id go more beam ng
have a poly map or something that can move or bend certain parts, depending on a pre-determined material in the names of the objects. Similar to trackasph1/2/3 etc. Like Plastic or Steel or so on.
that way the polys can get deformed and have a more realistic look to them, as well as fall off
thus giving a more accurate damage model? not sure on logistics to implement that however
have a poly map or something that can move or bend certain parts, depending on a pre-determined material in the names of the objects. Similar to trackasph1/2/3 etc. Like Plastic or Steel or so on.
that way the polys can get deformed and have a more realistic look to them, as well as fall off
thus giving a more accurate damage model? not sure on logistics to implement that however