• Welcome to PiBoSo Official Forum. Please login or sign up.
 
April 18, 2024, 03:37:52 AM

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - h106frp

161
Bikes / Integrating a new stand - help please
April 19, 2016, 07:41:44 AM
I am trying to add a single sided stand, i looked at the 'default' scheme but i do not seem to be able to emulate it.

Does anybody know;
The correct position for the model origin?
Are any special named objects required in the 3D model?
What is the correct file structure in the game folder.

Thanks
162
General Discussion / Might be interesting
April 16, 2016, 08:46:15 AM
Stumbled on this which might be interesting;
http://www.lista.it/atnet/casmtt.htm

and this; interesting note about low speed riderless stability weave, wobble and capsize- i wonder which model GPB uses  ;)
http://www.lista.it/atnet/casperen.htm
163
Support / gfx.cfg and model asset management
April 14, 2016, 10:21:22 AM
I have been experimenting a bit and applying the first person 'cockpit' model to the third person model, it looks very nice and runs with high frame rate.

If i tidy up gfx.cfg to reference the same models .edf for the first and third person models does the game engine load 1 or 2 copies of the same model and textures into the game engine? I am just wondering if i would be saving on texture memory by using the same model components for both viewpoints.

Thank you
164
With all the adjustments available would it be possible to add a display that indicates the current bike geometry (trail, ride height etc) as calculated by game engine with and without the rider. Many adjustments have significant effects on the bike behavior and it would be useful to be able to track exactly the effect that change has on the calculated geometry.

Thank you
165
Could you explain the rear suspension graph displayed in BikeED?

Thank you
166
Custom hardware / A couple of laps with EDTracker
April 04, 2016, 12:19:13 AM
Promised to do it ages ago but for anyone still curious this is a couple of laps with EDTracker in helmet cam mode just to hopefully demonstrate how you can get used to not always having the bike as a fixed point of reference and how smooth the tracking is for a low cost solution :)

https://www.youtube.com/v/OXXQjZedIRE
167
I would like to be able to toggle from the control pad between the first person fixed and helmet views only without cycling through the chase view as it is not so realistic for 1P only riding. Could this option be added as a control option?

Thanks
168
Bikes / Suspension geometry help
March 19, 2016, 11:44:22 AM
For BikeED, does anybody knoe the correct descriptor and where each mounting point relate to for this type of arrangement?

i.e. rocker above swigarm style



Really struggling with new BikeED and 'trial and error' just causes the app to crash  :(
169
Physics / BikeED mounting points
March 13, 2016, 12:57:30 PM
Could you list the mounting points for the components in bikeED.

Struggling with the latest version of BikeED with all the linked movements and app crashes - thinking of doing it manually instead

Thanks

edit:

Please, can somebody give me some clues for this arrangement, i think the fact that it is inverted compared to the typical arrangement with the rocker below shock could be the problem.

For BikeED, does anybody knoe the correct descriptor and where each mounting point relates to for this type of arrangement?

i.e. rocker above swigarm style



Really struggling with new BikeED and 'trial and error' just causes the app to crash  :(

The problem is that moving some of the points cause the other geometry to move around unpredictably and i cannot get anywhere near a solution without the app crashing to the desktop. How can i get around this problem?

If i had a sketch with the correct notated arrangement  i could work out the point values from my 3D app and create the file manually.
170
Testing my MODS i have been starting and closing GPB a number of times and i have noticed that as i do this the time for the app to launch gets longer and longer! I have noticed this before but not thought much of it - i do not normally restart GPB more than a couple of time in a session.

No cores and exiting GPB normally each time.

Logging off the windows session and logging back in to windows does not clear the problem - only a hard restart of the OS.

I assume this means GPB is not clearing/freeing resources on shutdown?
171
Mods / Strange behavious fbx2edf and bump mapping
March 09, 2016, 06:23:54 PM
I have discovered that to get a bump (normal) map to take i have to 'recalculate normals' in the standalone fbx2edf  - fair enough i think i understand the concept now. Taking this action causes any edges marked as sharp in the model to be ignored leading to the model geometry becoming overly smoothed in game.

Setting a small normal angle in fbx2edf helps but then i need to add a lot of geometry to recover curved surfaces.

Is this behavior a bug ? - it really needs to recalculate the normals but observed any edges marked as 'sharp' in the fbx model file in the same way that the 3D app does without any problems.

Using fbx2edf without bump maps the model compiles fine and sharp edges are observed.
172
Mods / BikeED help
March 07, 2016, 01:48:49 AM
Is there any way to suspend the linked object movements in BikeEd ?

i.e when i move a suspension linkage point everything else in the swing arm assembly moves around. I would like to be able to 'rough out' the positions of the parts first then switch on the linking to tweak.
173
Apparently awaiting CE\FCC approval but it does seem to exist  :)

http://www.edtracker.co.uk/support/news/16-stock-update-and-wireless-news



Looks like a standard rechargeable pack so should be plenty of choice for battery options  :)
174
Would it be possible to have (add) a first person view mode where the viewing camera was inside the rider helmet model?

I was just thinking you could then have a real 3D helmet view and the possibility of applying the shaders to the visor so we could have realistic reflections and lighting applied.

Thank you.
175
Support / Strange effect in 1P with changing FOV
March 01, 2016, 12:54:48 AM
Just discovered why my rider seemed to have no movement in 1P.

The Field OF View setting impact the rider pose. With a large FOV the rider sits right back and upright and barely moves, when you narrow the FOV the viewpoint closes in behind the fairing nearer to the windshield and gauges and movement is much more pronounced and natural.

I assumed it only effected the visible area of view and not the viewing point and dynamic view changes.

Is this a bug?


Might be a better demo of 1P rider helmet view.


Top is FOV=63 degrees and bottom is max FOV. In 1P the impression is that the rider view point is much further back from the front of the bike, higher and away from the gauges as FOV increases - This view effect persists when riding giving the effect of an upright rider.

It also effects the extent of the animation when cornering, with a narrow FOV the impression is of much more 'tucked in' and  'hang off'.

I would expect my rider head position to be constant and the world to increase its FOV - seems to be a camera bug
176
Mods / Shader info
February 29, 2016, 04:58:30 PM
In an old post about GPB graphics;

Quote from PB;
Except for this, everything is supported: normal maps, specular maps, live reflections, static reflections, reflection maps, ambient shadows, 3D grass, 3D marbles, rain reflections, raindrops on the visor, ...

I have read through the track creation guide but find nothing on;
live reflections
reflection maps
ambient shadows
rain reflections

All of which would be very useful, any chance of some quick documentation for these items.

Thank you.
177
Bikes / reflective gauge lens
February 25, 2016, 04:54:30 PM
Anyone know how to make a reflective gauge lens like the one on the msm125?

Thanks
178
Bikes / Grip types
February 22, 2016, 11:54:22 PM
Anyone know what grip 'type' relates to and what the options are in gfx.cfg?
179
In a similar way to the raindrops appear on the screen in the wet, could bugs and dirt build up on the screen in first person view in the dry?

Maybe if you get too close to the back of a 2 stroke you could get a blast of oil drops  ;)

I think it would add a lot to the immersion factor.
180
Can throttle grip animation be added?

Thanks