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April 16, 2024, 08:02:19 PM

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GP Bikes beta21c available! :)


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Messages - Myst1cPrun3

1
Plugins / Re: MaxHUD plugin
September 03, 2023, 09:59:15 PM
I do know ride 5 and motogp 23 have an option to "force windows 10 controller" which enables it, but its only an xbox controller thing. Not sure on the rest but yeah. Its a shame as it could really work well  :(
2
Plugins / Re: MaxHUD plugin
September 01, 2023, 07:42:22 PM
Quote from: HornetMaX on August 30, 2023, 09:01:19 AM
Quote from: Myst1cPrun3 on August 27, 2023, 11:01:33 AMLoving the vibration, Now I've figured out the ini file and can set the maps up individually its amazing.
Yeah, the setup of HUDRumble (vie the .ini file) is a bit cumbersome but it allows you to configure a lot of stuff. 
Quote from: Myst1cPrun3 on August 27, 2023, 11:01:33 AMOne thing that would love, is the ability to use the "Trigger Motors" as an option as well as "Heavy" and "Light". A lot of modern controllers have vibration motors in the actual triggers themselves, as well as the 2 main ones, having the ability to use them, for wheelspin for instance, would be amazing.
Hmm interesting, I may want to have a look into this.
And maybe get one of those joypads with "Trigger Motors": do you (or anybody else) have one ? Which one ? How good it  is compared to others (sticks, triggers etc) ?


I believe the Xbox Controllers have this. I run PS5, which has "adjustable triggers" (like force feedback, can make stiffer etc), but I think also have the motors in as well (obviously to stiffen them up). I don't know if this can be used as like a brake pedal that we can make get stiffer over time, but the Xbox controller definitely has trigger vibration.

https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Xbox_One_impulse_triggers#:~:text=The%20impulse%20triggers%20of%20the,gun%20or%20charging%20an%20attack.


That being said, it does say the X-Input API (Which I assume is what GPB Uses seeing as its all bound as "X-Input") is not compatible. However you're more qualified to judge that than me  ;D
3
Plugins / Re: MaxHUD plugin
August 27, 2023, 11:01:33 AM
Loving the vibration, Now I've figured out the ini file and can set the maps up individually its amazing.

One thing that would love, is the ability to use the "Trigger Motors" as an option as well as "Heavy" and "Light". A lot of modern controllers have vibration motors in the actual triggers themselves, as well as the 2 main ones, having the ability to use them, for wheelspin for instance, would be amazing.

That being said, I'm still shocked how you've managed to get more feedback from a 3rd party plugin than most of the "main" developers get out of their motorcycle games by standard. It's amazing  :)  :)  :)
4
Plugins / Re: MaxHUD plugin
August 18, 2023, 08:32:36 PM
Quote from: HornetMaX on August 18, 2023, 07:44:07 PMV2.2.7 out (2023/08/18)
  • Updates for GPB beta21 (nothing visible, only internals). No changes for MXB, KRP, WRS.

I've added a PayPal donate button in the 1st post 8)

Holy mother that's a fast one. NICE!   :)  :)  :)
5
Plugins / Re: MaxHUD plugin
August 18, 2023, 09:13:22 AM
Quote from: HornetMaX on August 15, 2023, 09:07:36 PM
Quote from: Myst1cPrun3 on August 13, 2023, 09:40:35 PMWould it Be possible to get an update to MaxHUD where these options are basically "duplicated" for the Front Over/Underrun and Rear Over/Underrun (4 Pages). I really like the feel I had on this version on the rear, but I struggle with the 2.2.6 rear, however I enjoy having the front feeling.

Or is it possible to change the "Maps" in a cfg somewhere?
I'm not sure I understand what you want to do exactly.
If your goal is to have what you show in your screen shot (from 2.2.5) in 2.2.6, that's definitely possible: in 2.2.6, "CoG Acc destination" set to "Light rumble" and "Rear overrun destination" to "Heavy rumble" (all the others off). Then you need to check the maps in the .ini and set the values you like.
For your screnshot above, one of the cogacc maps should be set at {0.2, 0.5, 0.2, 0.4} and one of the tireslip maps should be set at {0.03, 0.20, 0.2, 0.5}.

If you mess up, just delete the lines from the .ini, they will be recreated with default values.

My suggestion was to have all the rumble options for the rear wheel in 2.2.5, available for both front and rear wheels, but if they can be edited in a cfg/ini then thats good enough for me  :)  :)

Will have a bit of a play, hopefully in b21.

Loving the work though the rumble is a big improvement these days  :)
6
Plugins / Re: MaxHUD plugin
August 13, 2023, 09:40:35 PM
Would it Be possible to get an update to MaxHUD where these options are basically "duplicated" for the Front Over/Underrun and Rear Over/Underrun (4 Pages). I really like the feel I had on this version on the rear, but I struggle with the 2.2.6 rear, however I enjoy having the front feeling.

Or is it possible to change the "Maps" in a cfg somewhere?

Not sure I've made sense but this to me is a gamechanger, and 2.2.6 is very good. I don't have the ability to do this myself, hence my asking.

