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April 20, 2024, 07:07:54 AM

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Messages - h106frp

1801
Freetrack support is confusing and i really cannot find a lot of useful info  >:( This may be due to the on-going legal wrangles with NP. I don't know how Occulus are getting around the optical tracking legal dramas as the DK2 would appear to infringe in exactly the same way as all the free trackers are claimed to have.
DK1 inertial tracking 3DOF (same as EDTracker)
DK2 inertial and optical tracking 6DOF

We have the original driver by the original freetrack team and then we have the FTNoIr freetrack2.0 driver, the one used by opentrack- i cannot find the info about how compatible calls to the 2 different dll's would be, i am beginning to think they are not very compatible  >:( >:(

>:( >:(I wish people would document stuff better >:( >:(  especially when modifying existing standards.

I think the best would be to get the game to support the EDtracker directly by just being able to map head position to analogue joystick axis, the main thing is the joystick has fixed absolute co-ordinates (same as a EDtracker), a mouse (it appears) is just cumulative values for direction and will gradually lose it centre value which is more off putting in game than you might first imagine as you realize your view is starting to 'crab' sideways.

>:( >:( Finding solutions to problems that need not exist >:( >:(


1802
Could it be made so that when the bike is stationary and the auto gearbox/clutch assist is ON (gamepad mode  ::) ) that the virtual rider selects and engages first gear at lower RPM or feeds in the clutch more gently. Dumping the clutch in first at 12000rpm on a 1000cc machine makes pulling away a pain.

Just something that might help people new to the game get started a bit quicker as well :)
1803
Off Topic / Windows 10 reservation notification
June 01, 2015, 09:45:23 PM
Just had my offer of free win10 upgrade. Apparently it will download on release (3GB) and then wait to be installed at a time of my choosing  :) Wonder how much of my apps and software will be compatible though  ::)
1804
Got mouse simulation working   :), need to play with the response curves now but much more responsive. A tendency for opentrack to lose centre position (need to experiment with the software as i am hoping its not due to cumulative mouse position calculation in opentrack), need freetrack or native tracking as the device itself does not drift at all. Still loving it in game!

Anyway, my tracker head set - still removable by cable ties but i will probably glue my clip in place eventually. Really do not notice it once the headphones are on.



Small switch on top will instantly reset the look ahead if required but this is only needed if you are physically moving your body position (slouching in chair) relative to the monitor centre view.
1805
Support / Freetrack? for PiBoSo
June 01, 2015, 04:45:16 PM
Could you explain what the option settings in the game are for, and is the game compliant with the currently supported FreeTrack2.0 client .dll ? Details below;

http://sourceforge.net/p/facetracknoir/wiki/FreeTrack20/

Thank you
1806
Still not working so far, i am wondering if its the freetrack/freetrack2.0 causing probs.

Freetrack2 is a rewritten and recompiled .dll, I will raise a question in support
1807
I get the same problems you observed - opentrack just does not emulate mouse in-game. The WOJ engine works fine and completely reliable just the problem with it not being 'absolute' tracking so you have to 'twitch' in the opposite direction to centre the view which is a bit unnatural.

If it's any indication i have been doing laps with it all weekend, its quite addictive  ;D it really does change the game dynamic in first person and feels a lot more like 'real' riding. The more you forget its there the better it seems to work.

Having to get used to riding without the bike model as a point of reference though (head looking up the track to the next corner but bike still taking the corner your at) but when you get it right it looks/feels great  :) a good track surface seems to help a lot to give a sense of direction of travel. If you are a committed first person view rider its a great riding aid.

Having tried freelook with the infra-red head clip and abandoned it due to all the camera view issues (losing lock) this is just a brilliant alternative.

I wont try any videos until we sort the absolute tracking issue as its not a fair review of the EDtracker device itself at the moment.

1808
Support / Adjusting rider position - possible?
May 31, 2015, 06:24:23 PM
I have the ride lean forward backward on auto, but the rider never seems to tuck in and rides along in a sort of upright casual road riding position even at speed/cornering. I would like the rider to stay in a more typical race tucked in position - is it possible to adjust his behavior? I tried setting lean forward to a manual button but the stance is still very upright  :(

1809
Damn...  the woj emulator is using cumalitive movement rather than absolute so you have to look the in the opposite direction to get it to centre. Back to looking for an emulation solution  :(

Real shame because it feels like the EDtracker unit itself is going to work really well......

