Author Topic: Model in to mod? (F1)  (Read 2275 times)

rich32g

  • Newbie
  • *
  • Posts: 16
    • View Profile
Model in to mod? (F1)
« on: May 20, 2014, 09:47:39 AM »
Hi guys,
As part of my degree studies, in my 2nd year one of my assignments was to create a Formula One car, The Ferrari F150/ 150 Italia. I still have the model files and I was wondering about the viability of converting it in to a mod.

I want to point out this model was made to look "as good as possible" and the intention was not to put it in to a game. I presume the poly count would have to be lowered, a lot, to make it viable as the poly count is at just under 9,000....

For all I know, it's totally useless, I dunno.  But I am willing to donate the model to any modder who thinks they could make it work or would like to try.

The model was built in Cinema 4D. I could try to export in other file formats if needed.

If it's useless, let me know. I just know nothing about putting the model in to the sim.
Below is a video of my assignment submission showing the building process and result of the build and also a picture of the model in Cinema 4D

<a href="http://www.youtube.com/v/pnBplznbXCk" target="_blank" class="new_win">http://www.youtube.com/v/pnBplznbXCk</a>


« Last Edit: May 20, 2014, 12:41:40 PM by rich32g »

Hawk

  • Hero Member
  • *****
  • Posts: 5881
  • MOD Team: CAWS / GP-Team: Horizon GP #7
    • View Profile
Re: Model in to mod? (F1)
« Reply #1 on: May 20, 2014, 11:29:08 AM »
Nice video Rich!

I would say at 9,000 ploy's it would be okay with modern cpu/graphics cards capabilities to convert it into a Car MOD for WRS.

Nice job mate! ;D 8)

SwarleyRuiz

  • Sr. Member
  • ****
  • Posts: 443
    • View Profile
    • Channel of Youtube: SwarleyRuiz
Re: Model in to mod? (F1)
« Reply #2 on: May 20, 2014, 11:48:40 AM »
great job

rich32g

  • Newbie
  • *
  • Posts: 16
    • View Profile
Re: Model in to mod? (F1)
« Reply #3 on: May 20, 2014, 12:42:05 PM »
Thanks guys. I just hope someone will take it on!

rich32g

  • Newbie
  • *
  • Posts: 16
    • View Profile
Re: Model in to mod? (F1)
« Reply #4 on: May 20, 2014, 06:12:40 PM »
Is there any documentation about adding physics etc?

LauZzZn

  • Full Member
  • ***
  • Posts: 136
  • German Karting Champion 2013 - FR 2.0 NEC
    • View Profile
    • laurents hoerr official homepage
Re: Model in to mod? (F1)
« Reply #5 on: May 20, 2014, 07:56:42 PM »
Is there any documentation about adding physics etc?
Its not possible in the current beta, but it will in the next beta