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Messages - Hawk

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1
General Discussion / Re: Crowdfunding 2...
« on: November 20, 2018, 02:58:39 PM »
  I supporting the crowdfunding, but absolutly NO for any laser scanned tracks. Dont you have the others problems to resolve? Its better to hire more programmers to help you, as in my opinion. Nothing personal, im just trying to think logical.
  What exactly we trying to reach? What will be in final version and already done for now, which aspects needs to be reworked, to be added? Write it to yourself on the paper, post it on the forum we all will know the final destination and we all will have the direction to move on. This will help to stop your mood swings, i hope  :D
   How about a little game on the forum?  You asking for some sort of  content/ someone posting the content made from scratch (and everybody saying "Yes, its quality work, its worthily to ask something for it") you adding one new feature or fixing the issue? Both sides have a stimulus, hm? ("fix the multiplayer" is not correct, "fix the network synchronization for players with ping less than 150ms and network speed more than 10mb/sec" is correct)
  Or how about a local crowdfundings for big features? You want a ragdoll phisycs? ok, 100$. And some page with progress bars how much money any feature did collected. I think we all understanding that we are all together in this boat and we understanding that continuing of the developmend need more money. And we dont have another planet with another rules for those who disagree :)
 Just some of my thoughts, you can ignore it  :-X

I have to agree on most of what Reactive is saying here Piboso, among other work that could be worked on rather than track or bike content.... We have plenty of tracks/bikes to choose from already....... In my opinion it would be better for you to work on current physics, networking and mod-tool issues as well as visuals/lighting(upgrade to directX 11?) for instance? Other features/additions should come after those things have been properly fixed and finalised, in my opinion.  :)

2
Nice Max! ;D

You'll need some big safety run-off areas if your going on the road with that beast mate!  ;) ;D ;D

3
Support / Re: Transparency and shadows -resolved
« on: November 19, 2018, 11:10:37 AM »
I think some of these things are hit and miss, in that sometimes they work when exported/converted and other times they don't, and considering the time it takes to do an export/convert it's a serious pain in the arse for modders when it screws something up like this cause you've then got to start the process all over again and hope that it will do the job..... That's serious time-wasting in the extreme.

It would help when Piboso finally does service the tools for Pib to implement information in a processing window to show the user exactly what the exporter/converter is doing at any particular time and if it was successful in each of it's operations at each stage, as well as a full export/conversion progress bar too.

This is just one of the reasons I got onto Piboso about sorting his tools out.... They seriously need a good servicing to make sure that everything works as it should reliably during the export/convert processes - both the FBX converter and the 3ds Max converter; but as I understand it, the 3dsmax exporter is more updated than the FBX converter right now? So the latest 3dsmax exporter is the one to use if you can I think?  ;)

4
Javiliyors' Mods / Re: Donington Park 0.9 (Real and Flat Kerbs)
« on: November 18, 2018, 10:56:39 PM »
Yep! Well done Javi! Nice one mate! ;)  ;D

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Javiliyors' Mods / Re: Donington Park 0.9
« on: November 18, 2018, 06:15:53 PM »
ok, if u want a real kerbs no problem, i make a version with Real kerbs....

I think we want real physics more.

Why not leave it as it is Jav until the physics improves and make the track more real then? As long as we remember its not a problem and who knows how long before the physics is sorted. 

But my point was that the track is not wrong as implied just not suitable for current day physics.

Love a compromise, me.  :)

+1 Nick

@Javi: I totally agree with what Nick has said there mate.  ;)

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Javiliyors' Mods / Re: Donington Park 0.9
« on: November 18, 2018, 05:49:52 PM »
HAWK no disrespect to you, but from a perspective of someone (me) who has ridden Donington Park, Javi has hit the nail on the head in terms of feel and i really cant stand the version caws released considering its my favorite track in real life, the graphics is fantastic but the curbs are pathetic and I really hoped an update would come but i was wrong. I am someone who pushes the boundaries of a track using the entire service from the curbs to the sand and the way you make it out to be in the caws version is way to unrealistic.

