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Messages - Hawk

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31
General Discussion / Re: GP Bikes beta15
« on: February 11, 2019, 06:14:32 PM »
My initial thoughts are that the front tire issue must be addressed with the new bike. My experience might be different from most of you because I use a custom controller instead of a game pad. With direct steering set to 100 (otherwise the controller lag is unbearable) the main issue is that the front goes as soon as you start to pick the bike up, the slightest steering input causes the front to wash out. This might be bike behavior or an overly violent first input from the virtual rider. The second main issue is simular but has to do with throttle input. If I add the slightest throttle, when I wan't to start accelerating from the apex for the exit, the front goes. And I'm talking microscopic amounts of throttle input. So the options left are either never go full lean or never close the throttle (sometimes even those two can't prevent it from happening), or try to pick the bike up by blowing on the handle bar and adding throttle with your pinkie finger... not very good options...

Du you guys who use gamepad also have these issues? or is it more full lean wash when you are keeping constant throttle and steer input?

Cheers,

/David "Gonzo" Boda #46

I used to have the same issues in the past and we solved it on our MODbikes by adjusting the VR.
Trouble is that it seems very few people use high direct steer settings cause most riders apparently use a gamepad and set the direct steer pretty low to suit....

Can you try the CAWS GP500 modbikes and see if your having the same issues please mate? If not then it could point to the current VR settings being your problem, ie, the VR being a little too violent with initial handlebar inputs when DS at 100%. Took us a lot of trial and error testing to get this problem sorted out back then.

I wonder if DD is having the same issues with beta 15? He sets DS very high too.

I'll give it a try during the week and see if the problem persists or not with the GP500. I'll report back. :) /Cheers,

@Hawk. I tried the G500:s (just a short run), less problems but still it happens. Weirdly enough, the one bike that did not have any of the issues I mentioned before is the GP500_Honda_NSR_2001. But my bike folder is pretty full and I don't even know when that bike stopped being updated for new betas.

I might be wrong but my conclusion is that the VR is to harsh on initial steering and throttle input, when the bike goes from no suspension movement (off throttle) or is at max lean angle and that causes the bike to be unstable. If the problem would just be edge grip than the bike would fall more often when at max lean with neutral input. But the problem could also have something to do with chassis flex or tire deformation, since the bikes been known to have issues with bumps and cambered up/down corners and the suspension doesn't do much at high lean angles. But I'm only guessing here... 

Cheers.

Yep I hear what your saying about the throttle too..... It really does sound exactly like the issue we worked on and it was definitely a combination of VR, tyre and geometry settings that seemed to solve the problem at the time.
I can only presume that something has changed....... I haven't had chance to test yet with beta 15 but I will do so soon.  :)

32
General Discussion / Re: New official track
« on: February 11, 2019, 05:56:08 PM »
Yep, great news Pib.... Looking forward to this! ;D 8)

Any rough idea on how long before we see a beta version? Or even an initial alpha version would be great too!  ;D

33
General Discussion / Re: GP Bikes beta15
« on: February 11, 2019, 06:33:16 AM »
My initial thoughts are that the front tire issue must be addressed with the new bike. My experience might be different from most of you because I use a custom controller instead of a game pad. With direct steering set to 100 (otherwise the controller lag is unbearable) the main issue is that the front goes as soon as you start to pick the bike up, the slightest steering input causes the front to wash out. This might be bike behavior or an overly violent first input from the virtual rider. The second main issue is simular but has to do with throttle input. If I add the slightest throttle, when I wan't to start accelerating from the apex for the exit, the front goes. And I'm talking microscopic amounts of throttle input. So the options left are either never go full lean or never close the throttle (sometimes even those two can't prevent it from happening), or try to pick the bike up by blowing on the handle bar and adding throttle with your pinkie finger... not very good options...

Du you guys who use gamepad also have these issues? or is it more full lean wash when you are keeping constant throttle and steer input?

Cheers,

/David "Gonzo" Boda #46

I used to have the same issues in the past and we solved it on our MODbikes by adjusting the VR.
Trouble is that it seems very few people use high direct steer settings cause most riders apparently use a gamepad and set the direct steer pretty low to suit....

Can you try the CAWS GP500 modbikes and see if your having the same issues please mate? If not then it could point to the current VR settings being your problem, ie, the VR being a little too violent with initial handlebar inputs when DS at 100%. Took us a lot of trial and error testing to get this problem sorted out back then.

I wonder if DD is having the same issues with beta 15? He sets DS very high too.

34
Bug Reports / Re: Canīt change my profile name
« on: February 10, 2019, 03:50:33 PM »
Hi all, Im writing this, because some funny ass admin decided to erase my topic

So the problem is, if I go to my profile in game, it will appear on my loggin name "dixxturbia" and on my profile name "Canario_02", so while playing everyone shoud see Canario and this doesnt happen, all ingame users see Dixxturbia. How can I sort this out?

Will the solution be in erasing my profile folder in my documents/ piboso/ GPBikes?

