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Messages - uberslug

196
Bikes / Re: 2017 Moto3 New Bikes
January 14, 2018, 05:48:27 PM
Quote from: matty0l215 on January 14, 2018, 04:43:25 PM
They will need to update their files and restart their servers.

All NAFPRA Moto3 Servers are now updated and operational.
197
Bikes / Re: 2017 Moto3 New Bikes
January 14, 2018, 03:41:47 PM
Quote from: Syd on January 14, 2018, 03:14:52 PM
The moto3 2017 tyre files cause a crash. 
If the Moto3 tyres are also installed, it doesnt crash.
The moto3 2017 are not needed.

I have the following installed locally and on the server.

tyres\Dunlop M3.pkz - Dated 11.12.2017
tyres\Dunlop_Moto3_17.pkz - Dated 11.12.2017
tyres\Dunlop_Moto3_17\*.* - Dated 12.18.2017

Don't know how or why, but, it's is what is there. In comparing the files between the directory and the *.pkz file they seem to be identical.

Tried eliminating the Dunlop M3.pkz file and it caused a core.exe immediately.

Tried eliminating the *17 file and directory and it started up just fine.
198
Bikes / Re: 2017 Moto3 New Bikes
January 14, 2018, 02:13:26 PM
Quote from: matty0l215 on January 13, 2018, 11:13:03 PM
It is almost like you are installing them wrong but according to the screenshots you havent.

Has anyone else had this issue?? (This is a question to everyone)

I have not had any problems with the Moto3 17 bikes on either my sim machine or the servers.
199
Italian Mod Team / Re: [Release] Suter MMX500
January 14, 2018, 01:02:28 PM
Quote from: Syd on January 14, 2018, 10:01:46 AM
Quote from: Italian Mod Team on January 13, 2018, 11:23:07 PM
The ""power limitation"" was obviously wanted by us, because the mmx500 has been tested in spa francorchamps (Eau Rouge...) Anyway the bike has just a engine map less rude, the power it's right.
Agreed the engine has a less rude map than the old 500s, but the power delivery does still seem wrong. It doesn't take much effort to google some Suter riders' opinions and quotes saying there is a powerband, if a broader one than the old bikes. I hope you update it to a 2t engine. Please!

Perhaps the answer is to have multiple mappings just like the MotoGP bikes? That way I can happily slug it around while the 2Ters can happily loop it in fourth gear. The current mapping allows me to hoist the front end up in second and hold longish [for me anyway] third gear power wheelies without worrying about falling off the back.
200
Italian Mod Team / Re: [Release] Suter MMX500
January 14, 2018, 12:14:02 AM
From the articles I have read about the port control valves the intention of the designers was to provide as wide and flat power delivery as possible. This is also the reasoning behind it being 576cc.

"The formerly 56 x 50.5mm engine is stroked 8mm in the interest of making genuine 500cc GP horsepower without having to run sky-high compression, find original $32-a-liter chemistry-set no-lead gasoline or turn a zillion crankshaft-eating rpm (can you say "isopentane, MTBE, toluene, triptane, and iso-octane"?)."

"A Mec-Tronic ECU manages fueling through four unitized EFI throttle bodies atop carbon reed valve intakes. Engine torque curve is broadened at the bottom by the period-correct variable-height exhaust port technology."


201
Italian Mod Team / Re: [Release] Suter MMX500
January 13, 2018, 11:52:55 PM
Quote from: Tosteetos on January 13, 2018, 11:39:55 PM
I'm referring to the mapping. That's what dictates where you put the power, the bike feels flat in 3rd+ gear. It is a 2T.

IIRC most of the 500 GP demigods, mechanics, and engine designers spent countless thousands of hours trying to tame the 500cc two stroke engine to make it more tractable and user friendly. Honda's Big Bang [a concept still in use today in the Desmocedici, the RC213V, the M1, etc., etc., etc] engines of the early 90s and their power valve of 97. Just because it feels flat doesn't mean it isn't accelerating.
202
Bikes / Re: 2017 Moto3 New Bikes
January 10, 2018, 11:49:48 AM
Quote from: h106frp on January 10, 2018, 08:10:22 AM
The reflections/shininess are part of the shader that is applied when the model is compiled to .edf so you would need the original 3d files.

Ruh Roh...
203
Bikes / Re: 2017 Moto3 New Bikes
January 10, 2018, 01:29:48 AM
On a few of the tracks the sun glare on the Honda NSF250RW is horrendous, it makes seeing where one is going nigh unto impossible. Sendai, Portimao, and Silverstone seem to be the worst.

Would tinting the screen help?

Edit: I tried tinting the screen and all it did was make it opaque. Is there anything else I can do to alleviate the sun glare?
204
Italian Mod Team / Re: [Release] Suter MMX500
January 07, 2018, 11:36:28 PM
Quote from: Syd on January 07, 2018, 11:01:32 AM
Firstly, thank you for modding this bike!
I see no problem with the brakes.
I see no problem with the handling, is good.
The tyres are good, but if anything a little too good. I would be happier to have a bit less grip.

