forcing both ways constantly.
That's not hard to do and my electronician friend is already doing the plan of the part i'll need and how to link them between themselves.
Second thing is a increase of the strength from the DC motor as soon as i brake. So, using the stop light switch on the front brake to command the DC motor with more opposition force until the brake are released.

That solutions requires parts but almost nothing to program (Arduino kind of things are easy to program with a GUI system) and DC Motor as a Mabushi 575 is cheap, easy to find, the power supply will be a laptop one, 19v at 4.5A that will be enough. And i can 3D print the gearing to give the motor enough torque.

This system is completly independant, doesn't need to be hook to the Pc, doesn't need driver or reading from GPB, doesn't need to "steal" the info from the game and doesn't interfere with whatever from the Leo Bordnar so no risk of surge or high current going back to the USB card.

So, yes, h106frp, i know it's an "average" solution, not the top one as you did with you rig. But at least on the paper, it's easy, cheap and simple to do. And to reproduce (i reminds you that i have to do a second rig for Mister William that keeps jumping on mine as soon as he can).

So the video will come later cuz the SAPETOKU #40 is at the workshop  8)

13
Tracks / Re: Track Release: JanjGrandPrix_3
« on: May 21, 2018, 02:55:41 PM »
Hey, Janaucarre, i'll give it another try, probably tonight if i can, can't wait to retry with "soft kerbs" that was scaring me.

Thank you and bravo for the hard work.  :)

14
Off Topic / Re: Ride 2
« on: May 21, 2018, 02:53:08 PM »
Ok, i bought the game for a cheap price (19 at Instant-Gaming, a Steam key and it works  ;D)

But, then i start the game after setting up my rig, ready, go...
First images, a race, with a R1... keyboard or nothing, i want to go in the menu to set my rig, no escape possible, two ways only : do the race with your keyboard set a US Keyboard or Alt+F4.
I went the second way.
Restart the game, try to look for settings somewhere... can't find it.
KG_03 explained me that's the way it is, you have to do the first race blind with your hands attached and then you can go through menus eventually.
Great...  ;D

I started the game 2 times, i'm allready bothered by Ride2.
How does this guys (Milestone) thinks ?
So i guess before tossing the game to my sons, i'm gonna regive a try, do the f**$%ng first race blind and i'll see.
First time i have a non-Microprose or Piboso bike game, i'm afraid i'm gonna regret that...


15
Off Topic / Re: For Those Of You...
« on: May 21, 2018, 02:47:07 PM »
Yep, still too much highsides but they are rares today. Which is great.

@HornetMax : sorry, i didn't want takes and answer things the wrong way, thank you for your reply.

And about TT, i agree it's not a TCS or a anti-wheelie that's gonna make the race safer, the place itself is a dangerous track. Beautiful but dangerous.

Iannone, Dovi and Zarco will probably love the side-fart "loosing the front" saver  ;D

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