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Messages - matty0l215

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Bikes / Re: Bike MOD
« on: June 22, 2018, 09:35:53 PM »
Friday 22nd May, Bike MOD 4.65:

Don't forget to download both the Bike and Tyre files!



Racing / Re: 2018 Supersport World Championship - Test Event
« on: June 21, 2018, 07:46:28 PM »
The schedule, which schedule refers to which country?
Can I tell you what time is compatible with Brazil?

but Thursday is not conducive to me ...


Time is +3 Hours for Brazil (Time is for the UK) So it would be 17:00 in Brazil

Tracks / Re: Oliver's Mount
« on: June 19, 2018, 05:41:50 PM »

Bikes / Re: Project Example Bike Tutorial
« on: June 18, 2018, 09:56:46 PM »
I will be posting up a rough list of what will be included in the tutorial later in the week.

If anyone has anything they want to be covered please post your suggestions below.

It may take some time to get around to covering some of the topics but I want this to incorporate all of the features currently available to be used in creating a bike. For a while a section may just be blank, this is where I hope others may add to the tutorial so that it can expand quicker.


Support / Re: Friends game crashing in online
« on: June 18, 2018, 07:28:43 PM »
Try with LAA -Large Address Aware- for use more that 2GB Ram

im not sure what you mean i host in game

Bug Reports / Re: Problem with 600cc
« on: June 18, 2018, 06:24:55 PM »
Woops. I did mean that.

Bug Reports / Re: Problem with 600cc
« on: June 18, 2018, 01:54:33 PM »
I belive he means forcing people to use 3rd 1st person otherwise the bike is unridable. :P

Bug Reports / Re: Problem with 600cc
« on: June 18, 2018, 12:14:35 PM »
Third person view??

Bug Reports / Re: Problem with 600cc
« on: June 17, 2018, 09:27:40 PM »
disable traction and wheeling help

Can you explain what causes this??

Bug Reports / Re: Problem with 600cc
« on: June 17, 2018, 07:48:36 PM »
Well, that's new.... ???

Never seen that before. I know I said i couldn't help but with the video I see what you mean. Have you tried calibrating your controller??

Bug Reports / Re: incompatible core
« on: June 17, 2018, 06:54:39 PM »
Core.exe is a known issue and can't be fixed by the windows troubleshooter

What were you doing before the crash happened??

Bikes / Re: Example Bike Tutorial Chat
« on: June 17, 2018, 02:41:59 PM »

Bikes / Re: Example Bike Tutorial Chat
« on: June 17, 2018, 07:49:46 AM »
Paint tutorial can be found here-

Bikes / Project Example Bike Tutorial
« on: June 17, 2018, 12:02:15 AM »
As we have been getting the question "How do I make my own bike" over the years and the documentation on how to do this is poor at best. I am starting a little project so that people can get a basic idea of what is involved in making a bike for GP Bikes and possibly for MX Bikes (but that process is slightly different I believe and never tried it personally)

The most important thing to note- I AM NOT AN EXPERT AT THIS! I have only recently become comfortable with the process and have still got a lot to learn with the finer details. I highly encourage other modders to contribute to this tutorial where mistakes are made and I will modify accordingly. I am only doing this for the benefit of the community and hopefully open modding up to more people and such, expand the community.

A few things to note-
  • This will be a forever WIP as when GPB evolves, so will the process for getting stuff to work in game.
  • This will not be a Physics tutorial (find someone else to deal with that crap :P) purely take your model and get it in game.
  • Only scratch made models will be used in the example so don't start asking me how to rip your favorite model from any other game. We don't encourage that sort of practice here.

More to come later in the week. ;)

JOACKO172 Mods / Re: Next Project: FIM EWC 2018
« on: June 16, 2018, 11:48:28 PM »
Okay for a start you should be using .tga textures not .bmp

Yes, .bmp files work but .tga is our standard.

Get rid of the alpha channel in all the texture apart from the glass (screen and in your case, rear brake light) and that will fix your issue for now.

More importantly however-

This model needs to be separated into an object for their relevant textures (e.g. you have currently got the whole chassis model, the fairings, exhaust, screen, tail light, etc. should be separate. As a rule, if a model has it's own texture (like the exhaust) it should be a separate model object that is then made a child to the chassis) More experienced modders can explain this better than I can but the use of a dummy object that is called "Chassis" is used, then all relevant objects are parented to that dummy. FBX2EDF then uses this to make the .edf model.

Take a look at Piboso's example model to get an idea of what I mean. Although his bike model is VERY basic and doesn't have some items that we use in GPB (like a full graphic dash)

Unfortunately, you have got a lot of work to get this model separated properly and looking good in game.

If I get some time over the week I will try to put together a full example model so you can get a better idea of what I mean.

Hope this helps

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