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April 25, 2024, 11:29:53 AM

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Messages - speedfr

256
I'm agreeing with Hawk even if i understand what you meant.

But it's a sim, so yes, is it really that hard to redo an entire lap ?

I don't think it will be something to developp for GP-Bikes now, there's a lot of other point to fix before that imho.


257
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 11:01:34 PM
Quote from: doubledragoncc on February 01, 2018, 10:55:04 PM
.... I found in VR over at Holovis I was on the limit of leaning a few times as I got a bit carried away with it lol.

....


I will give you all details on wiring the BU board and other points on skype speedfr.

DD

That's what i was kind of worried when looking at Gren, it needs big matress on the side of the structure because if you start to be "inside" the screen, you might fall or need to be in good shape. Gyroscopic and Centrifugal forces will always be the problem.

@DD : i'll come to you tomorrow afternoon if you are around.  ;)
258
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 10:53:01 PM
I'll tell you as soon as i'll do...

but i still have to puts everything together.  ;)
259
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 10:26:11 PM
Here a example of the movement with 20° steering/counter-steering max ( 2 times 10° forward axis) and 48° lean angle (2 times 24° vertical axis).

I don't know where we sit on this configuration but, the seat is going to have to go sideways a little bit or shoulders or wrist problems gonna come fast.

260
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 10:00:54 PM
Exactly.
Will need to have the counter engine inside the tube. And if we want real torque resistance, it will turn into a hydraulique system, because the electric motor can't have the necessary gear to create the force.
Hydraulic means pump, heavy fat tubes or metallic ones, a reservoir of hydraulic fluid and energy.
But the hydraulic distributor then need to be driven by the data coming from GP bikes = the torque on the axis that seats under our handlebar (i found the word : steering column  ;D )
it will request a programm that control the distributor action.

At the same time, the leaning axis has to force against you, same thing, by hydraulic, to make the leaning harder to take when fast on a curve, i mean you need to force on the inside foot to help the bike turn so, that request another hydraulic actuator and distributor.

That's for staying on a chair or kind of bike seat.
Because, after that you can steal a RX6 and put it on a board with 6 DOF and that might become more simple...  ;D

I think what we are looking for is possible but exactly as you said, it request a big engineering thinking.

Edit : And to do even better or more close to reality, the best will be to have the horizontal axis ... on the floor, where the front wheel hits the ground. Exactly there. And reading angle or hydraulic actuator will go there to. But the seat need to move sideways....
Crazy thing to think about already... but....  :o
261
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 08:50:28 PM
I understand what you meant Vini97 but two things :

-First, the vertical axis is the problem as well as the solution.
It will need to steer easely at low speed and get tuff at higher speed (starting around 40km/h but actually when Gyroscopic forces will says !! ) which means having data coming from the software to engage some kinds of resistance (torque system with FFB inside) on this axis when the horizontal axis (leaning) will be on regular axis-bearings-spring.
On my mind, i was going to need something like a silent bloc, a hard one, and needed to measure the movement to induct the steer/counter steer.
But even with those, the risk is big that the strenth input will force the leaning so that's not solved on a simple idea, it needs programming and driving a FFB engine to give you feelback. Not that simple.
Probably possible since GP Bikes can send data outside (like the ones used in MaxHUD) but not yet for me, need more investigation and more capacities that i don't have even if I am a DIYer and love to work with my hands.
In conclusion, later or maybe will stay as a dream, but not in the sight now.

Second is that i paid attention to my movement on my bike, for like 2 weeks, constantly "studying" my rides.
And DD pendular system forces you to move in a way that correspond exactly to a bike movement.
On the video where Gren rides at the Holovis Lab (on DD Youtube Channel), look how Gren moves taking and exiting a curve.
That's exactly what you and I do on our IRL bikes.
His look (because he doesn't have a screen to fix with his eyes) goes to the apex, he his inside in Vr thing and his head goes exactly as in reality.
I mean the move is "natural" for a rider.
And so far, because it's "makable" for me, i think it will be the best.
I saw a lot of DD videos, and its about years that he works on his system, he knows a lot about that, his knowledge and experience is precious.

The real counter-steering request first a lot more thinking in order to have, sitting on a chair, the same feelings as sitting on my bike.

What i understood, is mostly that i need to go back to my studies about it and for now, i'm going to have a handlebar to finally ride as much as I want, as regular as I want - repeating the same lap more than once - and mostly with the same feeling or at least something familiar.

Always better than a joystick, a drum pedal or a broken wheel to ride GP bikes.  ;)


262
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 06:43:12 PM
Yes, I'm a HAPPY BUNNY !!

Second Chapter of this intense story...

Always heading for my most realistic possible system, I just gave a few draws in here but I did a bunch, submit them to DD know-how and after long skype session, he convince me that the way the HS work (pendular system) is the one that gonna hurt me the less if playing for a while. Sure I'm not 20...

So, after all that, DD allowed me to purely copy his system, and at the same time, I ordered him some parts to start my project.

