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April 20, 2024, 03:29:40 AM

News:

GP Bikes beta21c available! :)


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Messages - Dani_s13

1
Cars / VW Polo WRC
June 04, 2015, 06:49:36 PM
Hi I 'm trying to insert a car in WRS , so far as I have , but the problem I have in crystals . Pictured is no glass , but glass and texture with alpha channel transparency does well and everything looks black . Excuse my English , I'm Spanish

2
Bikes / Re: Supermotard?
February 11, 2014, 10:42:08 PM
Fixed is here!: in .Geom

   chassis
   {
      numspheres = 4
      sphere0 = 0, 0.29, 0.05, 0.13
      sphere1 = 0, 0.68, 0.52, 0.24
      sphere2 = 0, 0.7, -0.06, 0.15
      sphere3 = 0, 0.76, -0.52, 0.15
   }
   fsusp
   {
      numspheres = 1
      sphere0 = 0, -0.59, 0.02, 0.12
   }
   rsusp
   {
      numboxes = 1
      box0 = 0, -0.03, -0.3, 0.2, 0.15, 0.4, 0.12
   }
}

And the sound its finished Beta soon! jajaja





3
Bikes / Re: Supermotard?
February 11, 2014, 10:26:57 PM
Quote from: docfumi on February 11, 2014, 10:22:20 PM
Quote from: Dani_s13 on February 11, 2014, 10:18:50 PM
I cant understand to which they relate. The model is not modified and I see that it is practically equal ktm (bars)

The bars are fine it is only the perspective view of the picture as you said.

Aaaa ok men had not understood haha Now I only physical and motor. when rotation and knee shows almost always falls and noise sounds like it is touching the ground. Be some parameter that defines when touched or not?
4
Bikes / Re: Supermotard?
February 11, 2014, 10:18:50 PM
I cant understand to which they relate. The model is not modified and I see that it is practically equal ktm (bars)
5
Bikes / Re: Supermotard?
February 11, 2014, 10:13:29 PM
Quote from: docfumi on February 11, 2014, 09:46:35 PM
try and change the feet in the GFX.config. As for the Body I do not know if it can be changed, a question for PiBoSo I guess.

leftpeg
   {
      type = 1
      pos
      {
         x = -0.19
         y = 0.4
         z = -0.4
      }
   }
   
   rightpeg
   {
      type = 1
      pos
      {
         x = 0.19
         y = 0.4
         z = -0.4

Works perfectly thanks!
6
Bikes / Re: Supermotard?
February 11, 2014, 10:11:06 PM
Not everything is the same scale. Possibly the perspective look at this photo

7
Bikes / Re: Supermotard?
February 11, 2014, 10:00:17 PM
Aaaa ok men at least that was my mistake not to insert into gpbikes! sorry for repeating lies had not seen been told ..
8
Bikes / Re: Supermotard?
February 11, 2014, 09:52:46 PM
ok men thank go test now!! one more question!! Anyone know which is due this? goes on the wheel is not anything but is in the shade and rotates with the wheel

9
Bikes / Re: Supermotard?
February 11, 2014, 09:41:08 PM
Best but the body of the rider is very low :( and I do not know why the feet are not placed well ..

10
Bikes / Re: Supermotard?
February 11, 2014, 09:19:34 PM
Yeeeaaaaa thanks guys!!
11
Bikes / Re: Supermotard?
February 11, 2014, 09:14:53 PM
ajam!!! ok
12
Bikes / Re: Supermotard?
February 11, 2014, 09:01:39 PM
Oh! ok did not know that .. and if you modified it is not modified in any other bikes?
13
Bikes / Re: Supermotard?
February 11, 2014, 07:22:45 PM
How could I move my hands to the handlebars? in the. geom I could move the rider and feet but I see nothing of the hands

14
Bikes / Re: Supermotard?
February 11, 2014, 02:51:51 PM
I do a sound .... bufffff beautiful 4stroke mmmmm jajaja
15
Bikes / Re: Supermotard?
February 11, 2014, 11:49:02 AM
Someone would be able to do a good physical to supermotard?