Thank you all

PD: Iīve copied this message so if you delete it ill spam it everywhere, till I get the solution :)

You should learn to not be so judgemental mate...... If an admin deletes your post then it is done for a good reason...... We are reasonable people here you know.  ;D ;)

Piboso posted a solution to your problem here: http://forum.piboso.com/index.php?topic=6461.msg95776#msg95776

PS: Looks like Matty beat me to the post. Lol! well done Matty!  ;D

35
General Discussion / Re: GP Bikes beta15
« on: February 08, 2019, 03:52:07 PM »
yes yes it was an answer to your post.
I have set DST to 305 I thought its direct steering. Shall I turn direct steer then? Is it better to control the bike? I play on game pad.

Useful "Journal" from Klax, recording his journey in learning to ride with DST in GPB: http://forum.piboso.com/index.php?topic=1125.0

If you read his first post fully, it tells you about how to set it up.  ;)

36
General Discussion / Re: GP Bikes beta15
« on: February 08, 2019, 12:43:04 PM »
Ah! Now I understand. I have direct steering set to 30%. When I make it higher than the bike is jumping like a jelly

If your answering my post above(not sure cause you didn't include any quote that your answering to)?  :)

But anyway, just wanted to say that direct steer is not DST. For DST to work you have to set it to work in the .ini file. But believe me, controlling the bike using DST is a whole new ball-game and learning experience.... In my opinion it's the difference between playing GPB as a game and using GPB as a real simulation. ;D

There's a point that could easily be implemented by Piboso(take him 10 secs I would think? Lol); that would be to have check boxes to put the control of GPB into DST modes from the options menu? A minor addition but a useful one don't you think?  :)

37
General Discussion / Re: GP Bikes beta15
« on: February 08, 2019, 10:45:47 AM »
I also have a feeling that bike is perfect. Yesterday I did almost 60 laps and around 30 on Victoria Circuit.

I have a feeling that front tyre grip depends on the track you are riding at... and don't forget that if you lean the bike its right on the edge. In some places even a small bump can cause a fall. All other things like dasboard, rear tyre... everything feels great.

One thing I am still missing is a simulation of negative camber curves. In Victoria circuit turn nr 10 is pain in the ass. You lean the bike too much and you fall. In my case its more like luck.

Actually the virtual rider is controlling how much you can lean the bike, whether it's adverse camber, dry or wet conditions. So if the front tyre is breaking away for no apparent reason(too heavy front breaking while cornering, etc) then the front tyre should not break away at all.
Only if you are in direct control of the bike via DST for instance can you over lean the bike and cause tyres to break away like is being described as an issue here. So if the front tyre is breaking away then there is either an issue with the core physics, or there is an issue with the way the bike physics have been set-up....... I'd hazard a guess that it's simply because the bike or tyre physics have not been fine tuned enough and still need work to fully complete them?

But the main thing to keep in mind is that unless you are using DST to control the bike then you are not determining how far the bike leans in different conditions, it's the virtual rider that does that job; you are just directing where the bike goes as such.
As far as I understand it, the virtual rider uses the grip levels of the tyres to govern how far to lean the bike.

38
General Discussion / Re: GP Bikes beta15
« on: February 07, 2019, 08:47:04 PM »
Does the loose front end issue affect any other bikes or just the new M2?

39
General Discussion / Re: New official track
« on: February 05, 2019, 08:26:40 PM »
Not had a beer in a week, bloody anti biotics lol.

I just prefer the Mug m8 lol.

DD

Bloody Doctors eh DD.... "Don't drink, stop smoking".... They spoil all the fun don't they. Lol!  ;D

40
General Discussion / Re: New official track
« on: February 05, 2019, 08:19:03 PM »
The old Assen would be ideal.

I do not understand why people vote for Mugello when there is already a very good version made by the French

+1 Davide..... I can only think they've never even seen it yet in GPB?  ;)

Mugello is far more interesting to ride on. I find Assen very boring sorry. And Italy is warmer lol

DD

New Assen I'd agree with you DD..... Like most circuits that have been bastardised by the do-gooder brigade, very boring,  but Old Assen boring DD?  :o

Have you been on a pub crawl drinking warm beer tonight or what? Lol!  ;D ;D ;)


42
Racing / Re: What do people Ride?
« on: January 31, 2019, 11:14:42 PM »
Any good 2 stroke GP MOD-bike..... Not particularly interested in the 4 strokes.  :)

43
General Discussion / Re: TT game announced...
« on: January 29, 2019, 11:28:28 PM »
Looking great DD! Well done mate, nice work! ;D 8)

44
General Discussion / Re: Ride 3 from Gamescom 2018
« on: January 08, 2019, 10:39:25 PM »
If you keep buying rubbish then they will keep producing rubbish..... That's all I'm saying.  :P :)

45
Off Topic / Re: Well, time to say ...
« on: January 01, 2019, 09:46:31 AM »
Happy New Year everyone! ;D

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