Yes, it's a start. Because I'm going to need to have 2 handlebars to play GP Bikes. My youngest son (18) is thrilled by the game and once he will see and try the handlebar on GP Bikes, he will refuse to use the Xbox pad which he doesn't like already...

So yes, DD parts are there for me to start with and have a base.

Then I'm going to equip that, set the system in place and I would guess that the next two weeks are going to be around this main objective.
And, proud as I am, I want to make a little unboxing kind of thing, of the masterpiece printed with ABS by DD, the quality is incredible and it seems super sturdy. He found me an extra main-plate and all the electronics parts from Leo Bodnar that I need.  Plus all the little parts for the cables, screws, it is great.

One more time big up for DoubleDragon to offer me this opportunity, thanks again for all the time you spent on Skype, on mails, this special package you made for me and all your kidness for this kid that I am.

Better than words, pictures :

Opening the package, find that on top.  ;D


Here is the Leo Bodnar, all setup in R&D lab at IAS Computer Controls by Allan.  8)


A box with 2 P260 and the system for the spring on the lever. (Brake and Clutch)


Two handlebar support for 22mm tube.


The main object...  :o


The main plate with three ABS printed system for the potentiometers.


The quality is incredible, ABS is perfect, and it moves perfectly with no friction ! Awesome work   :-*



See you soon for the WIP  and the third Chapter.  ;)
263
Custom hardware / Re: Project Realistic Rig
February 01, 2018, 06:20:29 PM
Hi Matty,

i'm in the middle of testing how to display an image AND resizing it.

Working on [img] code and i'll be back with the second chapter  ;D

And now it works (the forum doesn't like the short BB code.)

I am a HAPPY BUNNY ©DD

264
Trainers / Re: GPBikes Trainer File Database
January 31, 2018, 08:13:48 PM
Nice DD !!!


265
Translations / Re: French translation
January 31, 2018, 11:16:48 AM
Merki !!  ;D

Thank you.
266
Support / Re: GP Bikes Vr beta 12
January 31, 2018, 10:51:28 AM
Quote from: teeds on January 31, 2018, 08:44:08 AM

I also need glasses for close up stuff but I don't have problem not using them in VR  8)

Thanks for this reply Teeds, that helps me a lot, and you confirm what DD sayd.
Great news.  ;)

Quote from: doubledragoncc on January 31, 2018, 09:27:39 AM
Still need to use edtracker for body control. It LOOKS like you are in VR but if you look at replys the rider is sitting still with auto rider movement off.

DD

Yes, ok for Ed Tracker DD and thank you for the reply.
267
Support / Re: GP Bikes Vr beta 12
January 30, 2018, 11:58:22 PM
Quote from: PiBoSo on January 30, 2018, 11:52:53 PM
...
It's possible to increase the pixel density without using external software:
http://forum.piboso.com/index.php?topic=5188.0

Nice and appropriate.
Perfect.
It's looks like it's gonna be awesome.

Thank you Boss  :)
268
Support / Re: GP Bikes Vr beta 12
January 30, 2018, 11:18:27 PM
 :o :o :o :o :o

You make me laugh !  ;D
I need to receive the parts first, then take care of the handlebar system after what i'll go for the vr stuff.
I found a software that could almost makes the pixel diseapear, its via the OculusDebugTool and the SDK 1.4 that allow to upscale your device.
It's a "new world" to explore...  ;)

But yes, when you see Gren riding the alu structure and leaning a little bit sideways, his way of riding is sure, no hesitation, can hear the engine, the gear, just like if he was riding.
He might not be super fast there (and even, i don't know, might be) but we can see that his feeling is super good. In socks  :P Impressive. Really.
And as you said on YT, the best feeling ever.

Great moments this Vlog of yours !!!

Edit : BTW, the Ed Tracker is not required anymore for the leaning L/R and F/B... So how does it work in the Settings ? Attribute the VR axis ? Or its as a freelook ?  :-\
269
Support / Re: GP Bikes Vr beta 12
January 30, 2018, 10:41:02 PM
Thanks Hawk and DD  ;)

For the contact lenses, i know but i though maybe without the glasses, you could set the image or the distance in order to have a correct view but i found out that some peolpe says the Oculus is better if you want to keep your glasses.

And as DD says, if its not even a problem without, i think i have my answer...

But still :

@DD : if i asked about that on the 4th video, its because i'm wandering if Holovis has a product like HTC/Oculus to sell, just the VR device to plug and play. As in the second video. Or maybe they are using a modified Oculus or so...  ;D
270
Support / Re: GP Bikes Vr beta 12
January 30, 2018, 06:47:59 PM
Hi riders,

After what DD keeps telling me about VR, i was just wondering if any of you guys who plays with VR has glasses....
I mean, i need glasses to read or look a little things, i'm getting old, and i hate it but don't have the choice...

And when playing with the Oculus Rift, do you keep the glasses or the VR stuff can be set so you don't need them ?

I'm about to buy one instead of buying a big screen (lets say its the same range of price) and HTC is super expensive but Oculus went down to "normal" prices.

What about your experiences on GP Bikes so far ? (Allan seems so happy with that, that disturbs me... and give me thousands of question !!)

Thanks. ;)