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Messages - JOACKO172

151
Support / Re: Need a hand!
April 17, 2018, 01:12:41 AM
Hi everybody. Today i am working on the KTM and i am so close to make something decent. i have a problem. When i go straight the bike works "good" but when i try to turn lot of sparks come from the front part of the bike and next i crash. Some help?
152
Support / Re: Need a hand!
April 16, 2018, 02:39:59 AM
Another question. Its possible to make a bike without rear suspension? I have a crazy idea if this is possible
153
Support / Re: Need a hand!
April 13, 2018, 10:30:37 PM
Quote from: matty0l215 on April 13, 2018, 10:27:10 PM
Just concentrate on getting the piviots correct first and showing in game.

Use an exsisting .geom file close to you deisred bike (one of the m3 bikes or the msm 125) as a close refence.
Thats the problem. I put the pivot points in 3ds max, export the EDF files and anything happend. The bike looks like un the first photos
154
Support / Re: Need a hand!
April 13, 2018, 09:59:27 PM
Quote from: matty0l215 on April 13, 2018, 07:16:57 PM
http://forum.mx-bikes.com/index.php?topic=974.0

Template files can be foud here

You will need Blender to open them (Don't ask why they can't be as a .max file also)

Look and compare the piviot points to your model in 3ds max
I make this. I put all the pivots points in place compared with the template but the bike is having tha same problem. I think i need to modify the .GEOM file but i don´t know what values i need to put.
155
Support / Re: Need a hand!
April 13, 2018, 07:14:05 PM
Quote from: poumpouny on April 13, 2018, 07:23:12 AM
Take the bike default template and align you axis pivot with !
Can i do that with 3ds max? How?
156
Support / Need a hand!
April 13, 2018, 02:21:29 AM
I am making a bike. I think i made some good things. Is much easier than make a track but anyways. Can somebody help me with this? I read the wiki page of gpb but is very complicated to understeand for me.
157
Sorry for not answering i was on a little vacations... I will try to fix the problems as soon as possible. Thanks Gzehoo for the cameras.
158
Here is the track. All the credits goes to h106frp who makes the 90% of the work and Pochochu for the 3D model. There are some videos if you want to see the track before download it. Maybe it has bugs or something so just let me know so i will try to make it better the next time. Thanks everybody!
http://www.mediafire.com/file/ozmh8umsz2hkrna/ChangInternationalV0.1.rar
https://www.youtube.com/watch?v=Zu8zbotgxTE&t=3s
https://www.youtube.com/watch?v=rwqM5Insw8c&t=12s
159
Support / Re: The last time I ask for help
March 26, 2018, 07:46:01 PM
Quote from: h106frp on March 26, 2018, 07:34:32 PM
Extracted your fbx 2010 but then had to re-pack as fbx 2013 to load into blender.

Loaded OK into Blender with textures correctly referenced in materials, fixed model and built track using 3dsmax and 64bit exporter.

Re-packed the .fbx with textures in the 2010 format the same as originally supplied for sending back to you - used Autodesk fbx converter for pack/unpack

You had some faulty model declarations which might not of helped but your model export must have been basically correct with material assignments so I am not sure where you are having problems exporting to .map/.trp

The supplied fbx is 'good' so you can experiment with the exporter and try to mimic the result.
Ok i will see. Thank you so much again. Now i am going to talk with the creator of the track to make a public release.
160
Support / Re: The last time I ask for help
March 26, 2018, 07:21:51 PM
Quote from: h106frp on March 26, 2018, 07:19:28 PM
Working track folder  :)

https://drive.google.com/file/d/1h1ORXm9qom7W98QQruTaXdrHY8va3O5_/view?usp=sharing

New .fbx is in the folder as well.


New CL
New background to seal horizon gap
Added stall.edf
New racedata

Fixed surface definitions, split model down to fix objects etc
New fbx should be a good base for any further improvements you want to add.

Good luck  :)
Do yo change something in the textures? Because if no i am making a disaster, thank you so much for the help!
161
Support / Re: The last time I ask for help
March 26, 2018, 06:56:07 PM
Ok everybody i am looking at this tutorial http://forum.kartracing-pro.com/index.php?topic=196.0 and i see i make some wrong things with the textures so i am going to review that and post if i gain something. Thanks!
162
Support / Re: The last time I ask for help
March 26, 2018, 01:25:47 AM
Quote from: h106frp on March 25, 2018, 11:51:45 PM
There appears to be a fundamental problem with the way you have textured the model and everything just has a default dark grey diffuse and no texture.

The model should have texture based material applied to all surfaces. If you can export and post a .fbx I might be able to look in Blender otherwise someone familiar with 3DS will need to look
http://www.mediafire.com/file/39ihc1vx19cy3ym/fbx.rar
163
Support / Re: The last time I ask for help
March 25, 2018, 11:55:32 PM
Quote from: h106frp on March 25, 2018, 11:51:45 PM
There appears to be a fundamental problem with the way you have textured the model and everything just has a default dark grey diffuse and no texture.

The model should have texture based material applied to all surfaces. If you can export and post a .fbx I might be able to look in Blender otherwise someone familiar with 3DS will need to look
I think the problem is i imported the 3d into 3ds as .gmt and i exported it as .edf. I am going to save everything in fbx and then convert it to edf to test something different
164
Support / Re: The last time I ask for help
March 25, 2018, 11:24:51 PM
Quote from: h106frp on March 25, 2018, 10:34:52 PM
Post the track and I will have a look and see if I can work it out
Here you have. Thanks for all the effort
http://www.mediafire.com/file/29dsajr3w0cugdg/ChangInternational.rar
165
Support / Re: The last time I ask for help
March 25, 2018, 09:56:28 PM
Ok. I made everything again, the track is working but i go some steps back. i have the same problem with the dark track. I don´t know what i need to do