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Messages - Hawk

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31
General Discussion / Re: New official track
« on: December 11, 2018, 03:21:39 PM »
The current-old version of Assen, (that's a confusing one) that I have installed seems to be a decent quality, although it could do with some updating in terms of kerbing and some textures, but overall seems a good little mod, I would say comparable in quality to the Victoria track. (Not the worst by any stretch)

However it would also open the door to having multiple layouts of it, such as the modern version, the pre '06 layout, and if Pibosos feeling brave, the Old OLD layout, which would be cool for the Norton Manx and 'Legends' Riders imo. They're in the sim so why not use them for me anyway.

I have a vid on the current-old version of Assen up on my yt, it's certainly not the 'worst' quality mod out there imo

Link if anyone is interested:

https://youtu.be/Jdb74XJCz5A

That is definitely the version I personally was talking about from the track database that badly needs replacing: It's flat track surface with 1990's model topology(no real details/shape), textures are pretty awful and the track scale/height map and track camber angles are very inaccurate together with inaccurate kerbing. Plus the trees are missing together with other circuit peripheral objects and landscaping.
Basically it is a very very basic representation of the real classic Assen TT circuit and really does need replacing with a good version built from scratch. :)

PS: Like the vid mate... I've not seen that track for a good while; we used to ride it regular in GPbike race events/championships.  ;) 8)

32
General Discussion / Re: New official track
« on: December 11, 2018, 01:41:47 PM »
Be nice to have at least 1 modern track and 1 old school track as official content to suit the varese500 and classic riding styles.. maybe a good old road racing circuit from the transatlantic days 😎

I sound like hawk 🤔😄

Lol! Good to hear it Bob!  ;D ;D

About the track type suggestion you made: As we already have an official track used by current MotoGP bikes then that surely leaves only the one choice from the list of options in the poll -  Assen pre-2006?  ;D
The old classic Assen TT circuit is the only track in the poll list we haven't already got a decent to good version of from the track-mod database and for me personally speaking would by far be the best choice rather than recreating what we already have access to?  :)

Trans-Atlantic tracks? Just off the top of my head(please correct me if I'm mistaken), I think we already have decent to good versions of them all now? :)

33
General Discussion / Re: New official track
« on: December 10, 2018, 09:27:36 AM »
So i totally miss the point of this thread, it seems that everybody is just telling what's his favorite track ! i thought that this thread was created to add "some" official track to the GPB cores, so one who will buy the game (new customers) will be ready to play on 3 official track without being forced to dig into the mod installation/download nightmare ..... and then make a better first impression
to GPbikes, it has nothing to do with wich track is good or not, it is a Marketing thing ......... so What's wrong with the current Mugello track ? then it's a ripped version from Assetto Corsa ..... just that simple......

Well I'll say yet again here to people with this opinion: Do you really think that one, two, even three official GPBikes tracks will make any difference to more sales compared to all the mod-tracks available? I personally don't think so. You'd need a whole season of official tracks to make that difference your talking about, and that is a heck of a lot of work.

As for installing mods being a nightmare - I can see your point with the mod-bikes due to the addition of the separate tyre files which newbies tend to get confused about, but the track-mods couldn't be simpler to install? ie: Download a track and drop it into a "tracks" folder created inside the gpbikes folder; nightmare? Do you seriously think so?  ??? :)
When was the last time you saw any posts about anyone having trouble actually installing(not downloading) tracks? I can only think of one in the last few years and that was from a newbie how was completely new to using a PC and didn't know about even the basics of operating a PC.

