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Messages - h106frp

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CAWS Mod Team / Re: CAWS MOD TEAM - TRACK RELEASE - Catalunya Laser
« on: March 21, 2018, 12:40:14 AM »
v0.4 update

Dynamic surface
Fixed a track hole
Updated some textures

The brake caliper is a very simple and elegant solution - well done

Tracks / Re: Track Request - Termas de rio hondo
« on: March 18, 2018, 11:49:20 AM »
We are probably seeing the last of tracks that can be ripped to GPB anyway with all the newer game engines using shader script generated textures that cannot be re-created for use in GPB and you would need to re-texture the entire model from scratch.

If only some of the big devs would licence their previous generation stuff on some sort of profit based system then smaller independent developers and modders could legally have access to content. 

Suggestions and wishlist / Re: More Wall Types.
« on: March 16, 2018, 04:31:50 PM »
+1 Current options are too limited

Thanks for the feedback, animations do not work in replay mode although it has been requested numerous times in 'suggestions' posts.

Cheers Bob and thanks for trying the bike.

All feedback posted will be considered for further improvements to the model so fire away  :)

Minor revision released, files and details in first post

Support / Re: BikeED steer point definitions
« on: March 10, 2018, 01:30:07 PM »
Bumping this as still confused;

On the reference bike the points appear almost arbitary in position but appear as if they should represent steer pivot and fork offset position but if defined in the correct position on the 3D model cause weird trail and offset values (0) which feed back into the physics.

Fudging the offsets to recreate trail and offset create a visual issue noticeable in 1P with the steer pivoting on an arc but improves handling, it is also interacts with the virtual rider and can create either high speed direction change wobbles or dumping the bike at low speed depending on offset.

What should each STEER represent on the physical model?

Thank you



CAWS Mod Team / Re: CAWS mod team - Track release - Historic SPA 1966
« on: March 09, 2018, 11:38:19 AM »
Do you mean the parking area behind the pit buildings?

CAWS Mod Team / CAWS mod team - Track release - Historic SPA 1966
« on: March 09, 2018, 12:01:17 AM »
Historic SPA 1966

SPA track in its original form before it was modified to a short circuit for safety reasons.

A fast wide flowing track that should be fun for group riding and the slightly worn and damaged surface has been retained to add a bit of a challenge and encourage suspension experimentation.


Support / Re: Help making a track
« on: March 08, 2018, 07:44:42 PM »
Crap, it wont load into tracked without the .map

Can you post the map as well?

Support / Re: Brake input
« on: March 08, 2018, 07:18:59 PM »
I think where we are coming unstuck is that we do not model the caliper piston numbers and diameters so we can go to a theoretically small MC without any unwanted side effects that would occur in real life as we struggled to shift enough volume to drive the pistons or too large in MC and end up with on/off braking and no modulatiion range.

Support / Re: Help making a track
« on: March 08, 2018, 07:08:03 PM »
Can you post the .trp and the centreline?

Support / Re: Brake input
« on: March 08, 2018, 10:28:31 AM »
Thank you for the clarification.

So.. is the fact that a smaller MC needs to travel further to displace as much fluid as a larger cylinder accounted for? I am guessing that currently we are just simulating a proportional change in pressure with respect to the force applied by the lever so the smaller cylinder just starts to feel 'snatchy' or 'wooden' when IRL a smaller MC is used to create the reverse of this situation and give a more progressive feel at the lever.

Support / Re: Help making a track
« on: March 08, 2018, 08:46:02 AM »
Your track is indicating 121m long, when you first add a track CL segment it is 10m long for comparison with your track width.

In Max you have to check the scale you are working in cm. If using fbx2edf just export at a bigger scale *10 or *100

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