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Messages - Blackheart

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1
General Discussion / Re: Ride 3 from Gamescom 2018
« on: January 08, 2019, 10:53:31 PM »
I noticed Ride 3 is 20% off on steam (39,99 Euro). Is it worth the price, or should I wait for a better price?;)

I've got a GTX 960M, which is below specs... or is there a chance that it might run alright on my laptop? (Other specs are on recommended level...)

I play it with an old laptop and works well to 1080p with medium details it is well optimized (motogp 18 run bad with the same laptop...)

If you want to save some money: https://www.instant-gaming.com/en/2604-buy-key-steam-ride-3/

2
General Discussion / Re: GP Bikes beta15 WIP
« on: December 31, 2018, 10:07:00 PM »
...documentation about the dashes...

About dashes, making this I tried to do 2 needles, but it did not work, are not supported?

3
Italian Mod Team / Re: [Release] External Dashboard Mod n.1
« on: December 30, 2018, 01:57:42 PM »
Thx, glad you like it   ;)

Wow, great works, BH!!  :o

By the way, what track is that?  ;D

It the old Spa its in the database (SPA_1966_DS), its an amazing track!  :)

4
Italian Mod Team / [Release] External Dashboard Mod n.1
« on: December 30, 2018, 07:53:45 AM »


- Info: Dash mod designed from scratch by me, this mod replaces the default dash.

- Installation: Extract the archive in the GP Bikes main folder: (C:\Program Files (x86)\GP Bikes\gpbikes)

Download External dashboard mod n.1




Hope you like it, its my last mod for this year... so happy new year!  ;D

5
Support / Re: Slipper Clutch question
« on: December 29, 2018, 12:10:16 AM »
Quote
GPB / MXB: debugging of the slipper clutch simulation

Oh thx  ;)

6
Support / Slipper Clutch question
« on: December 26, 2018, 10:38:23 AM »
I have seen in the daily development some days ago: "GPB / MXB: fixed a slipper clutch bug"

Is it possible to know what was the bug?


I'm trying to figure out how to create realistic slipper clutch for the 300's, but I dont see yet the desired results, in the .cfg is possible to set different ramp angle and maxslip values, but in game there isnt the option for test different values and in the debug mode is not visible how it works. Tips are welcome.

7
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 24, 2018, 09:50:19 AM »
Atm the parts of the layer mask are these (blue parts) but sure i will add other parts in the next update  ;)



P.S. Next bike will be the KTM RC390, im off for these days, so probably it will be released after the holidays.

8
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 18, 2018, 10:13:31 AM »
Example here my low_RPM sample edited in Audition, but in game not sound good because is not perfect   :P


9
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 18, 2018, 08:13:48 AM »
@DidietXFuera thx but I had used the second one for make the sounds before the release (are not in the release 1.0) but my problem are the perfectly loopable samples, in my tests i have a bad distortion where the audio starts again. So, or I find a solution (not luck with tutorials on youtube) or I need samples very long with the same rpm for avoid the defect.

If someone has a good method to do loopable samples (I use adobe audition) is welcome.

10
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 17, 2018, 09:02:45 PM »
Yeah im a fucking idiot

I think nobody here can contradict you about this. So now, please not post here or about my works more, and back to play Fortnite. Thx very much and good bye.



end OT.

11
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 17, 2018, 03:53:51 PM »
A large torus radius tends to create high possible lean angles - found this out trying to model narrower tyres.

As i said some post above I need change it a bit, so if it works also for the lean angle is even better, thx for the tip.

12
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 17, 2018, 02:20:05 PM »

Because in the exhaust there isn't the collision, I prefer keep without for avoid strange crashes with the high curbs or in some not flat corners.

Fair enough, I can see that being an issue if it were collidable, but would it not be better to reduce max lean angle to reduce its clipping through the ground? Or to re-route the exhaust, as some turns the entire end can went through the ground for me.

 Honestly tho, for an early version for there to be only 2 issues and for it to be at such a high quality already, I can't wait for the rest of the machines Keep it up  :)

atm is not possible reduce the lean angle without touching also the grips of tires, actually the exhaust is just too low, in next version i try to put a bit more high (like in real) and put a normal collision inside. thx for the reports  ;)

13
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 17, 2018, 05:21:23 AM »
Updated Yamaha R3 livery template

- Fixed the shadows layer.
- Add a layer mask (click on the first box of the "paint here" layer for avoid to paint off)

Same link updated in the first post, sorry for the inconvenience  :-[

14
Italian Mod Team / Re: [Released first bike] W.I.P. SSP300
« on: December 17, 2018, 04:44:49 AM »
and also lifts the rear wheel off the ground, but doesn't affect handling at all.

You are right, need fix this in next version, the torus radius in the rear tire is probably slightly too high  :)

I hope. ;)
By the way, the mod is awesome. I really enjoyed it. Keep working!

 ;)
 

15
Paints / Re: R3 Skin
« on: December 17, 2018, 04:22:23 AM »
Very nice paint job and very fast. I released just yesterday the bike  ;D

EDIT: I see a little issue on the front (in my template, I go to fix this now)  ;) I will add also a layer mask for make easier paint the skin.

EDIT2: Done here the link at the updated template: http://forum.piboso.com/index.php?topic=6345.msg95043#msg95043

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