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Messages - Olaf Lehmann

16
Moto2 Championship 2018 / Re: [Round 7] TT_Assen
April 26, 2018, 04:25:42 PM
I have a similar Problem like in many tracks before:
Is it allowed to use the green zones beside the curbs? I'm not sure: Use the real drivers this zones?

Generally I don't like such modernisized squishy tracks, especially in online racing.
Driving at such tracks is like playing volleyball without playing field (side lines).

BR Olaf
17
Moto2 Championship 2018 / Re: [Round 6] Aragon
April 17, 2018, 01:36:09 PM
I assume if the disappearing is exactly in the moment the Driver crosses the start/finish line the lap will be discount.
The question is: Why we had this lags yesterday and not in the other races? Was the track the reason? Was there any changings with the server?
I had changed my bandwitch value from low to high for yesterday race, but because other participants have had the same issue like me, it seems it couldn't be the problem.

I remember in GrandPrixLegends I had equal problems before I had a dsl internet connection (with anolog internet). It seems bad internet Connection can produce this problems.

It was troublesome and cost me three hours to restore the datas. But overnight I have an idea to prepere the tool so that it can do it in the future in the most cases autonomous. I'll try it in the next days.
18
Moto2 Championship 2018 / Re: [Round 6] Aragon
April 17, 2018, 11:58:50 AM
Quote from: Wimp #97 on April 16, 2018, 09:56:59 PM
I can see that thecrivi is still put at 18 laps, because you probably thought the game just didn't register it. But he cut the track in lap 4 i think which made him miss the checkpoint and not register the lap. So either he is on lap 17 or maybe give him lap 18 but an extra time penalty :)
Because I'm not the race organizer or a race comissonar I wouldn't decide or pre decide anything.
I would only "restore" the datas. As I understand right GPB gives in maximum a 5 seconds penalty in case of corner cutting, etc. So I think thecrevils missing lap isn't a GPB penalty.

Indeed it should be a relative drastic penalty for #28, but it's only my personal opinion.
But I can change the table if teeds want it.

BR Olaf 
19
Moto2 Championship 2018 / Re: [Round 6] Aragon
April 16, 2018, 07:20:58 PM
I have seen GPB has not only my laps forget to count, at least my export have a lot of riders misses lap(s).

I tried to prepere my BestLap tool for this specific problem.
The result is this:
http://race.eolc.de/Olaf_Lehmann/R06aragon.html
I think and hope essentially it's correc and hope it's a help for teeds.

BR Olaf

By the way: I waw a hard cutting with overlapping from #28!

20
Moto2 Championship 2018 / Re: [Round 6] Aragon
April 15, 2018, 08:31:58 PM
Today I had massive fps problems for the first time. Sometimes only 45fps. :(
Was it the same Server like in the other races?
And it seems GPB doen't count all of my laps (I think I had 16 laps, not 14)). In lap 9 and 11 I have laptimes more than 4 minutes, also in my last race. Maybe it has to do with the frame problems?

Grats to the podium!

BR Olaf
21
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
April 04, 2018, 07:06:53 AM
Nobody has an export from the afternoon race?
22
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
April 01, 2018, 08:25:52 PM
Thank you Rodrigo, but I missed you as a race driver.

BR Olaf
23
Why racing fascinates me? What is the thrill of racing for me?
The ambivalence: You have to be fast, but if you overdo it you get a big advantage. Because of that a race is not only a hotlapping competition.
The races we have at the moment are too much determinated by red. Green is too mild.  ;)
Why I already come with my proposals now?
My experiance with other racing simuations/games are: People grow accustomed easy at such things. The longer people have this unrealistic "advantage" the difficulter is it to cut from it.

QuoteFirst thing to do to be fairplay online:
SAY HELLO, HI, HOLA, CIAO, SALUT, KONICHIUA(sry for spelling).
It's easy and very simple for every people who can use a keyboard.
Thank you
I must say sometimes I don't say Hello. As I said at other place(s) I'm very destrictable. If I read a chat message I'm crashing with high confidence in the next corner.
I thought: Maybe other riders are equal to me. So sometimes I say hello, sometimes not. I'm ambivalent. At least it's not disrespect.

