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Messages - janaucarre

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General Discussion / Re: New official track
« on: December 10, 2018, 12:09:17 PM »
So, a demo is useless with steam if i understand well ?

Support / Re: Downloading tracks/mods
« on: November 29, 2018, 08:23:39 PM »
After download, create a tracks folder in gpbikes/gpbikes, past your extracted file there, After you can use in the game
For bikes you can read this thread:

Javiliyors' Mods / Re: Donington Park 0.9 (Real and Flat Kerbs)
« on: November 21, 2018, 08:51:11 PM »
Flat or not to be flat, that is tge question.
Since many years this problem is discussed here, since we mod tge tracks.
For me the pleasure comes before realistic and when i cross a kerb and it makes me fall and in reality the gp guys go full throttle with angle on kerb i want to do the same.
So, my phylosophy until piboso find something to solve the problem is "kerbs usable for fun"

Thank javi

Mods / Re: New to this
« on: November 20, 2018, 09:30:46 PM »
Hi and welcome.
So your folders must be like this:
                 (all bikes you want)
                 (all tyres needed by the bikemod)
                 (all tge tracks you dream)
                 (there will be the stand for the rear wheel of
                  the bikes)

Correct me others please if im wrong (not on my pc so no direct visual.

Mods / Re: Help Bike mods not working!
« on: November 14, 2018, 08:54:49 PM »
I think those who installed gpb in a different folder know how to do for install mod correctly

Mods / Re: Help Bike mods not working!
« on: November 14, 2018, 06:25:37 PM »
Hi, i think it begins to be very important to make something for the installation of the mods.
I know for most it is easy but almost every day someone asks how to do it.

Is it possible to implement a little script for an auto installation (for standard install of gpbikes only)?

Bikes / Bike Donation
« on: November 13, 2018, 05:44:35 PM »
Months ago i bought a triumph 675 blueprint in high definition (vector drawing)  on

The problem is i cant use it in 3ds max, there is too much vertex for my old computer and i cant work on this.

So i send to who wants this one free.
Post here or pm
Thank you

General Discussion / Re: PiBoSo and simracing youtubers
« on: November 07, 2018, 05:21:45 PM »
Hy as said before, and aince long years, the first problem is online bugs. I remember years ago trying to make races with 5 or 8 People, restart the race, qualif, so many times fo having all people on the grid until the start, so many hours to try to load some who has the worst connection line before other, ao many hours decrease the paint size for less ping, and so and so.
And so,  most people i ride with years ago were gone elsewhere.
I know piboso you read this forum since the start and see netcode problem, please solve it, and more, but it seems it is really the first, the number one problem as said here post before that the communication doesnt grow around your sims.
Thank you for all of your time and for the best bike kart sim ever. We are not massiv community that can play with problem since so long years.


General Discussion / Re: GP Bikes beta15 WIP
« on: October 29, 2018, 05:34:18 PM »
Looks very good

General Discussion / Re: GP Bikes beta15 WIP
« on: October 15, 2018, 08:49:41 AM »
Good news

General Discussion / Re: GP Bikes beta15 WIP
« on: October 07, 2018, 07:30:04 PM »

Is it much to ask for a MINIMUM of trust?

After 10 years of development there are still quite a few using GP Bikes and even more active members here on the forum. That must count for some trust or am I wrong?;)

I bet that everyone here would love to see and can't wait to use GP Bikes at its max potential!

Of course

General Discussion / Re: spending most of my time DLing updates
« on: September 25, 2018, 08:37:23 AM »
Ahahahaha, i said to me exactly the same thing, thats because i play offline every time
But thats like this, before there was update every week or two weeks, dont remember but that was fine.

Bug Reports / Re: Crash on Startup Beta 14
« on: September 20, 2018, 11:15:27 AM »
Perhaps windows firewall, antivirus ?

Mods / Re: Race Track Builder
« on: September 18, 2018, 09:24:08 AM »
How exactly do you convert an assetto corsa track to GP bikes? Do you need to buy 3dsmax?

Not necessarly, you probably can use blender or maya, because look at the price of 3dsmax about 1500 pounds

General Discussion / Re: Hawk's rant
« on: September 18, 2018, 09:15:09 AM »
Since years i want to create a complete video and written tutorial for track, i made some and posted here, but not a complete one.
So my problem is "TIME" it is very long to do a track, to make chapter, making error and note them for those who probably will do them to.
Another problem is the different manner to do a track, conversion from rfactor, 1,2, from assetto corsa or other sim, texture size, missing texture after import, wich application used, 3ds max, blender, maya ?
So many things. And of course the quality of the original track.
Even with a track i made with bobs track builder or race track builder or 3dsmax it asks to think about many little detail for the smoothing of the road.

My only question is:
Will we have a edf and so exporter for more recent 3dsmax one day, 2010 become very old and limited.
Thank you

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