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April 20, 2024, 01:30:42 PM

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Messages - Hawk

6211
Paints / Re: Paint Organisation?
January 08, 2014, 12:30:58 AM
Seems all the talk is about paints for the MOD Bikes? I do hope your going to include the organisation of the paints for the default bikes too? It would be a crime to disregard them, don't you think?

I think that the organisation of a database(preferably via the MEGA Site) is essential for future proofing the large amount of skins that will eventually be created, and indeed are already created if you include the default bike skins into the equation, and to limit the number of skins allowed just so you can keep all paints directly in the Bike Mods paint files to reduce download size is a crazy idea; this would only lead to fragmentation of the paint organisation by others just posting their paints on other threads, and we'll end up back were we started with paint files all over the place. You need a place were anyone can find all paints for all bikes(MOD and Default) in one place.

Seems to me that you guys are making this all too complicated to the point were it will either not get off the ground or it will fail. Keep it simple guys. ;) :)



Quote from: iVolution on January 07, 2014, 10:43:58 PM
- The already existing paints have to be renamed first to comply with the naming convention, deleting not used or irrelevant paints in the process.

I agree, if your going to have a file naming format then existing files will need to be renamed. But who is going to decide which paints are no longer in use or irrelevant, and how would that decision be made?  :)


6212
Suggestions and wishlist / Re: In-game downloads
January 07, 2014, 11:36:02 PM
Quote from: Arvoss on January 07, 2014, 10:53:48 PM
It would be nice to be able to download updates, tracks and bikes in the game. For example: I try to join a R6 Race on Monza but I don't have the track and bike. I get a pop-up: You don't have the track Monza v1 and the R6 bike. Download and install now or back to menu.
An automatic skin download would be one of the most important things for me. Pop-up: Some players are using custom skins. Download and install the skins or continue with the default skin.

Tell me what you think ;)

Great idea, and something I've mentioned before, but like what was stated at the time, there would have to be a separate download server to save the load on the main server, plus there would be the problem of large bandwith usage too, who would pay for that?
Having said that, it would be a great facility to have, but probably because of the reasons above, very unlikely to happen.


Quote from: PiBoSo on January 07, 2014, 11:23:40 PM

What about a cup of coffee, too?  :P

Haha! I like your style, Piboso! ;D 8)
6213
Paints / Re: Paint Organisation?
January 06, 2014, 09:32:57 AM
Quote from: JamoZ on January 03, 2014, 10:35:43 PM
I was thinking about doing the paint system in a different way. I want to include them into the bike mod. Eventually everyone will want to have that bike mod, and they are already complete folders. I can just gather all the paints, rename them and put them in the correct bike folder. This way there never is any confusion about which paint belongs to which bike and everything is already organized into categories. Of course i will provide a seperate paint folders with all the paints organized, but i think this could be one way of keeping everything centralized and organized. What are your thought about this?

Hi JamoZ.

A good idea in theory, but do you intend to supply all the current and future default bikes paints too? After all, the main point of providing a paints database is so that riders have access to all the currently available rider paint schemes, wether they are personal paints or paints of MotoGP/GP500 stars past and present, so that anyone who is online can see other riders paint schemes.
Being able to download any or all paints from one place will encourage riders to install all paints from the database to help achieve this goal of being able to see any other riders paint scheme they decide to use while riding online.

Seems to me that whatever you decide to do, you will still have to create a database structure for all paints catergorised into their class folders for the default bikes(ie, 1000cc/500cc, etc. etc), and then a folder for MOD Bikes Paints, but this time with sub folders for each individual MOD bike created.

But I believe your hardest task will be to get authors to not only inform you about a new paint, but to save the paint file in a named-format that allows you to easily place that file into it's correct category. This is the problem I had, and I had to continually ask people which class their file belonged to. I also asked the community to let me know if any paints were in incorrect folders so I could correct the placement error; no one ever did let me know of one paint placement error. In fact only one person posted to let me know of a newer version of a couple of MOD Bikes that were in the Mod Bike database, and that was "_oDi_".
So I think however you do this new paint database, your going to have to except that your going to have to do quite a lot of administration to keep things bang up to date, as it needs to always be if your going to get the communities trust in knowing that this paint database is the one to use if they want a paint for their bike.

Just some food for thought, as they say ;) :)
6214
Racing / Re: R6 Server test
January 05, 2014, 10:17:32 PM
Quote from: PeterV on January 05, 2014, 02:55:06 PM
Restarted
Thanks Peter.... Enjoyed tonights racing..... Only one core.exe after your restart, and that was after the race had finished.
6215
Bug Reports / Re: Not hearing your own engine.
January 05, 2014, 10:08:47 PM
Quote from: Klax75 on January 05, 2014, 09:09:34 PM
This needs a fix I don't use any helper aids so I use manual clutch, so I half to release the clutch slowly and give power at the same time if I do it wrong I stall the bike. But on the grind during a race I can't hear my engine at all, so I can't tell how much throttle I am giving, a lot of times I end up flipping the bike because I can't to what the power is at. This is manually for the R6 with no gauges. Not hearing your own engine needs to be fixed.

