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Messages - vini97

Pages: [1] 2 3 ... 103
1
Racing / Re: Could we get a permanent MotoGP server?
« on: Today at 11:17:13 AM »
don't have a server or PC I can keep running 24/7

2
Off Topic / Re: BMW HP4 Race
« on: Today at 08:32:20 AM »
what an ugly bike. look at that nose lol

3
Racing / Could we get a permanent MotoGP server?
« on: Today at 06:40:15 AM »
I find it a bit strange that there are always so few MotoGP servers online.
Could we have at least one permanent one?

4
General Discussion / Re: GP Bikes beta13
« on: January 20, 2018, 09:23:36 PM »
Yeah buddy!!
Thanks PiBoSo

...And thank you for the improved modern rider animation, snappe!
Looks awesome now  8)

5
any thoughts on this, PiBoSo?

6
Italian Mod Team / Re: [Release] Suter MMX500
« on: January 07, 2018, 01:35:04 PM »
i agree that the sound is too high pitched and that the engine is too tame (both in terms of linearity and absolute power). the throttle is too easy to control IMO, wheelie and powerslide tendency needs to be much greater.

i see no problems with the brakes and the bike turns fine but as other people have mentioned you have to pick up the bike rather quickly in order to get a good corner exit.

maybe the chassis could use a bit more flex, though. might improve braking stability and slightly increase cornering speeds.

7
Italian Mod Team / Re: [Release] Suter MMX500
« on: January 06, 2018, 11:01:15 PM »
great bike but a litte unstable under braking and the gearbox is unfortunately not suited for manual revmatching.

8
General Discussion / Re: Questions about daily development
« on: January 04, 2018, 12:28:12 PM »
hmmm....

9
Suggestions and wishlist / Re: Time to improve ECU
« on: December 05, 2017, 04:59:27 PM »
Ok, understood.


Your reasoning (higher sampling freq = better AW) would be eventually valid if the AW was something as rough as "if pitch angle > 10deg then cut throttle to zero" and the sampling freq was very low (let's say below 10Hz). But hopefully in GPB there's something a bit better than this (but very likely not as good as a good modern AW).
Let's hope so...

10
Suggestions and wishlist / Re: Time to improve ECU
« on: December 05, 2017, 03:30:57 PM »
I don't understand what you mean by low-pass filter in this context exactly.
And what is the "cut frequency", as opposed to "sampling rate"?

11
Suggestions and wishlist / Re: Time to improve ECU
« on: December 05, 2017, 03:13:11 PM »
A higher sampling rate would be mean more, small steps instead of few, big ones. So it should certainly smooth it out, regardless of how the algorithm works exactly.

12
Give the MotoGP bikes full throttle with AW and listen to the engine. The frequency of "throttle change" is much lower than the frequency at which the handlebar oscillates during tankslappers.

But regardless, that discussion belongs here. AW/TC being deactivated in both videos means that it's irrelevant to this discussion right here.

13
Suggestions and wishlist / Re: Time to improve ECU
« on: December 05, 2017, 02:30:41 PM »
Yes, big +1
For one it needs a much higher sampling rate.
At the moment you are much faster / closer to the limit without AW/TC because it just cuts way too much power too abruptly.
...I have to point out again that it's not the underlying cause of tankslappers, though.

14
Bug Reports / Re: Anti wheeling makes wobbles
« on: December 05, 2017, 02:28:49 PM »
I never use AW/TC, so I can say that it's definitely not the underlying cause of tankslappers (see my response in the other thread) but I agree that the AW/TC should be smoother.

Edit:
what make me doubt about anti wheelie is that i ride in Direct Steer Hardcore mode (DSA) wich mean the virtual rider don't do anything, i even can steer my bike on wheelie, but i still got horrible wooble and it's just impossible to ride moto GP bike. Also, i don't think it has to do with bike's power because i can easily drive WSBK with is in the range of power (less of course) of moto gp bikes. Anyway, i'll try desabling the AW and give it a test.

i can ride moto gp bike but by disabling my FFB. and DSA without ffb is worst than a suicide !
I think the virtual rider is still involved when using DSA. Only when using DST is he fully out of the equation because you input the steering forces directly.
When using DSA, you input a target steering angle and so then the virtual rider still has to calculate how much force to apply how quickly in order to reach that target.
Which means you get exactly the same tankslappers issues, possibly even worse because you can input targets that make the VR apply even more extreme steering forces.

15
That's definitely not the case, Manu.
The frequency of those wobbles is far too high to be caused by the AW (which has a pretty low sampling rate).
If you have good throttle control and don't use AW, you can keep the bike consistently much closer to maximum acceleration. That way you are much more prone to tankslappers. With AW you cannot keep the front hovering above/on the ground for long because it abruptly cuts a lot of power.
Both in my and in Ryanoh4's vid, AW and TC is set to 0. But the Direct Lean value of 100% may be a contributing factor, which is not surprising since it means more aggressive virtual rider (steering forces).

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