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Messages - HornetMaX

5731
Mods / Re: Modding tools and documentation
January 08, 2014, 03:18:56 PM
Quote from: neoraptor on January 08, 2014, 03:11:28 PM
Is that right?
That was exactly my question #2 above. BTW, in your formula, the "Radius" is the Torus Radius and not the overall tyre radius, which is called ... Radius.

MaX.
5732
Mods / Re: Modding tools and documentation
January 08, 2014, 02:40:32 PM
An unofficial guide to modding is planned (chapter 5 of the unofficial guide currently under development: http://forum.piboso.com/index.php?topic=431.0).

The problem is that more than understanding the parameters of the models, many modders would need first a basic course in physics/mechanics :)
But there's always the approch "slam a number in and see how it feels"  ;D

MaX.
5733
Mods / Re: Modding tools and documentation
January 08, 2014, 02:23:01 PM
Quote from: PiBoSo on January 08, 2014, 02:07:34 PM
Quote from: HornetMaX on January 08, 2014, 12:55:47 AM
A few of questions people are asking around:


  • Why is the mass of the front suspension separate from the steering head mass ? Is it the partial mass of the suspension that is unsprung ?
  • In the tyre model: Radius is the radius of the tyre (center to outmost circumference), torus radius is the radius of the torus "describing" the tyre profile. But what is Width ? For the 990 for example Radius is 0.325, Torus Radius is 0.13 and Width is 60. Is Width the half angle describing the tyre profile ? In other words, is the tyre width of the 990 equal to 225mm (calculated as 2 * Torus Radius * sin(Width)) ?
  • What the hell are the "Collision objects" ? Nobody seems to have a precise idea :)

MaX.

1. the "front suspension" mass is the sum of lower part of forks, calipers and front fender.
2. Width is the angle ( in degrees ) of the tread arc.

Thx. So the above computation is correct, right ? The 990 has a 225mm wide rear tyre ? Wow ... that's some more than the current 195 for motoGP ...

MaX.
5734
Paints / Re: Paint Organisation?
January 08, 2014, 11:26:32 AM
Quote from: JamoZ on January 08, 2014, 10:52:03 AM
The only idea i can think of is provide 3 kinds of downloads, Paint folders only, Modded bikes only, and a complete package combining those 2.
1 archive with modded bikes with their own basic paints + 1 archive with all the other paints (or eventually 1 archive per bike with the extra paints).
It's not worth the effort to have a 3rd option (an archive with everything), in my opinion.

Quote from: JamoZ on January 08, 2014, 10:52:03 AM
But i really can't see a reason why people just wouldn't want to have all the latest paints provided automatically...
Because 1 paint file is 3-8Mb and if you put GPB on a 64 or 128GB SSD, space can become a problem.

MaX.
5735
Paints / Re: Paint Organisation?
January 08, 2014, 10:07:26 AM
Quote from: Hawk_UK on January 08, 2014, 09:55:59 AM
As I understand it, JamoZ is basically going to do that by having majority of paints in a separate paints folder for others to decide if they want to download them individually or not.
That would be fine, but it doesn't sounds like that from his last post (in reply to Klax75).

MaX.
5736
Paints / Re: Paint Organisation?
January 08, 2014, 09:50:38 AM
Quote from: JamoZ on January 08, 2014, 01:50:50 AM
Either way, eventually everyone is going to end up with the same paints whether they like it or not, you HAVE to update everything in order to keep playing on the modded servers and knowing that the package is always up to date, why not grab it form there to be sure?.

I have to agree with Klax75, this is a bit too much for me too. Paint files are not huge, but you're gonna end up with a lot of them.

One thing I'd strongly advise is to include in the MOD only some common paints for each bike (modded bikes and default bikes). By "common paints" I mean a few nice and representative paints (5 to 10 per bike is probably enough), and no personal paint. Personal ones can go in a separate pack, if you want to manage them. Or we could create a forum section with personal paints: each message would have a standard template to make it easy to find the personal paint of a given rider.

No matter the bandwidth problems, I'm not sure many people will like to download a thousand personal paint files just because they "have" to.

Personally I think that personal paints make sense only when you're racing in events (where everybody can download an event-specific pack of paints): on public servers if one wants to be sure to be seen correctly he should use one of the "common" paints provided with the bike mod.

