Author Topic: GP Bikes bike skinning tutorial  (Read 6390 times)

matty0l215

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GP Bikes bike skinning tutorial
« on: August 01, 2014, 11:43:16 AM »
Recently there have been a couple of threads asking for a tutorial about skinning, so here's one I made and have been sending to people who ask.

 

I only use Photoshop and the in game bike viewer (in the main menu, there is a little square/box in the bottom right of the menu box)

First i use an already made .pnt file (any .pnt file for the correct bike is fine) and rename it (call it whatever you want)


Then you need to unpack it (using the paint tool from piboso www.kartracing-pro.com/downloads/painted.zip)

Open the program , open your .pnt file


Then unpack the file (click unpack and chouse where you want to put the .TGA files) .TGA is the file format that you will need to work with.


I suggest making a folder just for making the skin like in the pictures, one for the .psd files, one for the .TGA files and any others you want.

To paint, I use templates where available and if not i use a blank (white version of the skin) version and have followed Juju's tutorials (http://forum.motonline-france.com/viewtopic.php?f=67&t=1237, he has others as well. they're in french but i just use Google translate) I use reference images if applicable (re-creating a specific skin).

Here's an example of what one of my .psd files looks like when I'm finished with a skin , there is a lot of layers, each part of the skin has its own layer so it can be manipulated individually (easier to fix a problem)


Once finished or at any point you want to check your progress, you will need first save the skin as .tga file format, then re-pack the .tga files into the .pnt file , click dir read and chose the folder with all your .tga files in (which is why i give them their own folder, it makes easier to check which files i've got).

Once you've got the .tga files in PaintEd, Name the skin (this is the name you will see in GP Bikes)


and click Pack to save the .pnt file


Once packed (it takes a little while, depending on how many parts to the skin and how big the files are), find the .pnt file and place it into the GP Bikes Folder like you normally would for any other skin.

To check you skin, make sure the bike is viable in the main menu with your skin on (go to track with the bike selected and go straight back to the main menu), and click the little square/box in the bottom right of the menu box to enter the viewer. after in the viewer you can check the progress of your skin.

Once in viewer you don't have to quit GP Bikes you can ALT+Tab out of the game, make any modifications to the .tga/.psd file, repack the skin and place into GP Bikes folder, then go back into game (viewer) and click refresh key ( R key by default) and it should update with any changes.

Repeat until finished.

Its a long process but it's the only way I know & it works for me.

If you have any questions feel free to ask :)

If anyone has any suggestions on how to improve this tutorial, please tell me!

Matty
« Last Edit: April 10, 2016, 08:40:55 AM by matty0l215 »

HWK

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Re: GP Bikes bike skinning tutorial
« Reply #1 on: August 01, 2014, 12:06:27 PM »
lol You making a Jenny Tinmouth skin? Almost got run over by her on her scooter at Cadwell last year

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matty0l215

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Re: GP Bikes bike skinning tutorial
« Reply #2 on: August 01, 2014, 12:15:58 PM »
lol You making a Jenny Tinmouth skin? Almost got run over by her on her scooter at Cadwell last year

sort of, it was for the cbr, but it got removed and I'm now waiting for endurance bikes to come out.

Harrytmj66

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Re: GP Bikes bike skinning tutorial
« Reply #3 on: August 05, 2014, 05:37:53 AM »
lol You making a Jenny Tinmouth skin? Almost got run over by her on her scooter at Cadwell last year

sort of, it was for the cbr, but it got removed and I'm now waiting for endurance bikes to come out.

Haha thought i recognized that paint

janaucarre

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Re: GP Bikes bike skinning tutorial
« Reply #4 on: August 05, 2014, 12:07:52 PM »
THX for the time to make a tutorial.
:)

matty0l215

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Re: GP Bikes bike skinning tutorial
« Reply #5 on: April 10, 2016, 08:41:33 AM »
Bump to the top  :)

RaDiCaL

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Re: GP Bikes bike skinning tutorial
« Reply #6 on: May 28, 2016, 12:52:22 PM »
Hi

I`ve done a suit with the Rider templates from the download section in photoshop. Then i saved it as a 24bit tga file and use the paint tool to convert it into the pnt file.
I`ve copied it into the gpbikes/rider/paints folder but in the game i can only see it grey like the base suit.
Can somebody tell me what i have done wrong?

kind regards
Mich
« Last Edit: May 28, 2016, 12:54:35 PM by RaDiCaL »

matty0l215

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Re: GP Bikes bike skinning tutorial
« Reply #7 on: May 28, 2016, 01:07:29 PM »
Could you tell me what name did you give to the .tga file, it needs to be rider.tga

RaDiCaL

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Re: GP Bikes bike skinning tutorial
« Reply #8 on: May 28, 2016, 01:15:40 PM »
Thanks for the reply.

I give it the name radical.tga
i will test it and post the result here  :)

RaDiCaL

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Re: GP Bikes bike skinning tutorial
« Reply #9 on: May 28, 2016, 01:19:06 PM »
Wooohooo

Thanks alot ! It works !  :)
Best regards
Mich

matty0l215

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Re: GP Bikes bike skinning tutorial
« Reply #10 on: May 28, 2016, 01:27:17 PM »
That's okay mate.

To name the paint you have to do it in PaintED like in the tutorial :)

doubledragoncc

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Re: GP Bikes bike skinning tutorial
« Reply #11 on: May 28, 2016, 01:41:41 PM »
I will start using the right name system sorry m8

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matty0l215

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Re: GP Bikes bike skinning tutorial
« Reply #12 on: May 28, 2016, 01:59:50 PM »
I will start using the right name system sorry m8

DD

Thanks mate

It Is a note for everyone, as all the skins i have been getting recently have had vague names and it is very difficult to pinpoint where to put them when i get a lot at once.

doubledragoncc

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Re: GP Bikes bike skinning tutorial
« Reply #13 on: May 28, 2016, 02:02:43 PM »
I always put what it is just in the wrong order lol

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matty0l215

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Re: GP Bikes bike skinning tutorial
« Reply #14 on: May 28, 2016, 02:10:01 PM »
@MODS

Any chance of getting this Pinned or would you prefer it to be re-done first? (I am intending to re-do it but i haven't got the time at the moment :P)