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April 25, 2024, 09:33:07 AM

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Messages - PeterV

1441
Racing / Re: Cold Turkey Slaughter
December 24, 2013, 03:52:38 PM
first "normal" mode to see how it is now.
After that we can always have one with Multi Bike mod.
1442
Helmets / Re: Shark
December 24, 2013, 08:08:46 AM
Quote from: Alone on December 23, 2013, 10:11:17 PM
Nuovaic´s helmet  ;D
A guy named Scott use it too...

http://www.mediafire.com/download/ooevmmzgubn2jqp/Shark.zip

Aloneeeeeeeeeeeee, you sneaky bastard, making a helmet. Nice one
1443
Racing / Re: Cold Turkey Slaughter
December 23, 2013, 09:08:21 AM
1444
Tracks / Re: [TRACK] [WIP] NC Suzuka
December 23, 2013, 08:07:20 AM
Awesome....where is the phone, i need to call the boss and give notice  ;D
1445
Bug Reports / Re: Live replay often out of sync
December 22, 2013, 08:09:06 PM
yes replay stutters its like its lagging a bit.
1446
Racing / Re: Cold Turkey Slaughter
December 22, 2013, 04:33:03 PM
Quote from: Toomes1 on December 22, 2013, 04:06:55 PM
I too would like to participant in this event, tried going on the server but told me that I,m not whitelisted

Whitelist removed
1447
Racing / Re: Cold Turkey Slaughter
December 22, 2013, 02:10:40 PM
Quote from: Desteban on December 22, 2013, 01:54:07 PM
noooooo I am in spain at that date, would you be willing to redo that the following week? :-[

I totally would like to participate in such event  8)

we can also do a second one if this works out  ;)
1448
General Discussion / Re: Server stress test
December 22, 2013, 01:03:56 PM
send you a pm about a sort off test race Dibu  :D
1449
Racing / Cold Turkey Slaughter
December 22, 2013, 12:15:33 PM
GPBikes Beta4b
Cold Turkey Slaughter race event
the ending of a wannabe chicken

















Race Event


Race Setup

  • Conditions dry, no wind
  • Limited Tire sets
  • Practice 30 minutes
  • Qualifying 15 minutes
  • Warmup 5 minutes
  • Sightning lap
  • Warmup lap
  • Race 12 laps (max. 30 minutes)


Riders (are whitelisted, so no password)

  • PeterV
  • Nouvaic
  • Stout Johnson
  • Warlock
  • Arvoss
  • Hawk_UK
  • Alby46
  • Toomes1
  • Jamoz
  • Klax75
  • Davidboda46
  • Giorjoe
  • Mugen



  • Post here to say you're in for the race, if so i will put youre name in the list of 16. Full=Full

  • In order to keep it as stable as possible we will do this race "without" the Multi Bike Mod. This means that we are using the original Murasama RC990 03 from GPBikes.

  • Any liveries that you want too use and are not already in the GPB dropbox, send them too me or post a link in here. I will make sure they end up in the wright place, beeing Dibu's server.  ;D
1450
General Discussion / Re: Server feedback and wishlist
December 21, 2013, 09:27:53 AM
Quote from: Stout Johnson on December 20, 2013, 10:36:49 PM
Quote from: dibu on December 20, 2013, 03:49:34 PM
- how many servers are needed/usefull
- which tracks
- open, GP1000, ...
- training, race, ..., track conditions
- track rotating - how to choose the tracks
- how to handle the mods
* your professional way of providing "official servers" is invaluable for the community - so please continue! your effort is very much appreciated (though not mentioned regularly)
* number of servers useful: I´d say the way you used to handle it was perfect... focus on Victoria since this is more or less the only official track, and provide 3-4 more servers of popular tracks. hotlap event was pretty cool 'cause, as stated by Max, it was a nice little mini contest and it provided an incentive to learn new tracks
* in terms of track rotation imho it would be nice if the current track on the MotoGP-calender (during the season ofc) would be featured as a server
* in terms of mods I would say we need some(!), very few, sort of "official mods" to be labeled by the community and Piboso that should be featured in your "official servers" - speaking of mods that should only be quality mods for bikes/physics and they should be featured in your servers
* mod-wise the multi bike mod should be standard for all servers.... I dont see a reason why that should not be featured if there is a quality control for the bikes featured in that multi bike mod

hope that somehow resembles a policy everyone would be happy with

Well what would i add to this post? Nothing, all very well put and i agree a 100%
And Yes Dibu has and is doing a great job with the servers, i can imagine that it takes lots of his free time (or even work time) to maintain it.
So to you Dibu, a very big.....

for all youre work for this community.
1451
Helmets / Re: Shoei X-Spirit I
December 19, 2013, 07:28:16 PM
Very nice Noss, ty very much.
1452
General Discussion / Re: GP Bikes beta4
December 16, 2013, 04:25:24 PM
Quote from: Abigor on December 16, 2013, 04:03:19 PM
Can someone still ride Aprillia in this beta ???  :-\

YES all modbikes i have work and all nice and tidy in there own folders :P

- Aprilia RSV4
- CBR1000 RR
- RCV 213
- Ducati GP8
1453
Physics / Re: Maybe no one noticed...
December 16, 2013, 02:05:16 PM
Quote from: Hawk_UK on December 16, 2013, 01:38:17 PM
This could mean more work for Dedicated Server Admins who organise races, especially championships..... I mean if anyone can alter the physics files, then what's to stop someone making super sticky tyres, or handling that is way above and beyond what would be possible in real life?

I can only presume that in organised events that the server admin will have a physics file check and match routine to stop antics described above?

I hope some server admins can enlighten us on this subject? :)

No server admin here...but i tried connecting to a server with altered physics bike and it said something like..."bike not known by server".
This means that the files have to be on the server side to work, i presume, and that would make sence. Otherwise everyone good alter physics to their needs for the same bike we are all on at the moment.
1454
Physics / Re: Maybe no one noticed...
December 16, 2013, 01:32:25 PM
Did have a quick go, and works perfect so far, now for the tweaking off engine,et,etc
1455
Bug Reports / Re: 'wheeling help' setting doesn't work
December 16, 2013, 10:29:20 AM
it certainly works  ;D