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General Discussion / Re: World Racing Series beta12
« Last post by PiBoSo on December 15, 2017, 01:59:14 PM »
Release notes
- a clean installation is strong recommended
- replays are not compatible with the previous versions

- The network ports have been changed to try to be more compatible:
- VR support is now integrated:
- It is now possible to use categories to better organize tracks. Simply create a new directory in the "tracks" folder and move the tracks into it. The directory name should then appear in the "Testing Setup" and "Race Setup" pages
- World Racing Series now supports an external folder for mods, but only for cars, tyres, helmets, paints and tracks. The default path is "My Documents"/PiBoSo/World Racing Series/mods/ but it's possible to change it:
- It is now possible to scale the cars' mirrors resolution:
- To minimize join lag, please make sure that the server administrator restricts the allowed bike categories as much as possible

- All modded cars need to be updated because the tires physics data and models have been moved to the "tyres" shared folder
- for examples of animated flags, please check the SCR files in Holjes and Victoria
- A message is now shown on screen when saving the track deformation: and dynamic groove:
General Discussion / Network Ports
« Last post by PiBoSo on December 15, 2017, 01:52:17 PM »
World Racing Series uses UDP ports 54300 and 54310 for network protocol.
General Discussion / World Racing Series beta12
« Last post by PiBoSo on December 15, 2017, 01:45:56 PM »

World Racing Series beta12 available:

( download mirrors would be extremely helpful and welcome )
Custom hardware / Re: GOOOOOOOOD PLAN
« Last post by MultiCOOLFRESH on December 15, 2017, 01:41:26 PM »
Soo, this seems kinda nice, but you have to write much more about your project on your website and not via a newsletter. Maybe in the future this is interesting, but imo you can improve much on your website.

BUT I am very interested.
Documentation / VR Support
« Last post by PiBoSo on December 15, 2017, 01:34:05 PM »

When installing World Racing Series a desktop shortcut named "World Racing Series - VR" should be created.
It launches WRS with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In World Racing Series -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

By default, the rendering of both eyes is mirrored to the WRS window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the GPB installation folder and adding the following lines:
Code: [Select]
eye = 2
The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

Note: If the Windows Taskbar overlaps the WRS window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximised.

Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface
Support / Re: Hotkeys
« Last post by poumpouny on December 15, 2017, 12:23:06 PM »
Yes but not in the center but in the side, also doesn't work if someone is racing close, have to wait them to pass, surely to avoid crashing other player !
Support / Hotkeys
« Last post by daye on December 15, 2017, 11:43:50 AM »
I view using MXBIKES if i take more 3 sec the restart button, the bike come back to center of track

Have we the same commands in Gpbikes? has the sim the Hotkeys?????
Helmets / [Release] Shoei VFX-W
« Last post by Italian Mod Team on December 15, 2017, 10:46:31 AM »

17 Paints included
Italian Mod Team / Re: W.I.P. Projects & Info
« Last post by Italian Mod Team on December 15, 2017, 08:55:11 AM »
Off Topic / Re: *** Motorcycle-Video-Thread ***
« Last post by badexample69 on December 15, 2017, 05:39:33 AM »
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