But otherwise I'm gape how other drivers can look around and gesture in difficult situations. Maybe I learn this some day, but at the moment I have to learn more important things.

To quit in an official race I find absolutely unsportic, but in example last week in the 20CET race 13 from 14 riders see the quecked flag. It's an high finishing rate.

BR Olaf
24
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
April 01, 2018, 08:58:06 AM
Good to hear that.
But yesterday evening I saw something that makes me sceptical.
This modern run-off area tracks are exemples that's not good to simulate the reality completely into a simulation in all details.
In reality the arms and legs...are really damageable and there are high paid, independent race comissioners.
I wished the track builders have in mind that these things are completely different in online racing. I think the easiest solution should be well placed barriers in the run-off areas, allthough it doesn't exists in reality.
If I remember correct you have writing similary in an other thread, Wimp.

Well I'm curious about the race.

BR Olaf
25
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
March 31, 2018, 09:10:53 PM
Exists for the first corner a check point?
It seems it's much faster to drive outside from the curbs.  ???
26
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
March 31, 2018, 03:34:06 PM
QuoteWrong track? It might be 1.6l/ lap around Hockenheim'79
That was it. At the NC track I need only 1 litre per lap.
Thank you, Syd!
27
Moto2 Championship 2018 / Re: [Round 5] Hockenheim
March 30, 2018, 06:59:10 PM
Hello,

it seems my fuel tank is to small.
I need 1.6 litres per lap. 18*1.6=28.8 litres.

BR and Happy Easter to all!
28
QuoteDoes everyone forget that fact that in real life you have more control, feedback than in game? A mistake can more easily be avoided in real life than in gpbikes. Not to mention just crashes because of connection or some bugs, slick curbs, track edges... .
Absolutely, this point often forget friends of the perfect simulation.
I'm not a "hardliner".  ;) Therefore I'm not for "crash and out", but I'm for relative small problem in case of a crash/es for the rest of the race - if  possible in independency from the kind of crash(es) like KG_03 said.
Only after let's say 10 medium crashes or four highspeed crashes should come the totally out.

BR Olaf 

29
10 weeks after buying my licence I can say GPB works for me much better as I thought.  :)
In the last years I had a look at this forum here from time to time. That sounded to me like problems, problems and more problems: core.exe crashes every times, joining problems, massive jump start bugs, and so on.
Now, after some test races and four official races I'm pleasantly surprised.  :)
No technical problems for me in all races (only yesterday at Bugatti I had a freezes in quali and in a test practice, but I think it's a track problem).
So all in all I think principially GPB is ridable and stable.
I don't need longer tracks (that's too vigorous for me - I'm 52  ;) ) and the graphics are good enough for me.

The things that GPB impoved most at the moment are for me:
1. Because we see in Moto2 championchip all in all a relative arcadic, chaotic driving style there should be more consequences in case of crashes: The rider have to run to the bike and/or the bike gets a small damage determinated by crashes/collissions and/or a decreation of driver healthy or something else.
2. During online racing I see only minimal warping of the other drivers  :) (except Alex Nogueira, but I think it's normal because he has a ping more than 200 - it's no accusation to you, Alex  :) ).
But in replays all other drivers warped quite bad. To get a really possibility to punish antisocial driving style like returning to track without considering traffic a better replay quality would be desirable.

Apart from that GPB is - at the moment ;) - already fine for me - with only some very small issues like unvisible leather paintings.

BR Olaf

P.S.: Selfmade I have heard that some people have core.exe problems, so that should be number 0 ;) in priority list (because in this thread I write my personal valuation only this one sentence about this here).

30
Tracks / Re: Vallelunga TV Cameras
March 25, 2018, 05:56:51 PM
Thanks, Gzehoo!