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Messages - Hawk

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Manu's Corner / Re: Moto2 2017 MOD v.1.3
« on: February 20, 2018, 10:45:14 PM »
Is there another possible link to download the bikes from? I keep getting the Limit on MEGA for 990mb and then have to wait like 5 hours before i can download anything else. I saw a Dropbox link somewhere but there doesnt seem to be a link there anymore.

thanks guys!

Sign up for the free MEGA account then log-in and it should work fine.  ;)

As an alternative, use the sync FTP system Matty has in place for the bikeMOD database, I think that works without any download issues? :)

General Discussion / Re: TT game announced...
« on: February 19, 2018, 09:29:19 AM »

But GAWD DAYUM the lighting is so good and circuit is so detailed and realistic, I feel ashamed  :'(

May be that`s why some people here asked to think about Unreal engine? Seems like all this eye candys not only for kids? Is it really so important to write your own 3D engine when you are master of simulation?
Anyway, from what i saw the main goals for GPbikes is solving Z-fights from trees alphas, solving global lightning and baking, more agressive PBR shading.
And im ready to buy your game again if you`ll decide to move on any contemporary game engines.

+1 Totally agree with what you've said there Reactive, especially the part I quote-highlighted in blue.  ;)

To my mind, it is a waste of development time to re-invent the wheel all the time when that time saved could be used in concentrating on the physics code alone as all the rest of the eye-candy is already there in an engine like UE4. Why bust your balls on designing your own graphics engine when there is an industry leader GE that's already there for you to use, and at a great deal for developers too!? :)

Tracks / Re: Isle Of Man
« on: February 18, 2018, 07:40:08 PM »
Well, with the TT Isle Of Man: Ride on the Edge game almost upon us, anybody out there going to try and rip the track and insert it into GPBikes?

That would be an interesting test for GPB, but I doubt GPBikes could handle that amount of track data until Pib rebuilds GPB as a true 64 bit addressing app instead of the current 32 bit?

Bikes / Re: My review on Moto2 1.2
« on: February 17, 2018, 11:25:11 PM »
Totally agree with janaucarre. Have your opinion that is fine but have respect for others.

+1  ;)

Media / Re: Gpbikes videos ;)
« on: February 17, 2018, 11:22:29 PM »
Looks good but not keen on the sound, it sounds a bit strange like an electric motor mixed with a normal motor.... Just sounds weird for a big butch superbike engine don't you think? :-\

Moto2 Championship 2018 / Re: [ROUND 1] Phillip Island / Victoria Circuit
« on: February 16, 2018, 07:52:44 AM »
Is there any way to watch the replay?

It would be good if someone could live-stream this Championship.  ;D 8)

Mods / Re: Raindrop
« on: February 12, 2018, 08:35:39 AM »
Very nice H! Thank you! ;) 8)

General Discussion / Re: TT game announced...
« on: February 09, 2018, 10:25:49 AM »
They need to completely change the steering system in motorcycle games. In real life a leaning motorcycle won't simply pop straight back up like a jack in the box when the rider stops providing steering inputs. This is the reason why the steering looks so jerky and unrealistic in this video.

Have you tried DST control in GPBikes? It's as realistic as your going get in a motorcycle sim.... Just need a bike controller that can use it. Lol! ;D

Off Topic / Re: My thoughts on the grid girl debate
« on: February 09, 2018, 10:22:26 AM »
Disgusting!! What's the world coming too..... That guy needs a bra! Hehe! ;D ;D

General Discussion / Re: TT game announced...
« on: February 08, 2018, 05:26:53 PM »
There is new video from the gameplay:

As for me I really like the improvements. What are your thoughts?

Notice he didn't say anything about the in-game bike physics..... could be telling?

But yeah, certainly looks great to the eye! ;D 8)

Moto2 Championship 2018 / Re: [INFO] Moto2 Championship 2018
« on: February 08, 2018, 08:25:09 AM »
@matty0l215, I was going to use NDS tracks, but the first race will be on Dynamic track (Victoria).

