Author Topic: MaxSCL - A tool to edit .scl files (engine sounds)  (Read 10322 times)

Napalm Nick

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #30 on: October 30, 2015, 11:29:50 AM »
This is Googles finest message and a bloody good idea. Let them infect themselves haha.


I will try again when at my 'proper PC'  not my work one, later. I was impatient to get volume-tweaking insights!
Owners Club Racing
Sad to say - week 4 of not even starting GPB :(
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HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #31 on: October 30, 2015, 11:34:22 AM »
Yeah, I have to take care of this as soon as possible.
It's just a false positive on Qt 5.5 libraries, how annoying ...

MaX.

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #32 on: October 30, 2015, 02:18:57 PM »
Replaced Google Drive download link with Mega download link (due to false positive virus detection on Google Drive).

MaX.

P.S.
If you want to check that the file has no virus, you can download it and check it on virustotal.com (free).
There's only 1 AV out of 55 that thinks it's a virus (ClamAV, I've contacted them and notified about the false positive).

Napalm Nick

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #33 on: October 30, 2015, 02:20:01 PM »
Thanks Max.
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Sad to say - week 4 of not even starting GPB :(
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TheFatController

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #34 on: December 02, 2015, 07:28:48 PM »
HornetMaX, I just spotted this topic..

Are you still planning on updating this tool to work with MX-B?

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #35 on: December 02, 2015, 07:32:10 PM »
HornetMaX, I just spotted this topic..

Are you still planning on updating this tool to work with MX-B?
Not high priority in my list but yes, should not be too hard. I'll have a look once MXB beta4 is out.

TheFatController

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #36 on: December 02, 2015, 07:33:07 PM »
Awesome.. Fingers crossed we should start seeing more in the way of custom bike's soon ;)

Manu

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #37 on: December 03, 2015, 07:17:28 AM »
Thank you very much!

Warlock

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #38 on: February 29, 2016, 09:12:41 PM »
Hi max im getting this error when opening an engine.scl file from a beta8 bike.
Does the software need an update to parse that RATIO parameter?

Thank you


HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #39 on: February 29, 2016, 09:29:24 PM »
Hi max im getting this error when opening an engine.scl file from a beta8 bike.
Does the software need an update to parse that RATIO parameter?
Definitely :)

Will do.

Warlock

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #40 on: February 29, 2016, 09:31:22 PM »
Thank you m8  :)

Warlock

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #41 on: March 16, 2016, 12:03:04 AM »
up!   ;D :P

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #42 on: March 16, 2016, 08:45:41 AM »
I know, I know, sorry. I'm had to finish a couple of things in MaxHUD and I just started to work on another GPB-related thingy so I'm a bit short on time: past 6 days average sleep = 4hrs/night :)

But it's definitely on my todo list, as I was planning to make it compatible with MXB too, so ...
« Last Edit: March 16, 2016, 02:14:37 PM by HornetMaX »

Warlock

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #43 on: March 16, 2016, 02:05:23 PM »
Thanks m8
Just a reminder  ;)

HornetMaX

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Re: MaxSCL - A tool to edit .scl files (engine sounds)
« Reply #44 on: April 08, 2016, 03:23:30 PM »
Didn't forget you Warlock. Before this week (I'm on holiday) I had 30min to have a look: the ratio thing was fixed in 5min (including making it parse both b7 and b8 formats for the ratio), but I've discovered another annoying difference. The tyre model is now referenced via a tyre ID instead of a tyre file name. This means that given a tyre ID, I have to open each tyre file to find the one with the proper ID. Not hard, just boring code.

Why has that been changed ? I don't see any possible benefit.

Anyway, will work on it next week likely.