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Messages - Phathry25

181
Tracks / Re: Timing
December 31, 2015, 09:41:47 PM
Do they work backwards?
182
Physics / Re: Suspension
December 28, 2015, 03:20:53 AM
Spring should be irrelevant, I am trying to hit the bump stops after all.

Raising the minlength values just pushes the shock_bodylinks higher.  It doesn't seem to effect travel in either direction.  RestLength is for sure the amount of rebound travel.

I was looking at it as minlength is the absolute minimum length between the two points, or where the bump stop should be, it's not.  Or I have something else messed up.  My best guess after tweaking everything every which way is that travel is limited by the distance between the two shock mounting points.  But I know that's not right either because I did some testing with the F2000, and while the distance between the two shock mounts is pretty long, it doesn't travel upwards much, but does travel downwards about 2 feet.
183
Physics / Re: Suspension
December 27, 2015, 11:29:16 PM
Anyone?
184
Physics / Re: Suspension
December 24, 2015, 06:20:25 PM
Built my car with the suspension fully compressed and got the suspension to rebound and set its ride heights correctly, but it compresses way too much. Like the tops of the wheels will touch with a big enough impact.

What am I missing? Where did I go wrong?
185
Physics / Re: Supported rear suspension models
December 24, 2015, 08:05:42 AM
From the examples provided it's either beam or doublewishbone.  If you're looking for an example the Caterham uses 4 links at the rear, but the bottom two form a triangle.

A dirt track latemodel 4 link setup is supported, although moving the links is not.  A z-link setup is also supported.  You could even do a swingarm setup, but there is no support for a pullrod, so it would be pretty useless.
186
Physics / Re: Suspension
December 23, 2015, 05:13:33 PM
So we're clear.

I build the car with all the suspension bits fully compressed and then add everything from there, right?

What is shock rest length then?
187
Physics / Re: Suspension
December 23, 2015, 03:56:45 AM
Thanks for the help.  I redid my GEOM file with the information provided, and the steering was correct, but the shock information still doesn't jive.

In the example cars, rest length is always shorter than min length.

Guess I'll just have to hunker down and wait for the boss to get to me.
188
Physics / Suspension
December 22, 2015, 01:15:53 AM
What position should the suspension be in when measurements are taken?

What is spindle position?  How is it measured?

What is shockminlength?  RestLength? (in CFG file)

Is there a setting so I can have my tie links in front of the spindle?  When I try right now I get reversed steering.

Guessing by the other cars the bottom of the car should be at 0 in the scene.  Suspension in full droop?  At desired base ride height?  Fully compressed?
189
Tracks / Re: GMT2 Importer
December 18, 2015, 08:19:09 PM
Importing models from another game/author for your own use is stealing. Don't be that guy. Learn how to make things from scratch, you'll be much happier with the end result.

Unless of course you are trying to get some old work back.  You're still probably better off doing it again though. Modern standards and what not.
190
Tracks / Re: GMT2 Importer
December 18, 2015, 07:31:10 PM
Don't steal.
191
Suggestions and wishlist / Re: Sprint Car physics
December 17, 2015, 06:45:54 PM
Off the top of my head...

W7, i5 @ 3.4ghz, GTX 660, 20GB RAM.
192
Suggestions and wishlist / Re: Sprint Car physics
December 17, 2015, 04:45:41 PM
I'm impressed that you are able to turn multiple laps. I'm lucky to get one before I get a core.exe crash. So frustrating.  :(

1100lb/in springs all the way around give you super grip and you wheelie down every straight. It's fun, but something must be amiss. I'd like to see what kind of lap time I can turn with it. But only making it a lap and a half before the game crashes kills my chances to even get a reading on how much quicker it is.
193
Bug Reports / Re: Core crash
December 17, 2015, 04:01:03 AM
Can I get any kind of an acknowledgment of this?  For me this crash is a show stopper right now.  I'm lucky to get a single timed lap in, I've never gotten more than 5.  I'm back to default content, but the crashes still happen at the same rate.
194
Bug Reports / Re: Core crash
December 16, 2015, 03:35:32 AM
https://www.youtube.com/v/QzN21SEjD-o

Obviously the crash happens as the sound stops and the video ends.
195
Bug Reports / Core crash
December 16, 2015, 02:12:04 AM
These are pretty bad for me in the sprint car.  This isn't even the version I modified.  I tried 2x just now and didn't make it more than 2 laps.  I capture video as well, will add later.