I agree, Klax. it's a real pain, this does need sorting out.

You should always be able to hear your own engine sound to a greater degree than others.
6216
Racing / Re: R6 Server test
January 05, 2014, 02:38:35 PM
I'm getting a lot of core.exe's on the server right now. Had 3 in only 6 laps.
6217
Racing / Re: Hotlap Server Class & Track
January 05, 2014, 10:08:17 AM
Quote from: dibu on January 05, 2014, 08:54:56 AM
The Hotlap vote is for next Sunday because I want to wait for more votes.

This week I use YamahaR6+Misano and Scooter+Laghi.

Nice choice, dibu! ;D 8)
6218
Racing / Re: Hotlap Server Class & Track
January 05, 2014, 01:20:19 AM
Much better! Nice job, Jamoz! ;) 8)
6219
Quote from: iVolution on January 04, 2014, 10:49:35 PM
Quote from: Hawk_UK on January 04, 2014, 10:24:09 PM
Quote from: iVolution on January 04, 2014, 10:17:48 PM
Since i think most people are using a gamepad, especially xbox 360 controller, it would be nice to see the xbox one controller being supported in the near future. For now there is no official pc version of the new controller but in time, it would be nice to use the rumble/feedback on the triggers in  gp bikes to give some extra information on stability or traction of the bike.

Hi iVolution.

I thought there was a plugin to allow the use of the xbox controller? Yes there is, try this link: http://forum.piboso.com/index.php?topic=95.0

Hope it helps ;)

Maybe i should have highlighted it... i was talking about the xbox one controller with the feedback triggers, the new one. The xbox 360 controller is what i am already using now.

http://gizmodo.com/xbox-one-controller-hands-on-rumbling-triggers-are-fre-509174701

It's more my fault, I don't use gamepads(Wouldn't know an Xbox One Controller from a normal xbox360 controller), maybe in near future I will try a new gamepad, but right now I can control better with joystick, although I do have to compromise through lack of suitable control buttons/levers/triggers etc on a joystick. :)
6220
Quote from: iVolution on January 04, 2014, 10:17:48 PM
Since i think most people are using a gamepad, especially xbox 360 controller, it would be nice to see the xbox one controller being supported in the near future. For now there is no official pc version of the new controller but in time, it would be nice to use the rumble/feedback on the triggers in  gp bikes to give some extra information on stability or traction of the bike.

Hi iVolution.

I thought there was a plugin to allow the use of the xbox controller? Yes there is, try this link: http://forum.piboso.com/index.php?topic=95.0

Hope it helps ;)
6221
Bug Reports / Re: invisible bikes on track
January 04, 2014, 10:17:29 PM
Quote from: neoraptor on January 04, 2014, 10:08:08 PM
@Hawk : it is a different problem.
I also had a few times completely invisible bikes, with just the name of the rider on top of it ;)

The problem you are mentioning is the textures are not loading correctly (also had it frequently)

I see..... I've never experienced these invisible riders before. This is new to me! I wish I could see one... or not. LOL :o ;D
6222
Racing / Re: Supersport track rotation
January 04, 2014, 10:12:12 PM
Quote from: iVolution on January 04, 2014, 09:33:05 PM
Assen got my vote, am always happy to do some laps on home soil :)

Assen got my vote too! Great track! ;D Along with Victoria and Paul Ricard.... In my opinion, the three most rideable tracks in total from the list above. :P :)

6223
Bug Reports / Re: invisible bikes on track
January 04, 2014, 10:05:19 PM
Quote from: iVolution on January 04, 2014, 09:56:52 PM
I sometimes encounter invisible bikes on the track. Since i have the rider names showing above the bikes i see where they are riding, and collisions can still occur, but for some reason they are not rendered. For a fact i know that i am not the only one that is not seeing them, and i am pretty sure that going to the pits is not solving it. As this is not occuring very often it is not that a big of a problem but maybe worth investigating if its not just me.

Don't know if this is what your talking about, but I do see ghost riders in total white, but if I pit and exit again they are rendered in their full glory(It works for me). But it would be better sorted so they are rendered properly from the start, if only in default livery.

6224
Racing / Re: Multi Bike Mod Track Rotation
January 04, 2014, 09:58:25 PM
Now we can only select one track at a time. LOL ;D
6225
Racing / Re: Multi Bike Mod Track Rotation
January 04, 2014, 09:55:11 PM
Quote from: JamoZ on January 04, 2014, 09:45:44 PM
I see that i have fucked up the poll, it`s not multiple choice. You guys want to leave it or start over?

I'd say start over, but with more tracks to choose from.

Quote from: JamoZ on January 04, 2014, 09:17:13 PM
This is not what i want to ride, because personally i don`t like the NC tracks or Magny Cours. But this is a small list of currently popular tracks based on the amount of players i see riding these tracks on a daily basis. There will be new tracks in the poll every 2 weeks, so everyone`s favorite tracks will pass sooner or later.

I understand what your saying, and if this is how you have to do this then that's fair enough. But for me personally, the list of tracks is too little(Need more choice).  ;D