• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 19, 2024, 07:59:35 AM

News:

GP Bikes beta21c available! :)


Aussiedirt speedway experiment

Started by AUSSIEDIRT, June 16, 2015, 12:27:37 AM

Previous topic - Next topic

BOBR6 84


Hawk


PiBoSo

Quote from: AUSSIEDIRT on June 22, 2015, 06:32:16 AM
How far away is the sprintcar from usable piboso?

Not very far.
Only two tasks left to complete:
- the steering geometry
- adjustable wing on track
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

AUSSIEDIRT

Struth sounds impressive to have an adjustable wing gonna be nuts , question are we going to need a friend to help push start the car :P

PiBoSo

Quote from: AUSSIEDIRT on June 22, 2015, 12:17:21 PM
Struth sounds impressive to have an adjustable wing gonna be nuts , question are we going to need a friend to help push start the car :P

The "starter" control works as an external push force for sprint cars.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

dibu

Quote from: PiBoSo on June 22, 2015, 11:43:47 AM
Quote from: AUSSIEDIRT on June 22, 2015, 06:32:16 AM
How far away is the sprintcar from usable piboso?

Not very far.
Only two tasks left to complete:
- the steering geometry
- adjustable wing on track


Wow that sounds very good, new dirt track(s) from AUSSIEDIRT, new sprint car from PiBoSo and maybe also from AUSSIDIRT and the other WIP cars.  :)  Hopefully a new spring for WRS.

PS: PiBoSo don't forget to finally release the Super Seven.  ;)

PiBoSo

Quote from: dibu on June 22, 2015, 05:37:25 PM
Wow that sounds very good, new dirt track(s) from AUSSIEDIRT, new sprint car from PiBoSo and maybe also from AUSSIDIRT and the other WIP cars.  :)  Hopefully a new spring for WRS.

PS: PiBoSo don't forget to finally release the Super Seven.  ;)

"New" spring? When was the old one?  :'(
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

dibu

Quote from: PiBoSo on June 22, 2015, 06:31:01 PM
"New" spring? When was the old one?  :'(
For me WRS always was a growing plant in the spring. :)
I know you don't earn money from WRS, however you're still continuing to develop it. Here I've to say a very big thank you for not leaving this baby.  :) :)

While waiting for beta6, I've bought another well known 'sim'. I've played it for some weeks and left it again. Even if WRS has much less contents (cars, tracks, AI, ...), I prefer the clean concept and realism of WRS.

Btw: PiBoSo sims are like a drug, since I detected KRP in December 2010, I wasn't able to stay away from PiBoSo sims and I like this forum.  ;)

AUSSIEDIRT

I agree with dibu here.  I've tried my hand at nodding on numerous formats rf, rf2,ac etc. But I prefer the simplistic nature of wrs the menus are easy to use the graphics are easily on par with rf and while it took me a little bit to figure out as far as track ed it's very easy to get a track in game.

I don't see my interest being just short term.

AUSSIEDIRT

Question , ive tried setting my track as a few different surfaces and i cant seem to get my track to deform

PiBoSo

Quote from: AUSSIEDIRT on June 24, 2015, 09:31:58 AM
Question , ive tried setting my track as a few different surfaces and i cant seem to get my track to deform

The track must be created as an heightmap to be deformable: http://docs.piboso.com/wiki/index.php/MXB_Track_Creation_Guide
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

AUSSIEDIRT


AUSSIEDIRT

Okay i got height map working



i present you exzibbbbit A

two new issues



1. i creating mapping for the track but it dosent display correctly
and
2. the track repeats 4 times , i know not the right forum but piboso can u help a brother out?



PiBoSo

Quote from: AUSSIEDIRT on July 02, 2015, 03:42:06 AM
Okay i got height map working



i present you exzibbbbit A

two new issues



1. i creating mapping for the track but it dosent display correctly
and
2. the track repeats 4 times , i know not the right forum but piboso can u help a brother out?

1. What exactly is the problem? Could you please post the texture map and alpha channel?
2. "repetitions" must be set to 1 for your "track" layer
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

AUSSIEDIRT

thanks piboso , the white ended up being a alpha i did realise exzisted however my heightmap is what is repeated not just the mat