Quote from: Arvoss on January 25, 2014, 11:35:27 AMThat's already the case in WRS.
Going to the right pit box could be done like the sighting or warm-up lap. Adding a red arrow in our pit box
MaX.
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Quote from: Arvoss on January 25, 2014, 11:35:27 AMThat's already the case in WRS.
Going to the right pit box could be done like the sighting or warm-up lap. Adding a red arrow in our pit box
Quote from: JC#21 on January 25, 2014, 08:24:44 AMCheater
I have 2 questions now :
Quote from: JC#21 on January 25, 2014, 08:24:44 AMI have no idea: 3d modelling is really something I do not plan to look into, no time for that.
1) How should I put the chassis, the fork and the swing arm in 3dsmax scene before export ?
Quote from: JC#21 on January 25, 2014, 08:24:44 AMWhich coord points ? The O* (Osw, Ofu, Ost, Och) ?
2) How should I collect all the coordinates points ?
Quote from: JC#21 on January 25, 2014, 08:24:44 AMCan't answer this. I suspect that in 3ds you'll have to model/export each part separately and each will have his own reference point. In the .geom file, the points of a component are relative to that reference point. Example:
3) is there a specific point defines as reference who would be at the center of the 3dsmax scene univers ? or can we just put the model as we want and after define the new location of each points ?
Quote from: BozoCRO on January 25, 2014, 10:03:54 AM
my controller (Speedlink strike gamepad) rumbles in the game
Quote from: PeterV on January 25, 2014, 10:32:41 AM
Good list and understandable to read, maybe post topic 17 and 18 are the same?
Quote from: JamoZ on January 24, 2014, 06:30:02 PMAt the price of going a bit (more) off topic here, let me clarify the position on the subject:
Well, what about the content that clearly ripped from other games? Most of our bikes & tracks are ripped or converted. Never heard anyone say anything about that.
As soon as a bike gets released its halleluya bonanza, and noone questions where the base content came from...
Quote from: JamoZ on January 23, 2014, 12:49:02 PMThat's extremely arguable and I'm almost sure it's not the case: I doubt very much that you can take material from game X to do stuff in game Y, even if game X is "open for modding".
fyi, it`s not ripping when the game is open for modding...
The files are unencrypted and usable for anyone to do as they please...
Quote from: iVolution on January 23, 2014, 11:51:11 PM
For someone who is not very familiar with that level of engineering... what do those "forward rotating engines" change to the physics of the bike?
Quote from: JamoZ on January 24, 2014, 02:26:47 AM
Centrifugal forces of the internal moving engine parts if i`m not mistaken
Quote from: JamoZ on January 23, 2014, 06:26:41 PM
I have no clue about how all that stuff works. If someone could make some kind of tutorial, and if we had a seperate sound modding section it woulp help alot for anyone to experiment with sounds. Maybe we could also create a shared sound samples database?
Food for thought...
Quote from: RBp on January 23, 2014, 10:20:20 AMWell, giving a 1 to Paul Ricard readiness for racing was a bit harsh. But if can document where the problem happens (video, drawing, whatever_, the creator may have a look and solve the problem.
Didn't meen to cause any problems, just giving an honest reason for a vote and a suggestion so the guy can get a quicker result for the information he after, the game bloody hard when you start playing and I flew over the fence's a lot, not just this track. I would expect most new people would, loading the TRP into tracked show's there the possibility to fall though the floor, I can only go by what little Sim racing experience I have from playing GTR1 15 years ago and the common opinion was if you could not reset the car on track is was unfit for championship use. things are different here it seems.
Quote from: JamoZ on January 23, 2014, 09:07:15 AMUnfortunately creating a new sound is not as easy as taking an existing sound and replacing the .wav files.
The sounds are from Assetto Corsa, of course i`ve changed them a bit. What`s wrong with the engine file? I`m not an expert so i just copied warlocks engine file and changed the volume levels a bit.
I don`t plan the change it as i just wanted a different sound for the bike which i accomplished. Feel free to edit or change the sounds
Quote from: Hawk_UK on January 22, 2014, 10:21:50 PMI think that most serious studies affirm that a scale with 7 grades is what humans are typically able to separate (except situation where you an quantify stuff and hence a finer scale can be OK).
Yes indeed, that would be great if you could do that, but I think a rating from 1 to 10 would be better than 1 to 5 to give a broader option of choice for so many tracks to Poll
I will send you a PM with a list of tracks that are used for the online servers, in alphabetical order.
Quote from: Hawk_UK on January 22, 2014, 10:30:19 PMQuote from: Arvoss on January 22, 2014, 10:24:22 PM
Why do we need a rating for each track? Is it that important? I don't really care about the rating... If there are players on a track I'll join them, even if the track 'sucks'. I think these polls are not really needed...
Track ratings are useful, not only to inform track modders that improvements are needed, but also to allow, especially new members of the community, to see which tracks are the best and which are not.
Now go take a happy pill and chill out. Hehe
Quote from: Hawk_UK on January 22, 2014, 08:42:01 PMQuote from: RBp on January 22, 2014, 06:21:44 PM
I voted low because you cant ride if you fall though the floor. shame that would be the best track in the game.
The way noviac done his rating would work better than a poll, having all the tracks listed so people could just copy and paste and put there rating, be a lot faster or were waiting a year for results.
graphic surface race rdy like/dislike
Albi 6 8 7 dis
paul 9 7 1 like
Avus 6 8 7 like
Dijon 8 6 8 like
You mean for me to post a list of the server tracks and people just post their ratings for those tracks? But would people spend the time to type out a list of the tracks with their ratings and post(There is a lot of tracks)?
If this is what the community prefers then I'll do it that way, but I just would not think people would be bothered to type out a list themselves with the ratings rather than just use a poll?
But hey guys. Let me know if this is a better option for you, than a poll, and I'll do it.
Quote from: dibu on January 22, 2014, 07:06:12 PMThe suggestion is already in the suggestions recap. I'm gonna add the bikes stuff.
I'll report but I still prefer the *.ini solution because this way I could allow Peter to upload/change tracks at my racing server by simply editing the dedicated.ini files and placing the tracks to his dropbox.
If I could handle the bikes folder the same way it would be fantastic.