34
General Discussion / Re: New official track
« on: December 08, 2018, 09:43:45 PM »
Spa isn't a bad Idea, and is quite different to modern GP tracks, but I'm possibly a bit biased, as again its a fairly common track in most racing games these days, and one which I've done a load of laps in, and I'm not sure how GPB physics handle Eau Rouge/Radallion either.
If it was put in however, I'd like to see a period version as well as or instead of the modern version, so like late 80's early 90's, lined with catch fences and hay bales, and again could be a great track for the GP500s, which could do with some love as they don't seem too popular these days sadly. (I could see the track also suiting the GP250s as well if its not too long)

https://www.youtube.com/watch?v=_cLV0czIQxA

https://www.youtube.com/watch?v=M9SJCE7XuFc

Lined with armco and hay bales ^^   :D

EDIT: Based of these videos Old Spa would be very cool, but I'd like to see the in game grip of the wet tyres reduced, certainly across the older GP500 class, and maybe remove the lean limit when your on the brakes, as I seem to do backwards braking, where I'm light on the entry and heavy when I'm leaned toward the Apex, its sort of backwards. And if there is a way to increase wet weather spray that would be cool too.

+1 Totally agree.... well said mate.  ;)

35
General Discussion / Re: New official track
« on: December 08, 2018, 08:44:35 PM »
Totally agree with your points Hawk, having un-licensed replicas of tracks that are licensed elsewhere won't bring people to GPB, which is why I'm suggesting something that isn't seen in another (or many) sims, something different to make it interesting.

GPB must also stay true to its vision and scope, though.

Modders are, of course, free to do whatever they like, but at the core GPB is a simulator about relatively modern GP motorcycles. Therefore, the stock tracks should be real circuits that hosted the GP championship in recent years.

I wouldn't be so sure about that Pib?
If you think about it, the "Classic" genre might just be what GPBikes needs to widen it's appeal? Is there any other bike racing game that caters for the true classic bikes and tracks as well as the modern genre of MotoGP? There could be a little extra niche opening there that GPBikes could appeal to?
Plus as a wild guess I would say that the more "hard-core simulations" appeal more to the older age groups than the younger "gamer" type groups.... the older generation tend to be drawn more to the classic eras as well as the modern?  :)

36
General Discussion / Re: Ride 3 from Gamescom 2018
« on: December 08, 2018, 08:35:36 PM »
Ho... That's my point indeed !
I mean. If you and I and all the GPB community don't buy Milestone games, that won't change anything. But, I f we advertise GPB, It may have better visibility, more people joining... Maybe Piboso will hire some people to help him and accelerate the development etc, etc...

Milestone make games for kids or causal players that just want to have fun on their ps4. If simracers like us buy or not their game, this won't change a thing I think.

I understand and respect what your saying their mate, and yes you could well be right on that premise..... I just hate to see games being promoted as simulators when MotoGP 2018 is clearly not a simulator at all. I just think the more people that can be convinced to not buy Milestones MotoGP game series then the more likely chance there is of them finding the likes of GPBikes. But then as you say, those sort of people are probably only looking for a "game" and not a "sim" that needs practice and dedication to ride well in. Agreed.  ;)

37
General Discussion / Re: PiBoSo and simracing youtubers
« on: December 08, 2018, 08:26:51 PM »
This :
I don't like the Windows Metro interface at all.
The F1 UI is a huge waste of space.
The MotoGP interface is actually quite nice, not too dissimilar from the GP Bikes one.

Probably making the GP Bikes default interface 4:3 instead of 16:9 wasn't a forward-looking idea  :-[

And that :
@Piboso.... If you'd personally struggle to achieve the professional quality you wanted, then why not do a community competition to design the UI's for your projects.... There are some very talents graphics artists here.... some being their day jobs..... You'd just need to give them the basic guide-lines as to what you'd require: Formats, image sizes, etc.

Piboso, You may or may not like these interfaces but trust me. They have been studied, thought, designed to be the easier to use, to be comfortable for users and to be trendy and beautiful.
UX design and UI desgin is not a hobby, It's a real job. And it's not a matter of taste.

To make it short... Hawk idea is very good ! If you don't have the time nor the money, this is smart. Also, if you do this, don't adopt the most good looking interface, let the users vote !

+1  on all points you made there tchemi.... Well said mate. ;)

38
General Discussion / Re: New official track
« on: December 08, 2018, 08:01:51 PM »
Mugello guys? What's wrong with the Mugello track we already have?

It would indeed be interesting to know.

This version looks great: https://www.youtube.com/watch?v=Riv9e5H7Glw
It would be difficult to improve it.

