Recent Posts

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Bug Reports / mapview bug
« Last post by Manu on October 21, 2017, 02:25:53 PM »
I found bug in the new mapview version v.1.16.

In Rainy mode the rain puddles is shown with visual defects.

mapview 1.16


mapview 1.15


12
Paints / Re: Moto3 Honda Paint Templates...
« Last post by matty0l215 on October 21, 2017, 10:52:09 AM »
You will have to creat the folder by the way. Just make a folder with the bikes name and put another folder inside that called Paints

Don't just unpack the .pkz files as this will cause issues later when the bikes get updated
13
Paints / Re: Moto3 Honda Paint Templates...
« Last post by doubledragoncc on October 21, 2017, 10:14:28 AM »
Hi US

Put pnt files in the "paints" folder which is in the bikes folder.

ie: Moto3_2013_KTM/paints/ your.pnt

DD
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General Discussion / Re: Daily development
« Last post by PiBoSo on October 21, 2017, 10:04:08 AM »

* MXB: tuning of the rider constraints

* MXB: started the porting of the improved jump start detection code


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Awesome!
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CAWS Mod Team / Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
« Last post by Napalm Nick on October 21, 2017, 08:36:05 AM »
2 ways
1. Go to track and do laps then return to pit and check temperatures when u want the info.

2. Enter debug mode to see the temperatures in real time while riding offline only.
To enable debug mode, edit the file gpbikes.ini ( located in the gpbikes folder in the GP Bikes installation folder ) and add:
Code: [Select]
[debug]
physics = 1

When it is activated, it is possible to enter "sag check mode" using the keys 1 and 2 to remove and add the rider.
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CAWS Mod Team / Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
« Last post by KliPPiE on October 21, 2017, 07:34:37 AM »
Stupid question:

How do you check tyre temprature, im using maxhud but do i need something different

regards
18
Paints / Moto3 Honda Paint Templates...
« Last post by uberslug on October 21, 2017, 01:33:54 AM »
Are there any bike paint templates for the Honda Moto3 Bikes? I found templates for the KTM and Husqvarna.

Okay, I think I have figured out how to take an existing skin and create a new one from it. Now I just need to know where I put the &$($)%_@A *.pnt file in Beta 12b?
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on of the bikes i waite a long time vor it ^^
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Bikes / Re: Bike MOD
« Last post by matty0l215 on October 20, 2017, 07:36:46 PM »
Friday 20th October, Bike MOD 3.55:

Don't forget to download both the Bike and Tyre files!

Added


FTP UPDATED
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