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Messages - matty0l215

Pages: [1] 2 3 ... 195
1
Bikes / Re: Bike MOD
« on: September 22, 2017, 07:56:03 PM »
Trumpet!  ;D

2
Bikes / Re: Bike MOD
« on: September 22, 2017, 08:00:28 AM »
First time i have heard it being called that :P

I will take a look later.

3
Manu Section / Re: TRACKS
« on: September 22, 2017, 07:37:57 AM »
We got so used to using NDS tracks for stability it had become a habbit :P saying that Beta 12 seems to be a lot better

How are you guys finding it? Many core crashes?

4
Bikes / Re: Bike MOD
« on: September 22, 2017, 07:10:00 AM »
APE??

There seems to be an issue with th SV650 which i will fix tonight.

5
Bikes / Re: Bike MOD
« on: September 21, 2017, 10:01:05 PM »
@Matty: the FTP misc folder is weird:
  • It contains another misc folder (i.e. there's misc\misc\stands)
  • it contains plenty of stands for bikes that non longer exist
  • Minor advice: Manu has published that stand for his rcv as a single .pkz file (wsbk.pkz), it would be nice of other stands were treated the same.

Would also be nice to have the bikes, misc and tyres folders on the FTP under a gpbikes folder, so that sync'ing that will sync everything.

Sorry, missed this one.

I have altered the Folder and i've changed the WSBK stand over.

I will take a look at the other stands at some point and update them to .pkz (as they don't get updated or modified i've never bothered with them)

6
Bikes / Re: Bike MOD
« on: September 21, 2017, 09:58:20 PM »
Friday 22nd September, Bike MOD 3.35:

Don't forget to download both the Bike and Tyre files!

Updated

Added


FTP UPDATED

Bit early this week as it's a big one and I don't want to leave it until tomorow night :)

7
As we didn't make these bikes we don't have access to proper templates but i can dig up some of my old skins to use if you would like?

8
Wheels on some of the bikes wont work. The textures need to be sorted but this will come later.

9
Helmets / Re: Helmet Database
« on: September 21, 2017, 06:31:23 PM »
NEW HELMET

Added
  • Manu
    • Shark Race-R Pro

10
Bikes / Re: sm in gpb.
« on: September 21, 2017, 11:55:41 AM »
If we could get the leg animatuins from MXB to work then it would be okay. I managed to get the top half of the rider (he sat up staight with arms in the correct place) but the legs are a bit funkey

11
Tracks / Re: TT Circuit Assen suggestion
« on: September 20, 2017, 10:06:36 AM »
If we get permision from the original creator/modder there is no reason why it cant be converted.

12
CAWS Mod Team / Re: CAWS MOD Team - WIP Donington Park Circuit.
« on: September 20, 2017, 09:47:39 AM »
Depending on how fast your were going. It may be a game issue (a known one) you can get it to haopen on many tracks

13
CAWS Mod Team / Re: CAWS MOD Team - Beta 12 - Bike Release - R6 Cup Bike
« on: September 19, 2017, 05:57:57 PM »
Thank you for the feedback. :)

This bike is intended as a Learner bike. The lesser rear grip is there to get people to learn when enough power is enough. You can't just pin this bike and expect it to grip. That said, we can change it if it is seen as to little grip.

The front grip is a little high when breaking and turning and this will be addressed in a future update.

Matty ;D

14
Bikes / Re: sm in gpb.
« on: September 19, 2017, 01:52:39 PM »
Kx 450 if im nit mistaken

But the chain animation doesnt work and the current rider animations are a bit jankey

15
I have been working on these bikes in my spare time but i haven't had a lot of that in the last couple of weeks  :(

Going as quick as we can mate :)

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