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Messages - Hawk

6181
Racing / Re: Track Rotation - the right way?
January 11, 2014, 05:11:31 PM
Quote from: JamoZ on January 11, 2014, 05:01:27 PM
I think a bad track is something that`s different from rider to rider. A track may be perfectly fine if you are 4 seconds off pace, but when you are putting the hammer down and riding on the limit you easily see the flaws in a track.

Example : Alot of people flag the old Barcelona track as unridable, but for me it`s one of the best tracks out there and i have no problems riding it fast. But that`s just me...

Absolutely agree with you about peoples opinion of what track is bad and not. Personally I feel any track that has any corners that it is like having to ride on egg shells to get around them without falling off(because of crazy bumps) should be classed as a bad track. Bumpy straights, although not ideal by any means, are not too bad as we are all well capable of coping with them even flat out. It's the corner surfaces that need priority for sorting out on most of these tracks we have.
6182
Racing / Re: Track Rotation - the right way?
January 11, 2014, 04:57:15 PM
Quote from: JamoZ on January 11, 2014, 04:19:30 PM
Quote from: Hawk_UK on January 11, 2014, 04:13:31 PM
Quote from: dibu on January 11, 2014, 04:01:35 PM
I supported the change a week ago but now after seeing the disadvantages I've also no problem to change my mind again.

I must admit, I did find it a pain to have to race and then have to wait till the race had finished it's countdown if a change of track was wanted.

I would say that if there is no way to directly change a track by any other means(as I gather there isn't), then I say go back to the way it was. ;)

If we go back to the old way, i would like to see only servers with ridable tracks. There is no need to host 10 servers with tracks noone ever rides, or that are just unridable.

I agree with you JamoZ. But I fear(If we take a track like Victoria as the benchmark for rideability) that would mean around 80% of the tracks being deleted. LOL

If I can get hold of the track model files, I would like to upload them to a Mega Database for anyone who would like to sort out those unridable tracks, to do so.

I think half the problem with getting good tracks created is that to make one from scratch is a VERY lot of hard work and takes time, and for people to get hold of the original ripped/converted track 3DSMax files is not easy unless you know someone who has already got them, and that information is not well known or publicised.

There are a lot of talented people in this community(Very lucky to have them!), I guess it's a case of people trying to find the spare time to work on these tracks with work and family responsibilities that take priority, so maybe if these track model files were made available for others to download and give it a try then maybe things would progress at a faster pace? :)
6183
Racing / Re: Track Rotation - the right way?
January 11, 2014, 04:13:31 PM
Quote from: dibu on January 11, 2014, 04:01:35 PM
I supported the change a week ago but now after seeing the disadvantages I've also no problem to change my mind again.

I must admit, I did find it a pain to have to race and then have to wait till the race had finished it's countdown if a change of track was wanted.

I would say that if there is no way to directly change a track by any other means(as I gather there isn't), then I say go back to the way it was. ;)
6184
Racing / Re: Track Rotation - the right way?
January 11, 2014, 03:59:58 PM
Quote from: Arvoss on January 11, 2014, 03:47:52 PM
I know I can download each bike separately but I don't see the point to allow every bike on 1 track. Scooter, SSP, 1000cc...

I personally think it's more fun when other bikes are on track all at once... It makes it like a track test day, something I used to attend quite a lot when I was younger.  ;D
6185
Racing / Re: Track Rotation - the right way?
January 11, 2014, 03:42:01 PM
Quote from: Arvoss on January 11, 2014, 03:31:14 PM
Quote from: JamoZ on January 11, 2014, 03:22:29 PM
To be honest, i have seen a general decrease of players overall this week. Usually these kinds of things happen when a game gets modded, things tend to get divided a bit more and not everyone will always be happy to ride  a certain mod or to put in the effort to download stuff to stay up to date. Look at the italian guys like ALEale, oDi & Buggi, all they ride at the moment is their scooter mod, and that`s perfectly understandable & fine.

