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April 25, 2024, 04:08:46 PM

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Messages - Phathry25

136
Off Topic / Re: iRacing to add karts
September 12, 2016, 11:04:01 PM
They're probably right then. I said I was only 90% sure. I was at work while doing this investagtive reporting, so it was apparently shit. Now that I've ruined your day I hope this news brightens it.
137
Off Topic / Re: iRacing to add karts
September 12, 2016, 09:28:50 PM
Quote from: PiBoSo on September 12, 2016, 09:10:48 PM

A post from an iRacing employee?

Sort of. After the post was removed el presidente wrote a post asking to not ruin the fun.
138
Off Topic / Re: iRacing to add karts
September 12, 2016, 09:05:57 PM
Removed iRacing forum post.
139
Off Topic / iRacing to add karts
September 12, 2016, 08:44:40 PM
Announcement at 1pm EDT tomorrow.

I'm like 90% sure.
140
Cars / Street Stock Beta - Updated for B9
September 07, 2016, 11:28:43 PM
Street Stock Beta - B9
Antigo

Just a quick and dirty update to bring things into line for use in Beta 9.  There may be some small tweaks included I've forgotten about, we haven't done any development over the summer.  The ones I do know of are tire related, and hastily described below.  Please spread the word, as we are desperate for feedback. :-[


  • 20% more grip, this version is simulating a 10" tire versus an 8" tire before.  Although my grip calculations could have been bad before, and this amount of grip could be correct for an 8" tire.  Check it out, tell us what you think.
  • Tires produce more grip the wetter the track is, maxing out at 100% wetness.  Not sure if this was like this before or not.  I included a link to a crappy track (Antigo) that has proper textures to support this.  All other tracks may not look great/show wear & ruts.  It is the direction I would like to go however, unless PiBoSo tells me I am an idiot and not to.
  • Slight tire slip calculation changes, nothing major here, I think.  I don't remember 100%, but I think I made some small adjustments to aid drive-ability.
141
General Discussion / Re: World Racing Series beta9
September 07, 2016, 10:37:52 PM
Quote from: PiBoSo on September 07, 2016, 05:47:15 PMThenk you for the report.
Could you please post a screen of the "windscreen" of the sprint cars? It shouldn't give problems, because it's a mesh and not an image.

Could not replicate just now.  Upon further review it may have been the tear off texture that had a wire crossed.  This was after about 10 crashes/restarts of the game, so I'm guessing it was just down to dumb luck.

Thanks for the information.
142
General Discussion / Re: World Racing Series beta9
September 07, 2016, 05:20:12 PM
Few minor things I found. No collision on the Armco inside the far hairpin at Hjoles. There's a weird alpha image ghosting into the wire mesh/windscreen of the 410 non-wing sprint. Still can't use the sprint car due to show stopping amount of ODE crashes. But that wasn't listed as a fix, so I half expected it.

Physics format changes?  Just the tyre type layout in the CFG?  Or is there more to it?
143
Cars / Re: Street Stock Beta
July 01, 2016, 02:05:33 PM
Drop the folder into WRS/cars
144
Tracks / Re: tracks into the sim
July 01, 2016, 02:04:29 PM
PKZ files don't need a sub folder they just go in the tracks folder. Otherwise make sure you don't have a double folder. "WRS/tracks/eldora/eldora"
145
Off Topic / Re: KartKraft
June 24, 2016, 03:08:32 PM
The game didn't recognize your not off the shelf setup! Gasp!!!

If you're going to hate something without giving it a chance at least leave a disclaimer. I have a G27/V2 setup, they work great in the game after some configuring, which is to be expected when you have a pieced together wheel/pedal combo. No game will have a preset for that.. I still don't care for KK, but I at least have it a chance.
146
Off Topic / Re: Brexit or not ?
June 24, 2016, 03:05:02 PM
PiB buys his domains from Belgium. But I guess it's all the same with the EU and what not, hard to tell where someone is hiding inside of it.
147
Suggestions and wishlist / Re: Short course racing
June 22, 2016, 05:10:58 PM
When are you going to finish your street stock?
148
Using wetness slider and tires that have more wet grip is a great way to make the tracks more dynamic. The last piece of the puzzle is to have the dirt tracks dry up as you drive on them exactly like the asphalt tracks, at a slower rate though since dirt holds moisture much better. Maybe even adjustable in the THT file for good measure.
149
THT or the other one, whichever makes more sense. For dirt ovals this seems to be necessary to allow the track to develop a groove or rubbered in line at a realistic rate and not have it be two feet deep. Basically the same thing you can do in the player.ini with deformation multiplier, but set in the track files somewhere.
150
Suggestions and wishlist / Default asymmetry
April 05, 2016, 04:40:50 PM
Setting in the CFG or INI to make that gosh dang check box in the garage checked by default.