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April 20, 2024, 08:35:59 AM

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Messages - janaucarre

946
Tracks / Re: Le Mans Bugatti WRS & GPB
January 19, 2014, 03:38:21 PM
i will test it this evening.
947
Tracks / Re: Le Mans Bugatti WRS & GPB
January 19, 2014, 02:06:50 PM
it's a report from a gps on a bicycle, in the past i have found a gps report from a roller race, it was more precision.
948
Tracks / Re: [GPBikes][WIP] Hockenheim 79
January 19, 2014, 02:10:14 AM
Next release will be very more rideable. I smoothed the track and test this night, great grip now, i will retexture the asphalte and starting grid and the probably final version will done.
Really smooth track but the original bump like in real, i guess.
949
Tracks / Re: [GPBikes][Track] Mosport
January 19, 2014, 12:59:52 AM
last night we were 4 on this track and made a 20 laps race, only one man be blocked after a fall, great race.
950
Tracks / Re: [GPBikes][WIP] Hockenheim 79
January 18, 2014, 10:52:30 PM
2 tracks in 2 days, and next will be made with more speed, but i need to learn how to smooth converted tracks for better pleasure. Mosport is really good for this.
951
Tracks / [GPBikes][WIP] Hockenheim 79
January 18, 2014, 09:07:47 PM
With the permission of the original modder Motorfx


Hello,
I present you the Hockenheim 1979 track.

v2.0 25.02.2014:
https://mega.co.nz/#!co0BgJoT!ME07TFvENaW2DEQ93Dd5uEzpQ1MSP7impA3TSt5IJbk


while it's made from yesterday and until the final version i post a smoothed version, enjoy it.
version 1.1:
https://mega.co.nz/#!AlViFKAZ!cObriUGN2Qqj-lCYqmMyUnM9zDNntS6M1WUeyZrdMEU

version1.0:
https://mega.co.nz/#!llkHQCya!CoYtqiPQIWEaBn7E2t5_FAodaedjfSShEEw6HK7EG24
952
Tracks / Re: [GPBikes][Track] Mosport
January 18, 2014, 06:34:29 PM
i will try your solution but the vertex have all the same structure than before scaling, only little default become bigger and bigger, that's not so big jump so cadwell park. I haven't this problem with mosport track, perhaps its due that the moddeler hasn't smooth it in bob's track builder.
For rescaling i use edition/transformation box, before that i've tried with the axis down the window but as you said the transformation happens in all sens from each gizmo of each pieces.
953
Tracks / Re: Folembray
January 18, 2014, 06:25:02 PM
thank you.
Have you tried my tutorial for marshalls? if you have the right point in xyz in 3ds max you only need to report in a marshals.cfg existing.
Ask someone to do it.:)
Is there shadows now? If no, can i try to find whats wrong?
954
Tracks / Re: [GPBikes][Track] Mosport
January 18, 2014, 05:01:50 PM
i don't understand what you mean by freeze before rescale?
If i freeze all pieces of the scene i cant modify them? no?
955
Mods / Re: Edit Min/Max Line?
January 18, 2014, 03:27:08 PM
thank you. I will try this.
956
Tracks / Re: [GPBikes][Track] Mosport
January 18, 2014, 03:26:09 PM
i am afraid to enlarge the track because bump becomes bigger too. I convert hockenheim and after a rescaling new bad bumps appear.
957
Tracks / Re: [GPBikes][Track] Mosport
January 18, 2014, 02:21:43 PM
i find the width of this track is 28 feet and i make a 28 feet in the game. If most people find the width not so big i will change.
958
Tracks / Re: [GPBikes][Track] Mosport
January 18, 2014, 08:40:26 AM
i will make changes about cameras, but if somoeone would make it, make it.
my next tutorial will be on making set of cameras, anyone can do it without skills.
959
Tracks / Re: Le Mans Bugatti WRS & GPB
January 18, 2014, 03:24:15 AM
hello, here an image from the differents altitude of bugatti le mans:

Un tour/1 lap : 4185 mètres/meters

Montée/rise : 600 meters from 3,5%...to 7% before the Dunlop bridge !

Descente/lowering : 1000 meters at 2%

960
Support / Re: Shadows
January 17, 2014, 04:39:34 PM
no shadows it's my fault on monza and aragon but no shadows on asphalt but on grass is very strange.