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Messages - h106frp

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1
Tracks / Re: Nordschleife - AC conversion - help please
« on: August 19, 2017, 10:54:52 AM »
I am waiting for the next beta which hopefully fixes the track compiling issues (transparent objects) before doing any more track work. If the new beta is OK we may see a significant improvement to Nordy  ;)

2
Support / Re: Help me please before I lose my marbles!!!
« on: August 10, 2017, 08:24:03 AM »
The tall pad has been on my GPX direction stick for months - seems better with the little bit of extra lean resolution it provides -  only cost pennies for the set anyway.
 

3
Support / Re: Help me please before I lose my marbles!!!
« on: August 09, 2017, 01:47:21 PM »
You can get them on ebay as well (ps 2 thumb grips) , you get a pack with 2 each of 2 different heights

4
Support / Re: Help me please before I lose my marbles!!!
« on: August 08, 2017, 11:43:50 AM »
What about wrapping the handles with fabric bicycle handle bar tape? Cheap and you could build it up to what ever size you want and get rid of the plasticky feel.

5
General Discussion / Re: Questions about daily development
« on: July 24, 2017, 02:21:09 PM »
+1 for shape animations, correctly animated 3P rear suspension and steering dampers in 1P would finish the bikes nicely.

The ability to add animation for object and characters would improve track  immersion.

6
General Discussion / Re: Questions about daily development
« on: July 24, 2017, 07:33:45 AM »
suspension springs animation I think - maybe crash damage

7
Support / Re: x360 controller setup? tips to not fall off everytime?
« on: July 23, 2017, 07:25:50 PM »
With the demo you only have the default 125 - not an easy bike, if you are on Victoria and keep falling at the bottom of Lukey heights on this bike its not unusual. The rest of the track should not be too bad although Honda turn can be a bit 'iffy'.
Most bikes do not like no throttle on a turn, try and get all your braking out of the way before the turn (front brake while turning will keep the bike upright - which you do not want) then you can use the throttle during the turn. Dragging the back brake a tiny bit can help tighten a turn and is OK while applying the throttle.

8
Custom hardware / Re: EDTracker wireless is out
« on: July 20, 2017, 11:45:35 PM »
Forot to mention - been using mine with extra wide screen without any issues. Its probably more natural having the extra view width relative to the exagerrated head movement that you need in game than with standard aspect

9
Custom hardware / Re: EDTracker wireless i sout
« on: July 20, 2017, 11:00:14 PM »
At last  :) Wired version is one of the best gadgets I have bought for the PC and losing the cable will be great.

10
Bikes / Re: rider model is blocking the view
« on: July 20, 2017, 06:29:39 PM »
The classic rider bug only occurs the first time you try with a new bike, next time you try he will be the right way around

11
Support / Re: x360 controller setup? tips to not fall off everytime?
« on: July 19, 2017, 06:50:41 PM »
Unfortunately low quality controllers are a nightmare with GPB, if you have explored all the calibration issues then you may need to find a better pad.

Genuine xbox and thrustmaster GPX are popular. Ideally you need long linear triggers for decent brake and throttle control and reliable centreing. A 'square' stick orbit i.e. full deflection in all directions rather than circular also helps a lot.

My journey  :)
http://forum.piboso.com/index.php?topic=2404.0 

12
Support / Re: Game crash
« on: July 17, 2017, 06:07:49 PM »
I think similar was reported elsewhere - try a search and see if they solved it.

From tinkering with bike physics some values for chassis and brakes can create unstable (and occasionally comical) game behaviour  :)

13
Support / Re: Game crash
« on: July 17, 2017, 05:36:08 PM »
High speed collision with a wall? - some sort of mathematical routine failing in the code (untrapped error)

14
Bikes / Re: [QUESTION] HOW TO DO A PROPER .GEOM FILE
« on: July 17, 2017, 10:08:21 AM »
If you zoom in with the mouse wheel you should be able to position it accurately

15
General Discussion / Re: Questions about daily development
« on: July 16, 2017, 01:26:51 PM »
Just had a look at the steam page; very nice  :)

Most of the negatives appear related to VR issues - so I guess they are fixable and it suggests this is a selling point if you get it right.

The comment about vibrations feedback should be addressed, full telemetry is available and if I fire up the 4 seismic shakers I built and attached to my chair its easily enough to get complaints from the household - maybe you should add buttshaker support as an option. Maybe you should get a demo/review from someone with a full kart simulation  rig to add to the videos.

Well done - a 'milestone' for PiBosos games  :)

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