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April 25, 2024, 05:30:03 AM

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Messages - PiBoSo

2146
General Discussion / Re: MASSIVE News is coming Guys!
August 31, 2017, 11:45:31 PM
Quote from: -aGy- on August 31, 2017, 10:40:01 PM
is this for iasystems controller or gp bikes or both. idont understand why anyone want to play milestones motogp17...ride 2 ok with mods but come on..guy who is playing is he ever try   a bike?dont  understand me wrong. its outstanding progress you guys are making but im little confuse here. is piboso onboard?what is the BIG NEWS you guys are talking about 2months?this game needs marketing because nobody dont know about it..but no is no and again my english yes its bad

Mmmmmh...
You are not the only one who is confused about this thread. It's not entirely clear to me either.
As far as I understood it, DD and friends got in contact with someone at Dorna to showcase their hardware and, incidentally, if an opportunity would have opened, try to push GP Bikes as the official software for MotoGP eSport.
I had NO involvement in the venture, and I was 100% sure nothing good would have come for GPB.
Nonetheless, I tried to update GPB before the meeting just to avoid to take the blame for the failure ( that I knew was coming ) in making anyone interested in GPB.

Of course I wish all the best to DD & Co. with their simulator  :)

P.S.
It was my understanding that the passes were for 3 days. Apparently, they turned out to be for 3 hours... Sadly, my pessimism was justified...
2147
General Discussion / Re: Daily development
August 31, 2017, 11:07:40 PM

* GPB / MXB: fixed a multiplayer bug

* MXB: improved the rear suspension animation


http://www.youtube.com/v/UoGCFnDm6uc
2148
General Discussion / Re: Bad injury for V.Rossi
August 31, 2017, 10:02:15 PM
Quote from: HornetMaX on August 31, 2017, 09:50:30 PM
P.S.
I stand on my pre-season bet (http://forum.piboso.com/index.php?topic=4713.msg72372#msg72372): Marquez for the title.
But I'd be happy to get it wrong if Dovi wins :)

Marquez should win easily...
Latest four races:
Marquez: 70 points, 3 podiums ( despite a broken engine when he was going for another podium!  :o )
Dovi: 68 points, 2 podiums
Pedrosa: 61 points, 3 podiums
Vinales: 59 points, 2 podiums
Rossi: 49 points, 1 podium  :P
2149
General Discussion / Re: Bad injury for V.Rossi
August 31, 2017, 09:21:40 PM
Quote from: HornetMaX on August 31, 2017, 07:34:57 PM
Surgery overnight. Not much hope I guess (for him to fight for the championship I mean).

Rossi has exactly zero chances to win the championship, broken leg or mint shape.
His team-mate is faster, Marquez is faster, even Dovi is faster.
Only two podiums in the last nine races...  :P
2150
General Discussion / Re: MASSIVE News is coming Guys!
August 31, 2017, 04:08:47 PM
Quote from: HornetMaX on August 31, 2017, 03:55:47 PM
Quote from: matty0l215 on August 31, 2017, 03:54:01 PM
At a glance is went well. Not at all to plan but good reguardless..

Dorna seemed very impressed with the system but unfortuetly we didnt get time to show GP Bikes and what the system is really capable of because of that.

Uh, no time to show GPB ?!  :o

Meetings with license holders and potential sponsors / funders / partners are - always - a huge letdown.
Been there, done that  ;)
Bottom line: no one gives a rat's ass about the software.
2151
General Discussion / Re: Daily development
August 30, 2017, 10:11:31 PM

* MXB: work on the physics

* MXB: fixed some rider animations bugs

* GPB / WRS / KRP / MXB: improving shape animation support


http://www.youtube.com/v/uq6HQG-cce0
2152
General Discussion / Re: TT game announced...
August 30, 2017, 03:04:15 PM
Quote from: Warlock on August 30, 2017, 02:24:37 PM
Quote from: Hawk on August 30, 2017, 09:39:45 AM
acting very arcadey with very little actual real physics movement/forces in action?

Well , i call it a real pile of crap  ;D.  Yo can frontally hit a 20cm curb and the bike jump straight in the air and land on top of it , no problem  ;D  (min 2:09).

Problem is, despite being so arcade, the game will probably be very difficult for the average user anyway, because the road is so narrow and long ( hence hard to memorize ).
Who is this game targeted to?
Average gamers? Surely not, too difficult and boring.
Motorcycle enthusiasts? Definitely not, the bike dynamics is way too arcade.
Diehard TT fans? Maybe... But isn't the audience a bit small for such an expensive project?
2153
General Discussion / Re: TT game announced...
August 30, 2017, 03:00:02 PM

Congratulations to the developers for keeping the real road width. A bold move.
2154
General Discussion / Re: Daily development
August 29, 2017, 08:44:39 PM

* MXB: work on the physics


http://www.youtube.com/v/QvBmtqyaijI
2155
General Discussion / Re: MASSIVE News is coming Guys!
August 29, 2017, 07:41:00 PM

No photos? No videos? No nothing?
What an anticlimatic ending to seven pages of buildup... :P
2156
General Discussion / Re: Daily development
August 28, 2017, 11:41:40 PM

* MXB: work on the physics


http://www.youtube.com/v/HeHiio1sTTI
2157
General Discussion / Re: GP Bikes beta12
August 28, 2017, 07:26:40 PM
Quote from: tchemi on August 28, 2017, 06:35:04 PM
@PiBoSo

Before I take my HTC Vive out of its box, can you tell me. Is the new camera mode mode=1  now available in VR with Beta12 ??

No, the alternative onboard view mode is not available in VR.
2158
Documentation / VR Support
August 28, 2017, 12:37:07 PM
When installing GP Bikes a desktop shortcut named "GP Bikes - VR" should be created.
It launches GPB with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In GP Bikes -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

It is possible to change the Oculus pixel density, creating a text file called oculus.ini in the GPB installation folder and adding the following lines:
[render]
pixel_density=1.5

By default, the rendering of both eyes is mirrored to the GPB window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the GPB installation folder and adding the following lines:
[mirror]
eye = 2
The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

On Oculus only, it is also possible to add, under the "mirror" section
post = 1
to show the barrel distorted render in the desktop window.

For SteamVR only, it is possible to add to the openvr.ini file
[ipd]
scale = 0.9
to modify the IPD, changing the world scale.

Note: If the Windows Taskbar overlaps the GPB window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximized.


Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface
2159
General Discussion / Re: Daily development
August 27, 2017, 11:47:25 PM

* GPB: stats update completed


http://www.youtube.com/v/n4Ucq_JYtmg
2160
General Discussion / Re: GP Bikes beta12
August 27, 2017, 11:14:52 PM
Quote from: dibu on August 27, 2017, 04:56:11 PM

GP Bikes beta12 released. - 2017/8/24
Changelog:
fix: memory optimizations
...

@PiBoSo could you please explain more about the memory optimizations?

When I look at the memory usage of beta12 dedicated servers there are big differences to the old ones.
- If one or more  players connect, there is no significant increase of memory usage 
- the memory usage stays quite low -  15-35MB


Are these settings in gpbikes.ini still valid?
Quote from: PiBoSo on February 17, 2013, 04:55:19 PM
...
Under [core] section ( must be created ):
...

replay  = 10

to set the size, in megabytes, of the replay buffer. 10MB is the default value.
Warning: the bigger the buffer, the more RAM will be used.
...

When the same model is loaded multiple times, an instance is created instead of duplicating it, as it was until Beta11.
No setting has been changed.