Author Topic: Oliver's Mount  (Read 44324 times)

Napalm Nick

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Re: Oliver's Mount
« Reply #285 on: June 28, 2018, 05:42:28 PM »
Coming along nicely Grooveski. A very addictive track keep going!

matty0l215

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Re: Oliver's Mount
« Reply #286 on: June 28, 2018, 05:58:29 PM »
Keep 'em Comming  ;D

janaucarre

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Re: Oliver's Mount
« Reply #287 on: June 28, 2018, 06:14:30 PM »
Wow, i m in admiration in front of your work, really.

I would like so much to have the possibility to add so much thing around my track.
Good luck

Hawk

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Re: Oliver's Mount
« Reply #288 on: June 28, 2018, 07:40:43 PM »
Very nice work Groove! Looking good mate! ;D 8)

Grooveski

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Re: Oliver's Mount
« Reply #289 on: July 08, 2018, 03:40:37 AM »




 ;D

Hawk

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Re: Oliver's Mount
« Reply #290 on: July 08, 2018, 09:22:44 AM »
Very nice Groove, great job mate! ;D 8)

matty0l215

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Re: Oliver's Mount
« Reply #291 on: July 08, 2018, 11:31:50 AM »
 ;D

Grooveski

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Re: Oliver's Mount
« Reply #292 on: July 10, 2018, 03:59:06 PM »
First release available at last.

Oliver's Mount V0.1
http://forum.piboso.com/index.php?topic=6039.msg91265

Myst1cPrun3

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Re: Oliver's Mount
« Reply #293 on: July 21, 2018, 08:59:49 PM »
Just downloaded this track and put in about 75 laps before I got one I was happy with  :-[. A 1.54.7 with a default set up on the WSSP 2018 CBR. This thing is addictive,and if there's still more objects to add that gives me more targets, I've already hit pretty much everything  ;D :P Love the track though, Boggles my mind how they get sidecars round here IRL Keep it up.

Grooveski

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Re: Oliver's Mount
« Reply #294 on: July 23, 2018, 11:22:35 PM »
What surprises me is that they get by each other too.   :o  You see the sidecars on the grid and it looks like that's the order they'll finish in - how oculd you possibly pass anyone?
...and then they get rolling and pressuring each other into mistakes and all of a sudden there's loads of room to squirt through,  :)
Used onboard sidecar footage a lot during the build.  Being level, low and with next-to-no suspension it was good for guaging bumps.

That's a decent time by the way.   :D  You're still 10 seconds off Dean Harrison's 600 time but you're definately in the "yeah - know's his way around" ballpark ;).  I'm only a couple of seconds quicker on the Strada and I've been at it for years through three incarnations and two games.  ::)

...and all the new stuff to bump into...
Just bales, bushes, hedges, drains...  Nothing to worry about if you stay on track.

IronHorse

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Re: Oliver's Mount
« Reply #295 on: July 31, 2018, 02:07:41 PM »
This track is superb. Such an awesome challenge and the bumps are there enough to make it realistic and encourage the rider to take them into account for keeping the bike stable when learning the track. I cant wait for the full version with more objects so finding braking markers is easier. This project has everything going for it, keep it up grooveski!

connorhall70

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Re: Oliver's Mount
« Reply #296 on: July 31, 2018, 05:08:44 PM »
love playing this track on the piaggio zip or whatever its called, so much fun haha
GanjaGod