• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 26, 2024, 06:45:00 AM

News:

World Racing Series beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - HornetMaX

5521
Media / Re: SCREENSHOTS GP BIKES
February 01, 2014, 11:34:58 PM
Quote from: Guimengo on February 01, 2014, 11:27:25 PM
I was laughing about the logos because I found it funny those combinations
That's what we don't understand ... why apple + Intel is funny ? They are best pals now ...

MaX.
5522
Media / Re: SCREENSHOTS GP BIKES
February 01, 2014, 11:25:02 PM
Still pretty far from a MotoGP. Anyway I guess their target customer may not even know what motogp is, so this explains that :)

MaX.
5523
Suggestions and wishlist / Re: Templates pack
February 01, 2014, 09:10:01 PM
Quote from: Ian on February 01, 2014, 09:02:35 PM
Q:Where can I find the templates. A:With the bike
Better add it to the FAQ list ;)
The problem is that, most of the time they are not with the bike.

MaX.
5524
Media / Re: SCREENSHOTS GP BIKES
February 01, 2014, 08:54:57 PM
Yep, no reason for not having apple and Intel logos together.

However, Harley would probably have to pay a shitload of money to advertise on a MotoGP bike.
Well, until the day they have their own MotoGP bike.

Bhhuauuhahahahaha  ;D ;D

MaX.
5525
Suggestions and wishlist / Re: Templates pack
February 01, 2014, 08:50:30 PM
I do think templates for the modded bikes should come with the bike.

MaX.
5526
Bikes / Re: Supermotard?
February 01, 2014, 08:49:17 PM
Quote from: Mikaa_34 on February 01, 2014, 04:21:04 PM
Do you have a date please?
It depends, with who ?  :P

MaX.
5527
Physics / Re: Engine samples - some info
February 01, 2014, 02:19:33 PM
Quote from: C21 on February 01, 2014, 08:03:42 AM
What will be the better Sample:
A) Bike stand still. Revved up in idle to a steady rpm value (e.g. 3000rpm) and then Recording.
B) Bike on a dyno, Rolling, 3rd gear, Holding at 3000, Recording.

Do we Need One Sample in idle and One Sample of the Revved Engine or more?
Dyno is much better cause the engine is under load (that's what you need for ON samples).
If the dyno can keep the wheel spinning at constant speed, then you can also capture OFF samples (throttle shut) easily. Otherwise OFF samples are more complicate to grab.

Generally you need 1 sample in idle, + a few samples throttle ON (constant RPMs) and a few samples throttle OFF (constant RPMs).
How many ? I'm not sure it matters a lot, probably even 3 ON + 3 OFF are enough but as you may not have the bike on the dyno every day, just take as much samples as you can (e.g. every 2000 RPMs).

You may avoid taking a sample at the limiter, as GPB seems to do that automatically.

Each sample should be 3-10 seconds long (the longer the better).
Maybe you want to do the high revs samples (ON and OFF) a bit longer, as these will cover most of the range and in-game you may stay throttle wide open for long periods of time (so a longer sample will loop less).

Be sure to avoid saturation (have to check the recording level).

And ... good luck :)

MaX.
5528
Bikes / Re: Supermotard?
February 01, 2014, 02:09:38 PM
Quote from: C21 on February 01, 2014, 07:55:51 AM
Is it possible to add the Supermoto to the WIP Bike List?
Ricco can do that :)

MaX.
5529
General Discussion / Re: Chat on forum
January 31, 2014, 08:05:11 PM
Ricco has requested it to Piboso a while ago. We're waiting for his reply.

MaX.
5530
Bug Reports / Re: Core crashes
January 31, 2014, 02:27:53 PM
Quote from: C21 on January 31, 2014, 08:06:41 AM
Could there be something wrong with the Router Setting.?
But why then players are on server you can play normally ?

Quote from: C21 on January 31, 2014, 08:06:41 AM
Can i Play with more than One profiles online?
What do you mean ?

You can create as many profiles as you want, they are all seen as "under" your GUID.

MaX.
5531
Physics / Re: Engine samples - some info
January 31, 2014, 01:33:59 AM
Quote from: Hawk_UK on January 31, 2014, 01:15:43 AM
Edit: Is creating loopable sound samples similar to a texture artist having to create textures on a model without any obvious texture joint seams?
Yes, exactly.

And I confirm: taking a small sample and looping it is usually very bad.

MaX.
5532
Bug Reports / Re: Core crashes
January 31, 2014, 01:32:47 AM
Think he already did, on a brand new laptop.

BTW C21, PC and laptops are connected to LAN over ethernet or WiFi ?

MaX.
5533
Bug Reports / Re: Core crashes
January 31, 2014, 12:49:13 AM
OK, we are already in the esoteric field so: 1 full antivirus scan (whatever you have + Malwarebytes antimalware). 2 try running with antivirus off.

Yikes, would be nice to hear the opinion of the boss here ...

MaX.
5534
Physics / Re: Engine samples - some info
January 31, 2014, 12:47:06 AM
I think it will require a bit of work and I'm totally not sure about the outcome.

If the RPMs are not really constant over the desired time, it is possible to "stretch" the interval to make them almost constant.

However notice I'm a noob at sound editing: I tried to produce some loopable samples this afternoon and I can't say it was a great success (as Borat would say).

MaX.
5535
Bug Reports / Re: Core crashes
January 30, 2014, 11:48:09 PM
Quote from: C21 on January 30, 2014, 11:30:25 PM
I found out if i activate MaxHuD1.3.1 the game crashes on the HLGP125 server also after few seconds.
I deactivated an could play for 25 minutes until i get the next core.exe
Wow, that's surprising.  But it could be just a side effect of all the rest.
Anyway, just to be sure, remove any plugin when you do this kind of tests. Same for mods (bikes and tracks): default bike, victoria, nothing else.
If comp mode settings help, there's already something very wrong somewhere.

MaX.