Engine characteristics does seem wrong though - I would expect this bike to have a powerband suited to the pipes, but it is so linear as if the expansion pipes are just straight tubes. Feels more like a 4 stroke. Riding in a straight line on half throttle, say 2nd or 3rd gear, the bike accelerates uniformly throughout the rev range. Pick the Cagiva and try the same thing - completely different. I know this bike is more manageable than the old 500s, but even Wayne Gardner says the Suter is still a hard bike to ride. This feels too easy.  If you change the engine characteristics to more of a 2 stroke powerband it will be a big improvement.

Thanks

NO, SYD, NO!!! I was able to ride a full tank of fuel on Motegi at the fastest lap times I have ever achieved with the only changes to the set up being the fuel level and one click up on rebound damping. Even when the rear wheel was spinning and I had to check the throttle coming out of corners I was able to lap within a few tenths of my fastest time. Any changes to make it more like the old 500s would spoil it for me.

My vote is to keep it as it is with the possible exception of allowing more pressure in the rear tire as temps were in the low 50s when riding around in the 1:59 range while trying to limit wheel spin. The power delivery reminds me of the 1988 CR250R, very linear power delivery from low to high rpm.
205
Custom hardware / Re: Thrustmaster GPX issue!
January 04, 2018, 05:06:37 PM
Quote from: HornetMaX on January 04, 2018, 05:00:42 PM
I also had issues with my 2 GPX pads (one normal, one ferrari, same stuff inside anyway).
My troubles were with the sticks: one axis started to behave randomly (i.e. hold it in a fixed position, output is moving randomly).
Pushing the stick down hard and moving it around with some force usually cured the issue, at least for the session.
Seems like the same issue: pot not firmly fixed to the board.

Mine does this as well...
206
Custom hardware / Re: Thrustmaster GPX issue!
January 04, 2018, 02:55:01 AM
See image below...



If you open your GPX you can see if the pot is loose in its cradle by wiggling it. If the output is normal when holding the pot in place [use the Settings screen in GP-Bikes to monitor the output] and it is less than normal when you let go chances are wedging the pot in place will help. WARNING, his fix WILL VOID YOUR WARRANTY!

Good luck.
207
Custom hardware / Re: Thrustmaster GPX issue!
January 03, 2018, 03:33:45 PM
Quote from: Luponius on January 03, 2018, 03:19:55 PM
I'd welcome a pic of your end result Uberslug if it doesn't trouble you too much, I'm probably going to open it up and get into it.  Losing power on straights is a major disappointment and source of frustration currently :(

I had a thread a few months ago where I was suddenly down 30+ kph at the end of the straights. Needless to say I had to work REALLY hard in the corners to post competitive lap times as everyone would simply walk away once the road straightened out. The most frustrating aspect was the fluctuation so I would have full power on some corner exits [which would lead to a high side] and partial power on other corner exits.

I will take a photo later today and post it for you.
208
Custom hardware / Re: Thrustmaster GPX issue!
January 03, 2018, 10:30:42 AM
I have one that would change its output as it was used [one squeeze would have full output and the next would have three quarters and the next would have seven eighths and the next would have five eighths and the next would have full, and so on, and so on, and so on]. I found contacting tech support to be a complete waste of time and it took nearly 45 days just to find out I had to upload a video of the issue and then they would determine whether they would cover it under warranty.

I opened it up and found that the right trigger pot was a bit loose in its 'cradle' [if I held pressure on it while actuating the trigger it worked 100 percent of the time, if I let up the pressure it went straight back to its old tricks]. Tried both hot gluing and then super gluing it in place to no avail. About a month ago I got really frustrated, broke the tip off of an old utility blade, and drove it into the gap to physically wedge the pot in place [I can take a picture if you want]. It hasn't so much as looked at me sideways ever since.

I prefer the GPX's increasing spring resistance of the triggers / thumb sticks when compared to the Xbox units I have tried which I why it went the 'win it or bin it' route.
209
Racing / Re: Where to ride with other GPbikers???
December 27, 2017, 03:37:40 AM
It was good to see you out there. Until a few things get fixed you must remain still during the start sequence or you will get DQ'd at worst, or a ride through penalty at best.
210
Racing / Re: Where to ride with other GPbikers???
December 26, 2017, 01:54:35 PM
Quote from: King Javo on December 26, 2017, 01:24:36 PM
Hi Fellow Crashers!

I just discovered this wonderful game and would love to know how to play others online.  I'm currently plowing through the mods so the game can feel more authentic, but would love to know how to get setup to race online!

Can anyone please tell me if their are leagues, races, casusal racing events we can join as part of this game/community?  I'm in Florida, US BTW.

Thanks,
Javo

Other peeps can speak about the leagues and what not, but, there are a few of us on the East Coast who get together most evenings to race against each. We play on one of the six (6) NAFPRA Servers which you will find under the 'Race' Main Menu item. The tracks are mostly Moto 3 at this point but we will start to incorporate more categories in the coming weeks.

You will want to keep an eye out for the race announcements which show up from time to time. NAFPRA will be hosting at least one race this coming weekend.