MaX.
5737
Mods / Re: Modding tools and documentation
January 08, 2014, 12:55:47 AM
A few of questions people are asking around:


  • Why is the mass of the front suspension separate from the steering head mass ? Is it the partial mass of the suspension that is unsprung ?
  • In the tyre model: Radius is the radius of the tyre (center to outmost circumference), torus radius is the radius of the torus "describing" the tyre profile. But what is Width ? For the 990 for example Radius is 0.325, Torus Radius is 0.13 and Width is 60. Is Width the half angle describing the tyre profile ? In other words, is the tyre width of the 990 equal to 225mm (calculated as 2 * Torus Radius * sin(Width)) ?
  • What the hell are the "Collision objects" ? Nobody seems to have a precise idea :)

MaX.
5738
Media / Re: Cold Turkey Slaughter
January 08, 2014, 12:01:47 AM
Quote from: Arvoss on January 07, 2014, 10:42:41 PM
It is the server replay... And I recorded in 1/4 slow motion to avoid the stuttering effect
Recording in slo-mo a stuttering video won't make it any better (actually it probably makes it worse).

Who was hosting the server ?

MaX.
5739
Support / Re: controlor settings
January 07, 2014, 10:48:48 PM
Quote from: RBp on January 07, 2014, 09:53:57 PM
I come from play RPG games for years D2/D3/WOW and finding it hard going at the moment to not crash due to my thumbs being useless I found some smoothing and linearity settings, can someone help with base settings that they use.
Chapter 1.5: http://forum.piboso.com/index.php?topic=431.0

MaX.
5740
Quote from: neoraptor on January 07, 2014, 06:01:26 PM
As for Freelook, it is intended to change the view according to the moves of your body (mainly face).
In GPB, you have 3 options :
* 1 for using the mouse to control the view
* 1 for using your head (with FreeTrack (http://www.free-track.net/english/) >> http://forum.piboso.com/index.php?topic=159.msg871#msg871)
Mouse Look was clear, but what's the difference between Tracking and Face Tracking ?

Quote from: Ian on January 07, 2014, 07:11:11 PM
Help on gives you a red arrow above your grid position in a race and help hints in the setting pages.
When starting a race and the sighting lap and warmup lap are active in the event info page you will see a red arrow above your grid position so you no where to start.
This caught me out the first time I stalled the bike on the grid forgetting to put the bike in neutral
I have help hints in the settings page always, no matter how I set the "Help" thing. Also, it has 3 settings, so it's still not clear what is removed in each setting.

Quote from: Ian on January 07, 2014, 07:37:24 PM
Great work on your guide good detail one thing to mention
1.5.2.2 Settings/Input 2 tab: Controls / View / Gestures
Controls:
Low Speed: two buttons to have the rider "walk" the bike (forward and backward on the grid when forming up on a sighting and warmup lap).

I suggest you do a race start and you will see for yourself  I will do some screenshots next time I race. This will catch people out every time on there first race start
I've done races (with sighting and warmup laps) and it's true that the low speed controls an be used there. However they can be used anytime (e.g. if you have troubles getting out of the pits or out of the grass/sand due to a bad respawn). I'll ass the grid example anyway, it's useful.

MaX.
5741
A couple of questions: the (first) ones that provide a correct reply wins a free copy of GPB+WRS (demo version only).

  • In Settings, Input 2 tab: what is "Dash" for ?
  • In Settings, Misc tab: what is "Help" (On, Min, Off) for ?

I've also put close to nothing in the Settings / Simulation / Freelook part: if you have any info ...

MaX.

P.S.
Piboso can participate too, but he will gently forfeit the prize :)
5742
Racing / Re: Hotlap Server change?
January 05, 2014, 10:23:21 PM
It's indicated by my plugin (MaxHUD) on the track map.

MaX.
5743
Plugins / Re: Plugin interface bug/weirdness
January 05, 2014, 03:47:45 PM
Quote from: PiBoSo on January 05, 2014, 02:59:22 PM
To work around the Microsoft functions, it is possible to use _getcwd if _szSavePath is empty.
Yeah, probably better than my ".\\" hack.

MaX.
5744
Plugins / Re: MaxHELMET
January 05, 2014, 02:39:46 PM
v1.1.1 out. Non changes unless you use compatibility=0 (if you don't know what this is, then there are no changes for you :) ).

Changes: Fix for a strange behavior of WritePrivateProfileString (when "compatibility=0" in core.ini, _szSavePath is empty).

MaX.
5745
Plugins / Re: MaxHUD plugin
January 05, 2014, 02:37:54 PM
v1.3.1 out. Non changes unless you use compatibility=0 (if you don't know what this is, then there are no changes for you :) ).

Changes: Fix for a strange behavior of WritePrivateProfileString (when "compatibility=0" in core.ini, _szSavePath is empty).

MaX.