Recent Posts

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1
Bikes / Re: Bike MOD
« Last post by badexample69 on Today at 04:17:50 AM »
I am getting this error with the RSV4. The game just freeze and crash when I try to get it running at the track.



I reinstalled the RSV4 many times. >:( Can't get the V4 to start lol
2
Paints / Re: Bike Skins request.
« Last post by badexample69 on Today at 02:43:18 AM »
So nice :-) She has a nice Instagram photos/videos too :-)

I wonders if Randy de Puniet is creeping her page up? LOL  :)
3
Off Topic / Blade Runner 2049
« Last post by badexample69 on Today at 02:39:32 AM »
Any Sci-Fi nuts here?? So excited about this! OMG!! Only reason to own a 4k OLED TV!!

https://www.youtube.com/watch?v=gCcx85zbxz4


4
General Discussion / Re: Leg swag?
« Last post by badexample69 on Today at 02:35:13 AM »
Probably...

But gotta have that leg dangle animation yo :P

Animation? Pib is better than this! We want the real deal! >:( That would give us options on hard braking and that is awesome awesome. Animation is just awesome.  :P

https://www.youtube.com/watch?v=SkMxcL86Noo     8)
5
General Discussion / Re: GP Bikes beta12b
« Last post by Warlock on Today at 12:50:03 AM »
6? ....7 restarts for todays race ?   ................  :(
6
It's gonna be the less important of my feedbacks... ;D but 600ccm bikes dont wheelie so fast during acceleration on 1st gear like these (wheelie help off, with help is more "real") of course without using a clutch lever.My real 1000ccm bike do it more predictably. If we want to make these bikes as real as possible we have to give any feedbacks, even so small like this feedback... :D

Thats funny because my R6 wheelies like a muthaf#*ker!! lol seriously !! 1st 2nd and 3rd gears.. wheelies more than my blade but having said that the gearing is set for the track .

A world supersport 600 is probably similar speed to a road 1000cc bike.. maybe not the newer generation of 1000s but still.. animals  :P
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General Discussion / Re: Daily development
« Last post by PiBoSo on September 24, 2017, 10:12:27 PM »

* GPB / WRS / KRP / MXB: fixed a fbx2edf mapping bug and updated the track tools

* WRS: started porting all the latest fixes / improvements


<a href="http://www.youtube.com/v/4wZ3ZG_Wams" target="_blank" class="new_win">http://www.youtube.com/v/4wZ3ZG_Wams</a>
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CAWS Mod Team / Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
« Last post by Napalm Nick on September 24, 2017, 09:45:22 PM »
Yes no problem David keep your views coming!
9
CAWS Mod Team / Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
« Last post by david662 on September 24, 2017, 09:34:54 PM »
It's gonna be the less important of my feedbacks... ;D but 600ccm bikes dont wheelie so fast during acceleration on 1st gear like these (wheelie help off, with help is more "real") of course without using a clutch lever.My real 1000ccm bike do it more predictably. If we want to make these bikes as real as possible we have to give any feedbacks, even so small like this feedback... :D
10
General Discussion / Re: GP Bikes beta12b
« Last post by Hawk on September 24, 2017, 09:27:00 PM »
Sorry to say but the online part of this game is pretty much dead now due to the reported problem of the bikes dropping to track and constant random disqualifications. 

To me that is a big part. :(

+1
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