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Messages - neoraptor

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31
Translations / Re: French translation
« on: January 26, 2017, 03:49:07 PM »
Le fichier est attaché dans le premier post ;)

32
Plugins / Re: MaxTM telemetry - put your comments here.
« on: November 27, 2014, 10:28:23 AM »
Hi Max,
I have been quite busy with real motorcycle racing this year and didn't have time to play GPB since last year.  :'(

Your tool is a really nice start to analyze GPB data.  ;D
I use AEMData (= Gems Data) and here are few things that could be added to make your tool even more cool and usable !!
* Add a channel list where all channels are displayed with their values
* Drag and drop channel would be nice from this channel list to the graph

* Multiple curve on graph : allow to superpose 2 or more curves (example : RPM and speed on the same graph)

* Cursor line : Draw a line to show where the cursor is instead of displaying the box on the curve
* Channel value placement : Put the channel(s) value(s) in the corner instead of following the cursor so that it is easier to read while hovering the curve

* Allow to change channel colors : this would be really nice because for now you can end up with colors that are not really readable (red and black on grey background for example)

* Allow to add widgets instead only curves (as a basis : tachometer for speed, digit for gear would be enough)
* Add math channels with some basic functions (filter, add, difference, derivative)
* Add velocity histogram widget for suspension analysis (can be generated from a math channel for example)

* Highlight the zoom zone on the GPS track map to know which zone we are working on
* Add an overview bar to have a visual reference where we are when zoomed (total width is 100% of the lap, zoom might be between 24% and 49%)



Those are just a few ideas to improve the analysis tool.  ;)
Thanks for this already very nice tool !!

33
Bikes / Re: Moto 3 KTM
« on: February 06, 2014, 09:20:07 PM »
Everything you need is here : http://gpbikes-mods.wikia.com/wiki/Motor

Knowing Torque = Power/RPM, you can build the torque curve and use it to build your motor ;)
After, you can take care of the rest (explore a bit the wiki).

34
Bikes / Re: Moto 3 KTM
« on: February 06, 2014, 09:10:17 PM »
Take a look here : http://forum.piboso.com/index.php?topic=674.msg6442#msg6442
I posted a dyno from an IDM Moto3. It is a bit underpowered compare to the one from GP, but it is a good basis ;)

35
Bikes / Re: Moto3??
« on: February 06, 2014, 03:17:37 PM »
Not according to the WIP list : http://forum.piboso.com/index.php?topic=525.0
Interested?  :D

36
Paints / Re: SKIN - msm_125rr - Husqvarna MOTO3 AJO
« on: February 06, 2014, 01:59:17 PM »
As I stated, it is a IDM Moto3 dyno. The bike from world Moto3 are probably more tuned, but I didn't manage to find one.
This could be helpful to design a closer moto3 engine ;)

Also this is probably rear wheel power, so it is about 50PS at engine output (with 20% loss).
A real Moto3 is about 50PS for the Honda and 52-55PS for the KTM.

37
Paints / Re: SKIN - msm_125rr - Husqvarna MOTO3 AJO
« on: February 06, 2014, 08:14:47 AM »
Great news !!   :D
You have some images of the frame here to help redesign the frame and the other parts :
* http://blog.ktm.com/deutsch-fertigung-des-moto3-renners-in-kleinserie-2/
* http://rideapart.com/2013/02/building-the-ktm-moto3-production-racer/
* http://www.asphaltandrubber.com/motogp/husqvarna-moto3-race-bike-teaser/
* http://supacustom.com/ktm-moto3/

It is mainly from KTM Moto3 (but it is the same as the Husqvarna)


And here is a dyno from a IDM Moto3:


Keep up the good work ;)

38
Physics / Re: Bike data (for real)
« on: February 05, 2014, 08:48:30 PM »
Thanks ;)
I will take a look.

39
Physics / Re: Bike data (for real)
« on: February 05, 2014, 08:15:50 PM »
Thanks for this ! Looks very interesting !!
Could you give the name of the forum as well?
I would like to see if there is other info there ;)

40
Setups / Re: Set-up to help with the bumps?
« on: February 04, 2014, 06:26:05 PM »
I also have a big coming week (and then a skiing holiday week  ;D).
After that I will continue to work on GPB (finish R6 geometry as it is too stable for now, and continue the geometry documentation and some other small projects that have been "paused").

I am aware of most of the problems of the R6 and I plan to finish it properly, don't worry ;)

42
Off Topic / Re: Superbike 2001
« on: January 30, 2014, 11:12:55 AM »
Try copying the cd on your hard drive and then run the installer in compatibility mode.
It often works with old games ;)

43
Off Topic / Re: Can you hack a Google server?
« on: January 23, 2014, 01:51:04 PM »
I completed first the game without cheating. ;)
I then looked in the code to see how it was done, and it appears it was very easy to cheat ^^

Maybe you can check that there is no way to change the counter abruptly (check how fast the counter changes and see if it is correct)

I thought of that but once you're far in the game you can get like 1.000.000.000 per second :p
Yes, but you can't have 10000000 with one click. I would suggest you to check that when you increase your counter, it is possible (for instance: not possible to add a google server if you don't have enough bytes)

44
Off Topic / Re: Can you hack a Google server?
« on: January 23, 2014, 12:52:33 PM »
I completed first the game without cheating. ;)
I then looked in the code to see how it was done, and it appears it was very easy to cheat ^^

Maybe you can check that there is no way to change the counter abruptly (check how fast the counter changes and see if it is correct)

45
Off Topic / Re: Can you hack a Google server?
« on: January 23, 2014, 12:09:48 PM »
Funny game, but too easily hacked :P

It took me 2 seconds with this line (open development tools > Console and copy/paste it) : second=1000000000000;googles=100;nasas=100;schools=100;servers=100;ministers=100;banks=100;computers=100;money=100000000000;timeplayed=900

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