Victoria is far better. Official (also with a different name) and not" ripped\conversion" in GPB will be just a plus, and imo the best choice to sell some more copies. (I mean on Steam).

P.S. We have any tracks of this poll... ;D

@Piboso: +1 Totally agree with you.  ;)


@BH - In answer to your statements:
1. Do you seriously believe that just one or two "Official Tracks" is going to convince someone to buy GPBikes? I don't think so, you'd need a whole seasons pack of "Officially" Licensed tracks and bikes to make any impression on that subject.

2. Victoria better? Personally I wouldn't say so.... At best on par maybe at a push?

3. We may have all the tracks in the poll in the database already, but many desperately need renewing up to a good decent standard.


Mugello guys? What's wrong with the Mugello track we already have? Let's at least vote for a track we haven't got or one that an official track could  greatly improve on?  :)

Just my thoughts and opinion guys.  :) 8)

What is wrong? Curbs, easy answer  :D

MCF

Lol! What makes you think that Piboso would model the kerbs on Mugello flat anyway?  Piboso develops simulators not games. ;D

39
General Discussion / Re: New official track
« on: December 08, 2018, 03:38:11 PM »
Mugello guys? What's wrong with the Mugello track we already have? Let's at least vote for a track we haven't got or one that an official track could  greatly improve on?  :)

Just my thoughts and opinion guys.  :) 8)

40
General Discussion / Re: REGISTRAR PERFIL NUEVO
« on: December 07, 2018, 06:19:17 PM »
Now it works, thank you very much Hawk ;D ;)

Glad to help mate.  ;) 8)

41
General Discussion / Re: REGISTRAR PERFIL NUEVO
« on: December 07, 2018, 01:19:17 PM »
Hola, he creado un perfil nuevo en GpBikes y ahora cuando voy a multijugador me dice que debo registrar el perfil, żalguien sabe como se hace esto?

Saludos,
Oriol

Yes.... You have to register via Piboso's website here:

http://stats.gp-bikes.com/register.php

Best bookmark the site as there are other facilities on the site that you may be interested in too.  ;)

42
General Discussion / Re: PiBoSo and simracing youtubers
« on: December 06, 2018, 02:32:10 PM »
KRP is $10 too expensive for what it offers on a playing and content perspective. It is more advanced and better than others (rF2 is messed up, AMS is compromise, KartSim in rF2 is good but very specific) and can be advertised as a professional training "tool" even, but it is light on what a player can do offline since multiplayer is so empty - that is also a problem with AMS and even rF2. Most YouTubers aren't that great at driving and much less at providing feedback to the level of a quality tester, or just spotting certain details that a seasoned racer should.

The only proper ones I could think of would say it drives fine but they won't be able to say "it's like this in real life," and they'll also say it may be too niche. The simracing crowd talks a big game but doesn't live up to their words.

"rFactor 2 messed up"?  ??? :o :o

Where have you been holed up for the last 12 months. Lol..... Take another look; Studio 397 are and have been doing a fantastic job with rFactor 2 and it's community.  ;);D

43
Tracks / Re: Help! Track conversion issues
« on: December 05, 2018, 10:54:49 PM »
I'm not a 3dsMax fan or user(I use Maya), but I believe that in 3dsMax you have to sometimes tell it were to find the texture files on your system? Maybe someone here who actually uses 3dsMax could elaborate in more detail exactly how to do that in Max?

A better option would be to export from 3dsimed in FBX format(binary)? It will automatically create, associate and use the texture folder for the FBX file imported.  ;)

PS: Looks like h106frp beat me to it.... Thanks H!  ;) 8)

44
General Discussion / Re: New official track
« on: December 05, 2018, 09:46:38 PM »
Converted a few different tracks for testing with CAWS that proved unrideable (in an enjoyable or useful way) at the moment.
Basically fast changes of direction, hard braking, crests and inclines are all a bit of a disaster at the moment so nicely flowing circuits are probably the best bet, probably why the more 'classic' tracks are proving poular choices.