If only you could assign 'look' to a joystick analogue axis in the game engine it would work straight away.

edit....

In the name of science, and so i could have a little play  ;) i persevered with woj and tweaked deadzone and gain to get something workable (not ideal though). Got to say its already apparent how much more immersive it feels with the tracking, actually feels much more like 'normal' riding when your riding towards what is in your line of sight rather than the bikes direction of travel.

It will take a bit of getting used to but already sharp turns are much easier when your looking in the right direction all the time:).

It is apparent that the translation needs to be as good (accurate) as the native EDtracker output, back to surfing the web to find a solution  :(.

I can see why people want OCRift, would be very cool if the effect of this little device is anything to go by.
1810
Got all the bits and built the device - pretty painless using the nicely manufactured pre-made circuit board. The board has a solder mask and through plated holes so soldering is easy if you follow the build sequence in the included instructions . Spent more time on cutting the enclosure than the circuit boards. The finished unit is a bit smaller than a match box 50 * 30 *20 (mm)

Few bugs found in the set up software and the most up to date set up guide is the you-tube one, the .pdf is a bit out of date for the magnetometer version.

Most annoying bug is if you click on the task bar icon the EDtracker software closes but does not close the virtual com port so need to re-boot to clear it before you can resume, but nothing that caused any real (system) issues.

Super stable head tracking and no camera issues to deal with - joy!  :) I think the 3dof is probably a lot less hassle than 6dof with a camera

Have got it working in-games using world of joysticks emulator for now which was easy to set up.
http://www.worldofjoysticks.com/

Just need to sort a set of headphones and a mount and i should be in business - watch this space  ;D

Main objective is to achieve that natural rider 'thing' of looking 'where you want to go' rather than always looking straight out in front of the bike. Any other features i will consider to be a bonus ;)
1811
Support / Re: GPB and OpenTrack/FreeTrack
May 28, 2015, 12:31:59 PM
wireless is nice, or better still for device compatibility bluetooth.

Saw a project where someone had used modified edtrack code with a different processor and supported a wireless edtrack link, claimed up to 100 hrs on a lithium coin cell (3.6v cr2032) type.

Nice to see how well they are supporting this project with friendly email support :)
1812
Support / Re: GPB and OpenTrack/FreeTrack
May 28, 2015, 11:48:30 AM
Having native mouse look would open up edtrack to most first person games and 3D modelling apps, seems a worthwhile update to the code if they want a wider user base.
1813
Support / Re: GPB and OpenTrack/FreeTrack
May 28, 2015, 08:19:23 AM
After a bit of research (idle browsing  ;))...
The processor used in edtrack has native HID mouse (and joystick) support libraries so it is possible that the opensource code could be modified to output a mouse stream directly, it might be that if a case for free look (mouse look) could be made the edtrack developers (or some other Arduino developer) would implement it.

The other option might be FreePIE, it promises that you can write scripts (python based) that translate between any input devices.
http://andersmalmgren.github.io/FreePIE/

Getting emails telling me my hardware bits are in the post  :). Quite looking forward to wielding the soldering iron on this.
I went for the developers circuit board and box as it makes life easier, the device smaller and its a bit of support for a worthy opensource project. This brings the cost for a magnetometer unit to about £28 homemade so you save about a tenner over buying a pre-assembled unit.
1814
Support / Re: GPB and OpenTrack/FreeTrack
May 27, 2015, 07:42:42 PM
If it seems like a good affordable controller after testing then maybe native edtrack support could be added at some point.

Its a shame the GPB control setup cannot be edited at the moment as far as i can see :( although the dialogue box 'unassigned' when you click on a control suggests it might have been considered at some point - anyone know if its possible?

Other option might be something like vJoy and map it to the 'heading' keys (,.) for testing purposes.

Good detective work so far Max! Having dug out my XBox controller i can see how easy it would be to velcro the tracker underneath for a simple functional expansion of a basic controller   8)

edit: Does the input plugin offer a solution? Does anybody have some demo code to build a plugin with it?
1815
Support / Re: PANIC !
May 26, 2015, 11:47:31 PM
quick google and freetrack has caused issues with steam games crashing, not sure what they have in common with PB games

http://www.free-track.net/forum/index.php?showtopic=4117

Probably best to avoid freetrack