• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 29, 2024, 01:40:15 AM

News:

World Racing Series beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - h106frp

16
Bikes / Re: Throttle grip animation
April 20, 2021, 08:50:19 PM
In the steer section(s)

         throttlegrip
    {
       name = throttle_grip
       axis = x
       maxrot = 20
    }

Depends on the texture/model detail how effective it looks
17
Thanks for the tip - I think it was confusing me because you need quite a strong effect(gradient) in the texture for it too make much difference in-game.

Do you use a shader for the puddle texture?
18
Although the game is perfectly stable using dry track settings I have found that a wet track causes game lock up and core.exe

Exiting the game from the menu causes the problem and very often when the bike crashes on track I have the same issue.
19
This is what I managed to get
20
I did quite a bit on this a while back and managed to get a pretty decent transition without the striping effect as it suddenly changes and it all came down to the correct use of transparent dirt layers on a fixed base tyre texture.
21
Are you using transparent layers for the dirt?  ;)
22
Could mapping of puddles be extended to include KERB objects? They often look odd being totally wet when the water would nomally pool at the kerb/track interface or in any recesses.

So I have found that this is possible and visually improves the appearance in game. However I have not found a way to mask areas of the kerb texture that need to look the same as the surrounding grass wet effect. Could a mask be added to the spare reflection channel texture
23
Could support be added for the newer style light board type marshal flags similar to start and pit light support?
24
Suggestions and wishlist / More animated flag types
April 08, 2021, 09:41:46 PM
Could models be added for 'sail' type flags and a tubular windsock ?
25
Support / Re: Slipper Clutch Settings - More slip
April 07, 2021, 06:18:48 PM
Thats it, IRL ramp angles below 30 degrees mean the bike needs to be started at the crank with an electric starter (like F1 cars) as you cannot use a roller or bump start.

The ramp is acting like the clutch lever to push on the clutch inner basket so the gap acts as a bit of free travel so that its not constantly 'riding the clutch' and adjust how much back torque is required before the plates finally contact.
26
Support / Re: Slipper Clutch Settings - More slip
April 07, 2021, 02:27:26 PM
As I understand it, a shallower ramp slips easier at a lower torque and increasing the gap increases the ammount of lift (height up the ramp) required before it actuates the bikes clutch mechanism.

So the ramps are usually difficult to change in real life (clutch mechanism out of the bike) so the clutch stack height is used as fine adjustment in the pits by just changing friction plates to alter the gap.
27
CAWS Mod Team / Re: Nordschleife update
April 04, 2021, 09:40:57 AM
Updated track in first post
28
Suggestions and wishlist / Re: Pit/lc limiter sound
March 02, 2021, 11:58:24 PM
Have you tried the rev limiter sound function? It works the same as MXB function.
https://forum.piboso.com/index.php?topic=5594.msg85019#msg85019
29
Tracks / Re: Isle Of Man
February 20, 2021, 03:25:34 PM
I think the only chance at the moment would be a conversion of J Pearson IOM (new full version). He granted permission for RF2 so it might be possible with the correct approach.