 In hindsight, this is perhaps best left to Modders, as if official content seems buggy it can be a little un-proffessional and off-putting. But at the same time modders tend to shy away from these tracks as they don't work well. So its seems a cycle, and someone breaking that cycle to push the physics into a really buggy mess may be whats needed to give a little boost to GPB, and if it is official content then it would require attention from Piboso him/herself, (<-do we actually know at this point), thus again boosting development of GPB

In regards to the smooth and flowing tracks I'd personally like to see Thruxton if Cadwell isn't an option, as that's pretty much flat and extremely flowing, but has good racing too.


PS: Before I offend anyone its my opinion and yours may vary  ;D

Firstly. Modders have never shy'd away from creating anything as far as I am aware.  ;)

The modders have done exactly what you've suggested and a lot more over the years - have you looked inside the track and bike databases at all the tracks, bikes, helmets and paints provided by community modders? Believe me, many past and current bugs have been found because of the modders work and community together over the years..... Some bugs are still awaiting a fix and Piboso has said they are currently under investigation. ;)

Hope I've not misunderstood your point of view and also hope these facts have updated your "opinion" to the current status..... No offence taken.  ;) 8)

No you're right in terms of whats available (Didn't intend to belittle modders if thats what it looked like sorry), and there are mods out there for pretty much anything. My theory is that if its official content any issues would be flagged and (hopefully) fixed quickly, as official content being buggy isn't ideal in 2018.

As for cadwell, the only version I can find is quite an old version, which is out of date and has a tonne of bugs in it, so an official version would have hopefully ironed those out. If you know of a newer version a link would be much appreciated.

Thruxton isn't in the game at all to my knowledge and would be a great track to ride in GPB imo, which is why either that or Cadwell, or another smaller track would be great, but again IDK if this would be better for modders to embark on, as small tracks that aren't international don't have the same appeal to the larger audience than the big GP tracks. I have had several goes myself at making a track, but quite frankly I couldn't achieve the quality I was looking for, in RTB, BTB, 3DS Max or anything else really.

Indeed.... I understand what your saying there mate, and I agree that Thruxton would be a great addition to GPBikes; I love the British club tracks myself.  ;D 8)

The only tracks I could recommend to you on that basis would be "Croft"(There are smooth and bumpy versions available, bumpy being the more realistic version denoted by the "b" in the filename), "Castle Comb" and "Goodwood" are also there in the track database for download that I would recommend for British Club racing type circuits in GPB. We had many great event races on these tracks especially on the Moto3 bikes.  ;D

45
General Discussion / Re: New official track
« on: December 05, 2018, 08:08:56 PM »
Converted a few different tracks for testing with CAWS that proved unrideable (in an enjoyable or useful way) at the moment.
Basically fast changes of direction, hard braking, crests and inclines are all a bit of a disaster at the moment so nicely flowing circuits are probably the best bet, probably why the more 'classic' tracks are proving poular choices.

 In hindsight, this is perhaps best left to Modders, as if official content seems buggy it can be a little un-proffessional and off-putting. But at the same time modders tend to shy away from these tracks as they don't work well. So its seems a cycle, and someone breaking that cycle to push the physics into a really buggy mess may be whats needed to give a little boost to GPB, and if it is official content then it would require attention from Piboso him/herself, (<-do we actually know at this point), thus again boosting development of GPB

In regards to the smooth and flowing tracks I'd personally like to see Thruxton if Cadwell isn't an option, as that's pretty much flat and extremely flowing, but has good racing too.


PS: Before I offend anyone its my opinion and yours may vary  ;D

Firstly. Modders have never shy'd away from creating anything as far as I am aware.  ;)

The modders have done exactly what you've suggested and a lot more over the years - have you looked inside the track and bike databases at all the tracks, bikes, helmets and paints provided by community modders? Believe me, many past and current bugs have been found because of the modders work and community together over the years..... Some bugs are still awaiting a fix and Piboso has said they are currently under investigation. ;)

Hope I've not misunderstood your point of view and also hope these facts have updated your "opinion" to the current status..... No offence taken.  ;) 8)

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