Imo this is nothing to worry about since people just need to get used a bit to new things like track rotation & server versions. We can`t keep changing everything every week, that will scare people off in the long run. We should just stick to the format we have now so people will get used to it and see how it works out in the long run.

100% true, I got a lot of data mismatches the last 2 weeks because of the new bike updates. I have to look for the MEGA site and download all the bikes again. Is it really necessary to host a lobby with the full bike mod? No. Just host lobbies with 1 or 2 bikes OR make a 'DLC' like MOTOGP 2014 and host a lobby with that mod. There are too much bike updates at the moment...

As I understand things now. Jamoz has provided a folder in the MEGA account to allow separate downloads so the community doesn't have to download the whole Multi Bike Mod for each update, but just the bike that has been updated at the time.

Also, I believe that JamoZ is now co-ordinating the updates with dibu so that the Mod Bike online servers will be updated as any Multi Bike Mods are released, to try and avoid any data mismatches on the servers as much as possible.
6186
Quote from: RBp on January 11, 2014, 12:18:01 PM
I got a link to lots of 3d max track files would that help anyone? Donnington park is crap to ride on can anyone fix it if possible

I'm a big fan of Donington Park race circuit. I think the one used here is a little on the narrow side for the real donington park track and has several dodgy corners..
If it was as rideable as Victoria(Phillip Island) then it would make a brilliant addition to what I'd call the good tracks collection. :)
6187
Suggestions and wishlist / Re: Audio for the rider?
January 11, 2014, 03:20:40 PM
Quote from: Stout Johnson on January 11, 2014, 02:22:52 PM
Quote from: HornetMaX on January 11, 2014, 02:12:23 PM
Why overloading the server with this traffic (and overloading Piboso with the development of the feature) when you can have a Mumble/Teamspeak sever and do the same ?
I don't see the point.

MaX.

agreed, no voice chat needed (guys that need it could use Teamspeak like Max suggested).... even the written chat sometimes can get annoying  ::) that's why I would propose have a hot key to disable/enable while being on track (so I could have it on until race start and then turn it off during race, in case someone who already pulled out of the race is chatting away and annoying those that are still in  :-X)

Someone, I can't remember who, actually created a "TeamSpeak" server for GP Bike users last year, but no one hardly ever used it so I guess they discontinued it.
6188
Mods / Re: max files
January 11, 2014, 03:18:11 PM
Quote from: RBp on January 11, 2014, 02:36:54 PM
It taken some  guessing but I got Whit password at last for mediafile. Had to be something to do with bikes. There were more in the folder than on the website so I put more on today.  maybe this will help if someone knows what to do with tracks
https://www.mediafire.com/myfiles.php#waip3opdwb5u3

RBp. This link does not work. It just links anyone to Mediafires index page.
6189
Mods / Re: max files
January 11, 2014, 03:15:59 PM
Quote from: RBp on January 11, 2014, 02:36:54 PM
It taken some  guessing but I got Whit password at last for mediafile. Had to be something to do with bikes. There were more in the folder than on the website so I put more on today.  maybe this will help if someone knows what to do with tracks
https://www.mediafire.com/myfiles.php#waip3opdwb5u3

I presume these are the files you posted about..... Sorry I saw this after I read your other post. haha ;D
6190
Quote from: RBp on January 11, 2014, 12:18:01 PM
I got a link to lots of 3d max track files would that help anyone? Donnington park is crap to ride on can anyone fix it if possable

That would be useful to me.... I work on 3D models and I'd like to have a look at these tracks to see if there is anything I can see that is obviously wrong with the topology of these models?

