Author Topic: A possible work-around for Engine Sound Drown-out??  (Read 1122 times)

Hawk

  • Hero Member
  • *****
  • Posts: 6107
  • MOD Team: CAWS / GP-Team: Horizon GP #7
    • View Profile
A possible work-around for Engine Sound Drown-out??
« on: October 29, 2014, 01:11:43 PM »
Hi Guys.....

Just wondering if it is possible without causing a data-mismatch to alter the engine sound volume of all other bikes other than the bikes you use in an attempt to lessen(not fix) the engine sound drown-out problem when you have many bikes around you(especially off the start line)??
I know that it won't work if you have everyone else on the same bike, but many riders are now using a variety of bikes in races and this work around would definitely lessen the impact of other bike engines cancelling out your own engine rev sounds.

This is suggested just a temp work-around until if at all Piboso(as we don't know if he even likes the idea of implementing an ambient noise volume slider to sort this out) sorts the engine sound drown-out problems out.  ;)

My next question is: What line of code do I change in the engine sound file to alter the volume of a bikes engine noise?  :)

Hawk.

Warlock

  • Hero Member
  • *****
  • Posts: 1165
    • View Profile

Hawk

  • Hero Member
  • *****
  • Posts: 6107
  • MOD Team: CAWS / GP-Team: Horizon GP #7
    • View Profile
Re: A possible work-around for Engine Sound Drown-out??
« Reply #2 on: October 29, 2014, 02:42:23 PM »
http://forum.piboso.com/index.php?topic=696.15

Reply 22   ;)

Hi Warlock.

Thanks for that. I knew we'd covered it somewhere but couldn't for the life of me remember which thread it was....

Appreciated mate!  ;)

Hawk.