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April 26, 2024, 10:49:55 PM

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Messages - PiBoSo

2356
Quote from: TheFatController on May 01, 2017, 08:01:32 AM
No I think that's an integral part of any game or software, good stuff!

With the upcoming Steam release, many could feel it doesn't make sense.
However, the plan is to keep supporting the standalone version.
2357
Quote from: Vergio101 on April 30, 2017, 07:27:53 AM
A  Little preview of launcher?  ;) its possible?

Attached, a couple screenshots of the launcher.
There still are a few tweaks to do, but this is mostly it. Nothing fancy  :-[
It may feel like a huge waste of time for the experienced users, but it's probably a good idea anyway, considering the number of emails asking for support to update.
2358
General Discussion / Re: Daily development
April 30, 2017, 11:14:02 PM

* GPB / WRS / KRP / MXB: completed work on the launcher ( for now )


http://www.youtube.com/v/SDDqVSMknQA
2359
Support / Re: TrackED Centreline Query.....
April 30, 2017, 10:35:30 PM
Once merged, the centerline should follow the track height.
However, the track and segments length should be calculated in 2D only.
2360
Tracks / Re: TrackED crash when Surface>Generate
April 30, 2017, 10:32:15 PM

Have you closed the centerline?
2361
General Discussion / Re: Daily development
April 29, 2017, 10:48:13 PM

* GPB / WRS / KRP / MXB: more work on the launcher


http://www.youtube.com/v/jcAisYXkTdQ
2362
General Discussion / Re: Daily development
April 28, 2017, 10:11:54 PM

* GPB / WRS / KRP / MXB: fixed a calibration bug

* GPB / WRS / KRP / MXB: more work on the launcher


http://www.youtube.com/v/-fgkke7f0vk
2363
General Discussion / Re: Daily development
April 27, 2017, 10:22:23 PM

* GPB / WRS / KRP / MXB: more work on the launcher


http://www.youtube.com/v/pUgs8BKXjRA
2364
General Discussion / Re: Daily development
April 26, 2017, 11:16:44 PM
* GPB / WRS / KRP / MXB: more work on the launcher


http://www.youtube.com/v/pxM2DDFyEeQ
2365
General Discussion / Re: Daily development
April 25, 2017, 10:54:03 PM

* KRP: added support for a dedicated engine limiter sound

* KRP: data changes to update to the new formats

* GPB / WRS / KRP / MXB: more work on the launcher


http://www.youtube.com/v/2Yr1-Y5ABPY
2366
General Discussion / Re: Daily development
April 24, 2017, 10:55:44 PM

* KRP: more work to split the seat and fuel tank models from the chassis and bodywork


http://www.youtube.com/v/VVJfTlRwI0k
2367
Support / Re: Elevate front wheel in showroom
April 24, 2017, 10:41:10 AM
Quote from: Blackheart on April 24, 2017, 09:52:27 AM
Quote from: PiBoSo on April 24, 2017, 09:39:43 AM

At the moment it's not possible.
Could you please post how the new stand looks like?

Interesting... my question on the stand with no answers in a week, but its ok...

I repeat here ... why do not I see my stand in the game? (exported the model as i do for the bikes)

1) I didn't even read your question. I have no time to read all the new messages posted every day. Which is also good: it means the community is getting larger
2) You have a modding problem that can, for sure, be solved with the help of the community, while Manu is asking for a new feature that requires code changes
3) please don't post OT messages
2368
Support / Re: Elevate front wheel in showroom
April 24, 2017, 09:39:43 AM

At the moment it's not possible.
Could you please post how the new stand looks like?
2369
General Discussion / Re: Daily development
April 23, 2017, 11:07:10 PM

* KRP: work to split the seat and fuel tank models from the chassis and bodywork to save memory, improve loading times and make modding easier

* KRP: tuning of the tyres' physics data

* GPB / WRS / KRP / MXB: bug fixing of support for the dedicated and settable folder for mods


http://www.youtube.com/v/bSGLTbXh_JU
2370
Quote from: JonOfMine on April 23, 2017, 01:55:51 PM
* KRP: integration of the updated models

Are these chassis models or...?

All models ( chassis, bodyworks, engines, intakes ) have been updated to be more optimized and, in the case of bodyworks, easier to mod.