Send me the link via PM if you think the forum admins wouldn't like it posted here. ;)


Thanks RBp, appreciated.   ;);D
6191
Racing / Re: Track Rotation - the right way?
January 11, 2014, 03:04:48 PM
Quote from: nuovaic on January 11, 2014, 01:23:01 PM
Quote from: PeterV on January 11, 2014, 10:58:54 AM
Quote from: BozoCRO on January 11, 2014, 10:51:41 AM
Please remove the warmup lap and sighting lap. It's a waste of 10 minutes and only makes people messup start position lineup. Then we have to restart the race...and another 10 minutes wasted

My personal opinion... Learn how to use it. That would save everyone a lot of time. Its not that hard, park in the box and dont move untill its time.  ;)
Servers which i launch (Cold Turkey or Old School)  will have sightninglap and warmuplap on.

Only thing I would like to see is no race restarts, that is the single most infuriating thing, when you have gone through all the procedure, sighting and warmup, clutch in, red lights, heart rate up, tense,  nose on the screen, (!) fierce grin on the face, sweat pouring from hands, then someone asks for a restart. ARGHHH!

The only time I'd agree with a race restart is because someone has had a core.exe before the start and wouldn't be able to make the start otherwise(Core.exe after the start is just bad luck and the race should carry on till end), and it really would not be fair to them to start the race without them knowing it was not their fault that they cannot at least make the start of the race.
6192
Racing / Re: Track Rotation - the right way?
January 11, 2014, 11:03:54 AM
Quote from: PeterV on January 11, 2014, 10:58:54 AM
Quote from: BozoCRO on January 11, 2014, 10:51:41 AM
Please remove the warmup lap and sighting lap. It's a waste of 10 minutes and only makes people messup start position lineup. Then we have to restart the race...and another 10 minutes wasted

My personal opinion... Learn how to use it. That would save everyone a lot of time. Its not that hard, park in the box and dont move untill its time.  ;)
Servers which i launch (Cold Turkey or Old School)  will have sightninglap and warmuplap on.

I agree with you, Peter. Not knowing how to do something correctly is not an excuse to drop a facility.

I personally feel it adds to the tension and atmosphere of the occasion. ;D
6193
Racing / Re: Track Rotation - the right way?
January 11, 2014, 11:01:25 AM
Quote from: PeterV on January 11, 2014, 10:46:22 AM
I made a sort of an effort for some kind of option to choose tracks here...
http://forum.piboso.com/index.php?topic=461.0

"Déjà vu"!!

They say that that great minds think alike Peter!  :P ;D
6194
Quote from: Arvoss on January 11, 2014, 08:56:14 AM
1 poll/7 days is not enough. As you said, making a poll for every race would be a 'mess'. Maybe PiBoSo can add a new child forum under mods. Ratings, rate my mod,... Or something like that. A forum where everyone can show his or her mod (Bikes, tracks and eventually a skin pack) and ask others to rate it and give feedback on it.
I agree, and if one of the admins can create a section just for polls with child sections for say, General, Tracks, Bikes, Skins, etc, etc, that would be great and enable me to do more polls at one time. ;D

Quote from: Arvoss on January 11, 2014, 08:56:14 AM
Btw: My favorite tracks are Paul Ricard, Victoria, Monzabike, COTA and Brno (But one of the last corners of Brno is impossible...Just like the corkscrew in Jerez...). But I like to test new tracks when there are people online or when there is a hot lap event :D

This is why I would like the community to vote on a tracks ridability and not biased towards their favourite track, ie: if their favourite track is BRNO and the last corner on the track has a bad problem then that should drastically lower the rating for that track; at least then the modding community will know their is a problem that urgently needs sorting out with that track. ;) :)
6195
Racing / Re: Track Rotation - the right way?
January 11, 2014, 10:34:01 AM
Hi Dibu.

I agree with what you said above there.

Is there a way any rider can start a vote to change track, even if they are the only rider on server at the time? To me that would be the ideal solution, as riders could come online knowing that if they want to ride a particular track online then the chance is that they will always be able to find another empty server to do that even if the vote on the current server they are in is outvoted for no change. :)