TIA

7
Media / Re: Gpbikes videos ;)
August 23, 2022, 10:54:16 PM
Some good fun on the 2020 Moto2 bikes at Aragon, and some close racing.




8
General Discussion / Re: So, what's next?
August 13, 2022, 06:52:42 PM
what
9
The electric vehicles that can do even comparable mileage to a full tank of fuel are ridiculously expensive.

Electric vehicles arr just a stop gap until a sustainable fuel source comes along imo, the tech just isnt there atm (whether that changes soon idk).

I do know at work thr highest spec electric van we can get has a range of 150miles, which goes down to 100 if you put thr lights and heater on... Not really viable at the moment  ;D

Hydrogen would be the way forward, but personally I prefer Hydrogen Combustion rather than Cells. Would mean minimal adjustment to existing infrastructure for filling stations, and from what I have seen, most modern ICE cars can be adapted relatively easy so it would mean you could "potentially" keep cars and not have tonnes of waste.

(Only gives off water as waste, so its green, and still has some noise for the motorsport enthusiast as well  ;D  )

Toyota raced cars in Japan using this technology, seen here:

10
Plugins / Re: MaxHUD plugin
January 24, 2022, 11:06:28 PM
Quote from: HornetMaX on January 17, 2022, 12:25:48 AM
Quote from: javiliyors on January 15, 2022, 11:52:12 PMI think the race times doesn't work fine. Durong the race the times going crazy in the standings

Video of when it happens ? Screenshot at least ?


Happens a few times in the race. I think its cos it updates on sector 3 now due to pit-boards being changed but not 100%. Seemed a bit buggy watching back.
11
BUMP

PIBOSO this is a MUST now. A lot of the steam players are already conplaining and leaving just because of this simpe fact. If there is one thing that gets sorted, either for b20c or b21 it HAS to be this. HAS TO BE
12
Myst1c's Mods / Re: M2 Rework
December 30, 2021, 08:10:22 PM
PATCH:

Made a Mistake With the Previous Version.

CFG Replacement Here:

https://mega.nz/file/4XBVBC5K#O5tiaK68S21PYE6hC1WV05Vr-fm-jTXYrIg8ugnLaqw

Alternatively - Full Download Link Has been Updated
13
Myst1c's Mods / Re: M2 Rework
December 30, 2021, 07:42:30 PM
New Patch (30/12/2021):

Final Patch Before I Rebuild the Tyres To Realistic M2 Specifications:

This is quite a big update in preparation for the release of the new Tyres, so a full re-download is necessary.

DELETE OLD SETUPS

BIKE

Brakes (Front)

- Added New Front Master Cylinder Options
- Tuned Front Leverage Measurements to Suit New Master Cylinder Options
- Amended Front Brake Disc Names
- Further Tuned Front Brake Disc Properties

Brakes (Rear)
- Added a Second Option For Rear Brake Disc Choice
- Tuned Second Rear Brake Disc
- Amended Rear Master Cylinder Diameter

Suspension/Steering
- Adjusted Rate of Rebound on Shock Absorber
- Further Tuned the Adjustable Steering Damper

Chassis
- Fine Tuned Chassis Stiffness and Damping
- Amended Chassis weight to meet Moto2 Minimum Combined Weight

Engine
- Tuned the Air/Fuel Ratios

Tyres
- Adjusted Grip Modifiers

RIDER

Virtual Rider
- Added New Rider Weight to Meet Moto2 Rider Weight Averages
- Tuned Virtual Rider Turning Behaviour


FILES

Organisation
- Split Bike Skins and Original Mod Download
- Added Separate Download for Bike Skins
- Included my Own Skins and the Helmet 3D model In Main Download

Direct Download Link Updated - See First Post

Added Paints Folder Direct Download Link - See First Post

GPB Mods Download Updated - See First Post
14
Myst1c's Mods / Re: M2 Rework
December 28, 2021, 06:06:15 PM
New Patch (28/12/2021):

Bike

Brakes
- Tuned the Front Brake Disc Power
- Tuned the Front Brake Disc Heating Values

Suspension
- Amended Front Suspension Bump Damper Values
- Amended Front Suspension Rebound Damper Values
- Amended Rear Suspension Bump Damper Values
- Amended Fork Oil Levels to Match Real World Values
- Amended Thresholds of All Dampers
- Added More Adjustability to All Suspension Values to Match Real World Values
- Added More Front Spring Options for More Precise Adjustment
- Changed Fork Top-Out Spring
- Changed Shock Top-Out Spring
- Reverted Fork Air Pressure


NEW SUSPENSION RECCOMENDATIONS:

Recommended Static Sag:

25-30 mm (Front)
30-37 mm (Rear)


Direct Download Link Updated (See First Post)

GPB Mods Link Updated (See First Post)

Added Hotfix Download For Patch Only - Works with 22/12/2021 Version Onwards - (See First Post)
15
Setups / MPR Setup Guide
December 27, 2021, 09:32:57 PM
Here is a link to a 22 page Guide on setups. Works for real riding too.

https://forum.piboso.com/index.php?topic=11342.0