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Messages - h106frp

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1
Support / TrackED - track elevation
« on: Today at 12:21:27 AM »
Once I have merged the centre line with the model I would like to see the track elevation displayed as a graph of height againt distance around the spline.

Is it already possible, or could it be added ?

Thank you.

2
The showroom perspective view is a bit odd and I noticed it myself the other day with a (slightly) distant wheel looking very small relative to the one just a bit closer to the camera, spun the model and the situation reversed so its like the perspective has been overly exaggerated.

Everything looks OK in game though  :)

3
Very old from the build thread  :)



Model overlaid on reference image in 3D app, later models of the bike do appear to lower the back of the tank though; I guess to improve comfort.

NB this 3D app image projection has no perspective, showroom images can look at bit odd at times due to perspective issues

4
Suggestions and wishlist / Add support for electronic marshal flags
« on: October 12, 2017, 10:19:26 AM »
A lot of tracks use illuminated signage for flags at marshal stations - can support for this be added ?

5
Off Topic / Re: Your first great bike game
« on: October 10, 2017, 01:54:54 PM »
<a href="https://www.youtube.com/v/7Gqw-KE3x1A" target="_blank" class="new_win">https://www.youtube.com/v/7Gqw-KE3x1A</a>


My first 1P 3D experience as well ;) 

6
Bug Reports / 3D grass randomly appearing in non-mapped areas
« on: October 09, 2017, 08:05:52 AM »
Is the 64bit fbx2edf (MAX) 3D grass bug fixed?

I have the issue with random 3D grass appearing (floating in the air or at random places around the track) and found a bug report  on the KRP site where you indicated an issue with the 64bit compiler.

Thank you

7
General Discussion / Re: Random stickers on tyres?
« on: October 07, 2017, 11:11:11 AM »
You would need the equivalent to a .pnt file for tyres to make it work the way I think you are describing. Probably feasible for the sidewalls but at the moment all the tyre dirt animation is baked to the tread texture

8
Bug Reports / 3D grass
« on: October 07, 2017, 10:21:29 AM »
From an old post;

''3D grass draw distance is limited to save rendering time. It is supposed to blend with the base texture at distance.
The main problem is that mipmapping makes it disappear faster than it should.
Rendering will be improved in future releases.3D grass draw distance is limited to save rendering time. It is supposed to blend with the base texture at distance.
The main problem is that mipmapping makes it disappear faster than it should.
Rendering will be improved in future releases.''

Is this on the 'to do' list as the problem appeears to persist?

Thank you

9
Setups / Re: Suspension rates
« on: October 06, 2017, 07:39:55 AM »
Yes, all the suspension rates can be part of a mod but may use the stock values from the Mura which may be too 'stiff' for some applications especially as it needs matching to the leverage ratio of the rear suspension geometry.

10
Tracks / Re: Unable To Serve Certain Tracks...
« on: October 06, 2017, 12:16:36 AM »
Catalunya and Oulton have all been used online OK

When you use the LAA tool you are actaully applying the change?, ticking just selects it ready to make the change. You have to 'with selected' from the tool bar. The text should then change to tell you the file is LAA enabled. You should only need to do it once.

11
General Discussion / Re: Also-ran or class leader, I can't decide
« on: October 05, 2017, 03:34:34 PM »
long press reset to be positioned at the track edge pointing the right way after a spill, short press respawns in current location

12
Could you list your hardware specs? Only thing I can think of would be a video RAM allocation issue

13
Have you tried the LAA mod to core.exe?


14
Support / Re: Front tyre shadow in 1P
« on: October 01, 2017, 08:40:17 PM »
 :)

Many thanks I will give it a try


Works! - brilliant

15
It does help to spend some time with other 1P riders on track as they have the same spacial awareness issues so will tend to be a bit more cautious of what could be around them.

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