Good to hear. NDS will be more stable but give Victoria a test and see if it works :)

The supposed Dynamic Track issues will never be addressed if all racing is done on NDS Tracks. I vote for DS Tracks.

NDS tracks were only created(many years ago now) as a stop gap between a more or less stable online GPB experience and Piboso sorting out the Dynamic track online instability issues..... The intention was that once Piboso fixed the DS track issues that the NDS tracks would be deleted or at least archived separately and the DS tracks would be used once again. :)

Personally speaking, the sooner the DS tracks are able to be used all the  time again the better as it adds SO much to the rider/event experience. ;D

Off Topic / Re: FIM World Cup Enel MotoE
« on: February 08, 2018, 08:17:58 AM »
Find the nearest cliff and make it disappeared. Please.. Lithium is dirty as hell. You really wanna buy a bike with no soul? What is next? Autonomous motorcycles? I want to ride a bike that roar and feels alive. I love racing because I love the noise! I will never twist a throttle of a e-Bike. I don't care how fast it goes! but I do love the look of most E-bikes! ;D

Formula E is just a bunch of oversized RC cars. It is so cringy. ::) :-\

Electrical cars is a dirty business. 8)

Tesla burning down to the ground just like a Samsung 7 series phone  ::)

LOL seriously? :o   Presentazione FIM Enel MotoE World Cup

Hope this Bio fuel takes off! Amazing!How Algae Could Change The Fossil Fuel Industry

+1...... Apart from the look of modern bikes I totally agree with you badexample69. ;)

Off Topic / Re: what "simulation" is and what "sim-cade" is ?
« on: February 07, 2018, 04:02:27 PM »
Funny video that shows the incredible torque of direct drive wheels.


/David "Gonzo" Boda #46

Amazing to see that.... You wouldn't want it just clamped to your desk would you! Hehe! ;D ;D

Manu's Corner / Re: Moto2 2017 MOD v.1.1
« on: February 07, 2018, 07:28:58 AM »
It is going to launch a new test version with some changes. I have many reports that bikes are too fast compared to real bikes. With the new changes the bikes are around 1.5 - 2 seconds slower.

Change list:

New engine(based on cbr600rr - moto2 specs)
New gear ratios (based on cbr600rr - moto2 specs)
Increased fuel consumption
Tuning tyres
New replay cameras

Hi Manu.
Is that reports of being too fast regarding lap times or the bikes top speed and other performance factors of the physics of the bike/s themselves?

If it's lap times being too fast and you know you have the bike physics data correct or as correct as possible then maybe the fast lap times are due to riders in a sim riding a lot harder than they would if they were riding the bike in reality because they know they cannot get hurt? That I would suggest will add a second or two or even 3 onto a sim-riders lap time when there are no real penalties or consequences for falling off the bike? :)

Basically I would suggest not changing a bikes realistic performance to stop riders from riding faster than reality.... More to let's push Piboso for realistic consequences when a rider crashes. ;)

Just my thoughts on this.  ;) 8)

Off Topic / Re: what "simulation" is and what "sim-cade" is ?
« on: February 05, 2018, 08:28:16 PM »
Hawk is starting to sound like a RF2 salesman lately  ;D,

RF 2-stroke  :D

ROFL! Oh yeah you guys! Lol! ;D 8)

The reality is that you have to recognise and respect that RF2 was the simulation chosen by McLaren F1 team for the first major esports fastest driver competition held last year and is also the base simulation of choice used for the F1 team driver simulators too; also that RF2 was the simulation most preferred and respected by all the drivers in that fastest driver esport competition.... Not once did anyone in that competition mention any of the sim-cade titles like AC Pcars, etc, etc..... The closest one to RF2 is undoubtedly iracing, the rest should be confined to that bogus simulator trash-bin called sim-cades in my opinion. Lol! :P :)

Amazing visuals don't make a good sim but they do fool so many into thinking otherwise, or so it seems.  :P ;D

F1 teams don't mess around with anything but the best needed for the job... that, Jamoz, should tell you everything you need to know which sim has the best physics model.  :P ;)

PS: Yes...... 2T's DO RULE!!! ;D ;D

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