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Messages - Vini

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Setups / 2018 Yamaha M1 MDL2 - Brno setup
« on: August 12, 2018, 07:55:15 AM »
Race setup. Soft front, medium rear. No aids.
Works very well for this track IMO. Nice corner speed and stability. Also good for powersliding.
Maybe it'll help some people tame the MotoGP bikes in beta14.

Media / Re: GPB screenshots (Unretouched, no editing at all)
« on: August 12, 2018, 07:52:12 AM »
thecrivi, pableke and me at Brno yesterday:

The best online session I had in a long time.
Thanks again guys! GPB is going in the right direction.

Suggestions and wishlist / Re: More camera options
« on: August 11, 2018, 08:51:25 AM »
Agree as well.

The 1P camera position should not be defined in the bike CFG but rather be defined solely by the user (in-game) as a transformative function of the actual rider's eye position.
You would define a constant offset and a percentage of movement (independently for each axis) relative to the position of the rider's head/eyes (relative to the bike).

So if the rider moves his head let's say 20cm away from neutral position horizontally at max. lean and you defined the percentage to be 80%, the 1P cam would move 16cm away from neutral position on that axis.
This way, you wouldn't have to change your view settings for every bike and it will obviously be closer to the point of view you have in reality. It should also allow helmet cam in replays relatively easily.

As far as I can tell, how far the 1P view looks ahead when using "Lean Heading" is dependent on the bike lean angle.
It would be interesting to have the option to link it to rider L/R lean so that you can manually control how far the view looks ahead.

General Discussion / Re: GP Bikes beta14
« on: August 11, 2018, 07:51:31 AM »
I've taken my time to get used to the new beta and found some good setups for Manu's MotoGP bikes (big thanks BTW as always!), which I tested on multiple tracks.
My conclusion is that the physics changes (including tyre model, geometry, suspension, etc.) are quite good (3D curbs are finally usable!!). They promote a smoother, more realistic riding style (unless you use massive amounts of TC) and the way the tyres and the whole bike in general behave seem much better. The bikes definitely have to be adapted to the new beta but Manu has done a very good job for that.
With the right setup, sliding the rear under braking and hard trailbraking works just as well as before but in situations where the bike is relatively upright and the rear is close to lifting, the virtual rider goes absolutely crazy and makes the front lock (example). It's very much like what happened in beta13 when doing big stoppies. The difference is that before, you had to reach very high stoppie angles (while trying to steer) so it really didn't influence riding much at all because you normally never get into those situations unless you do it on purpose. The behaviour for "normal"/realistic stoppie angles was completely fine (see at 23s; the fact that you almost can't tell that the rear was in the air is proof that the old virtual rider stoppie code was good + another example at 36s).
Anyway, this is a big problem because hard braking is somewhat broken as other people have said.
I propose a simple hotfix where the new virtual rider "stoppie code" is reverted back to the beta13 one while everything else stays the same. Finetuning can be done after that

The new virtual rider "wheelie code" seems good, though. Tankslappers occur a bit more rarely now and the bike is more stable out of corners but it's still not allowing the front wheel to stay misaligned for longer distances by taking all pressure of the handlebars like real riders do. Would like to hear your opinion on my proposal from some time ago, PiBoSo!

General Discussion / Re: Help First Person View
« on: July 28, 2018, 10:24:41 AM »
i agree. it would be nice to have the option of changing the camera position in-game.

Off Topic / Re: Johann Zarco Training Motorcycle.
« on: July 25, 2018, 02:19:20 PM »
a reminder of how shit four strokes are.
the 250s had over 100hp at the same weight.

Tracks / Re: NC Suzuka DS & Ulster GP DS...
« on: July 15, 2018, 09:11:33 AM »
isnt there already a DS suzuka? just NC - Suzuka minus the NDS

General Discussion / Re: Crowdfunding...
« on: July 13, 2018, 04:36:26 PM »
Personal opinion: if crowdfunding will not help code-side, then I have moderate interest. Content is nice, but we already have plenty to play with.

Off Topic / Re: FIM MotoGP/Moto2/Moto3 2018
« on: June 05, 2018, 07:54:32 PM »
rip competition. in two years the honda will be unbeatable.

Manu's Corner / Re: MotoGP 18 - YZR-M1 - Demo
« on: May 21, 2018, 05:01:52 PM »
hopefully optional, though?

Suggestions and wishlist / Export trainer files from replay
« on: May 20, 2018, 11:10:41 AM »
Possibility of extracting specific laps of replays as trainer files.

(+ loading/viewing trainer files in replays)

Manu's Corner / Re: MotoGP 18 - YZR-M1 - Demo
« on: May 20, 2018, 11:08:44 AM »
really nice, manu!
more power and apex speed and if the front instability will be solved with beta14 then it's perfect.
maybe put a tiny bit more flex in the swingarm but that could also be due to the "buggy front".

the sound is the biggest improvement, although it could sound a little bit more "mechanical" like in the MotoGP game.
i'm wondering if you could include those off-throttle "POP" sounds similar to blackheart's mv agusta? would sound really cool.

Manu's Corner / Re: MotoGP 18 - YZR-M1 - Demo
« on: May 19, 2018, 09:58:55 PM »
great news.
i'm wondering how it will handle, the 17 m1 is almost perfect IMO.

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