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March 29, 2024, 08:19:57 AM

News:

World Racing Series beta14 available! :)


Recent posts

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1
Javiliyors' Mods / Re: BSB 23 v1.0
Last post by javiliyors - March 26, 2024, 05:21:09 PM
Changelog compared to SBK22 MOD:

Added '23 exhaust on Ducati
Removed TC and AW from all bikes according to BSB regulations
Tuned tyres
Tuned virtual rider
Tuned throttle map
Tuned chassis
Tuned steer damper
Closed gearbox
New 2D Dash (MOTEC)
2
Javiliyors' Mods / BSB 23 v1.0
Last post by javiliyors - March 26, 2024, 05:11:18 PM
BSB 23 v1.0 MOD



BSB 23 v1.0 MOD INFO:
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The 2023 British Superbike Championship season is the 36th season of the motorcycle championship. Bradley Ray was the reigning champion, but chose to compete in the 2023 Superbike World Championship. The championship was won by Tommy Bridewell, winning the closest-ever BSB season, defeating teammate Glenn Irwin by just half a point.




Thanks to:
Bunta fujiwara (文太藤原) and Adrmelandri  for their work with the skins for the 2023 BSB season. Also thank the test riders for their time and feedback.


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3
Support / Re: Recover key
Last post by xisco46 - March 25, 2024, 03:12:12 PM
me encuentro con el mismo problema, alguien podria ayudarme?
4
General Discussion / Re: AI BOT
Last post by matty0l215 - March 04, 2024, 08:10:50 PM
What Chris said

The Discord Server far more active than here  :D
5
General Discussion / Re: AI BOT
Last post by Chris_Beeves - March 04, 2024, 06:59:24 PM
Jump into the discord server, I'm sure there are some fast guys that can run maxTM and give you the dumps! Mine are not fit for teaching anyone anything 😆
6
General Discussion / AI BOT
Last post by gaga_dreher - March 04, 2024, 04:39:38 PM
Hey folks!

So, I'm all about motorcycle simulators and guess what? I'm making a 'BOT' for GP Bikes! The plan is to let it do loads of laps fast to test stuff out.

Here's where I need your help – got any data from your races? I wanna use it to make the bot smarter, then see if it can beat you guys 😬. Any data, old or new, from any track, would be super awesome!

Cheers for any help you can give!
7
General Discussion / acceleration impossible
Last post by Zar05 - February 22, 2024, 10:46:33 AM

Hello,
I have been playing with immense pleasure for many years with GP Bikes, THANK YOU PIBOSO for your work and your passion.
 But for a few days, I have noticed a problem for which I have not been able to find a solution: When I am at the stand : in neutral, I can accelerate as I want, but as soon as I engage a speed, it is no longer possible to accelerate. I specify that I play familiarly with a Thrustmaster T16000M analog joystick, but I notice the same problem with the keyboard or with an Xbox type controller. This is also not linked to the speed limit in the pit lane, since when I arrive on the track, nothing changes. Thank you in advance for your answer.
 Respectfully
Jim / France


Bonjour, je joue avec un immense plaisir depuis de nombreuses années avec GP Bikes, MERCI PIBOSO pour ton travail et ta passion.Mais depuis quelques jours, je constate un problème pour lequel je ne parviesn pas à trouver de solution :Lorsque je suis au stand : au point mort, je peux accélerer comme je veux, mais dè que j'enclenche une vitesse, il n'est plus possible d'accélérer.Je précise que je joue familièrement avec un joystick analogique Thrustmaster T16000M,mais je constate le même problème avec le clavier ou avec une manette type Xbox.Ce n'est pas non plus lié à la limitation de vitesse dans la pit lane, puisque lorsque j'arrive sur la piste, rien ne change.Merci, par avance de votre réponse.Respectueuesement
Jim / France
8
Suggestions and wishlist / Track Limits
Last post by mdlp - February 13, 2024, 08:36:26 PM
Hi Piboso. 

I've been helping run race leagues for a while now, and it became evident very quickly that most riders try to stay within the rules, specifically valid track areas. However a small minority were more than happy to flaunt track limits and this soured the experience for me, which lead to monitoring the situation and applying penalties. I feel this makes the racing much better in that those playing fairly are no longer at a disadvantage.

The downside to this is that it takes a lot of time no matter how I approach it. On average 2-3 hours per race for track limits alone, plus other things I have to do for each event.  Apart from the obvious negative aspect of that, it disuades me from hosting more elaborate events. Whilst we have hosted Sprint/GP races and Superpole/Race1/Race2 events, I am reluctant to do it often as the toll and amount of free-time it consumes can be overwhelming.

What I am leading up to is whether you would consider some productivity tools/enhancements to enable this to be mostly handled 'in-game'.
What I have in mind is the ability to apply specific invisible, non-collidable objects to the track layout for the purpose of recording when a tyre has come into contact. Ideally detectable from one direction only to avoid triggering in the event of a rejoin. These boundary objects to trace the edge between permitted and non-permitted areas. The entire circuit would likely be unneccesary and perhaps undesireable if no advantage is gained, but def the entirety of corners plus some overlap to corner entry/exit.  Perhaps even existing terrain types could cover this.

I imagine GPB recording this in the same way it does with rider contact, so it can be reviewed and jump to those specific points in a replay. The time that would save alone would be immense.

Another possibility would be to optionally have dashboard/HUD warnings for when these events have been triggered.

To take it further, maybe even configurable parms in the GUI to enable/disable the Long Lap Penalty, and for how many infractions trigger a LLP, with a similar boundary box at the penalty lane with LL-entry and LL-exit boundaries to determine a valid lap being taken etc.

Thanks for your consideration.

Cheers,
Mark.
9
Suggestions and wishlist / Rider swap
Last post by Ricoway46 - February 03, 2024, 10:52:18 AM
Possibility of swap rider in the pits
10
Suggestions and wishlist / Reduce slipstream
Last post by Ricoway46 - February 03, 2024, 10:47:03 AM
Is there a possibility to reduce the slipstream? Thank you
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