You've ridden at Donington Park Klippie! Oh really!! I'm impressed! ;D
No disrespect to you either Klippie, but I was racing bikes at Donington Park way before you were born mate, I was even there on the day it re-opened. It is also my local track living just five miles away from it, so I think I probably have slightly more experience of what it's like to race a bike around Donington Park, Klippie, don't you think so? ;D
You are not the only person on this forum that races or has raced bikes, and at your age you have a long way to go before you have the experience and knowledge of most of the guys concerned here... Just remember that mate. :P ;D

As for your opinion, I refer you to Nicks post above.... I totally agree with what Nick is saying in his post - Well said Nick! ;)

7
Off Topic / "Lest We Forget"
« on: November 18, 2018, 12:31:45 PM »
"Lest We Forget" just how special the GP500 era was...... If only they'd bring these bikes back were they truly belong. :-* ;D

<a href="https://www.youtube.com/v/CcqjhzTIWyk" target="_blank" class="new_win">https://www.youtube.com/v/CcqjhzTIWyk</a>

8
Javiliyors' Mods / Re: Donington Park 0.9
« on: November 18, 2018, 03:04:57 AM »
No worries Javi.... We obviously have opposite points of view when it come to what makes a realistic track for a simulator..... I'd personally prefer to have tracks that are real to scale; you appear to prefer completely flat and smooth kerbs and tracks surfaces; but why you would think that makes them more realistic  I do not understand?

But anyway we all have differing opinions at times.......  Good luck to you, respect to you and enjoy modding your tracks mate.  ;) 8)

9
Javiliyors' Mods / Re: Donington Park 0.9
« on: November 17, 2018, 09:16:58 PM »
I don't understand? It feels like you are floating on a sea of grip. The track you have copied, what we already have, Donington GP and Nat, seems more realistic and nicer to ride (in my opinion). I don't want mega grippy kerbs either. Not wishing to upset you, because you have done a lot work for the comunity, but it was probably better left alone.

This is your opinion, respect my opinion this version is too much realistic than older... kerbs, outtrack, asphalt... but not problem my friend  ;)

I've just been testing this version Javi as I said I would earlier mate....

I'm curious.. Can I ask you something Javi: What is it exactly that makes you think this is more realistic than the CAWS version kerbs, out-track and asphalt? Are you talking about the textures, smoothness of the track/kerbs, or is it something else? I'd be curious to know your thoughts on this.  :)

I would also be interested to know what you changed and what you added in comparison to the original version too? Some things are obvious of course.  ;D

10
Javiliyors' Mods / Re: Donington Park
« on: November 17, 2018, 10:36:32 AM »
have a one, but so many bumps and the kerbs is a mountains...

my track have tooo much textures, awesome kerbs and flat.. :P

Actually, with all respect,  the kerbs are modelled to real scale in the CAWS version and what bumps are you talking about that present any problems? It's good to have a few bumps... Tracks are not flat, they have bumps and undulations, and if bikes cannot handle the real-kerbs then something is wrong with the bike/tyre physics. :P ;D

Yeeah, tomorrow u can test my track and compare with your version  ;) today has imposible to upload the track

Okay mate.... Look forward to it.  ;D 8)

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Javiliyors' Mods / Re: Donington Park
« on: November 16, 2018, 10:23:46 PM »
have a one, but so many bumps and the kerbs is a mountains...

my track have tooo much textures, awesome kerbs and flat.. :P

Actually, with all respect,  the kerbs are modelled to real scale in the CAWS version and what bumps are you talking about that present any problems? It's good to have a few bumps... Tracks are not flat, they have bumps and undulations, and if bikes cannot handle the real-kerbs then something is wrong with the bike/tyre physics. :P ;D

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NICE! Well done woodsracer.... Nice work mate! ;) 8)

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Paints / Re: [Skin] Honda NSR 250 '98 - Team Polini Honda
« on: November 15, 2018, 12:51:58 PM »
Love it Davide...... Superb job mate! ;D 8)

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General Discussion / Re: Tyre file download?
« on: November 14, 2018, 09:33:01 PM »
Glad we could help sort things out for you mate..... Enjoy! ;D 8)

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Mods / Re: Help Bike mods not working!
« on: November 14, 2018, 09:26:17 PM »
I think those who installed gpb in a different folder know how to do for install mod correctly

Very true mate.  :)

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