Author Topic: Racing lag?  (Read 3927 times)

Ryanoh4

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Racing lag?
« on: September 29, 2015, 06:21:20 PM »
Just wondering if anyone has some information on racing online, like hitboxes or lag, does it work :)

Hawk

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Re: Racing lag?
« Reply #1 on: September 29, 2015, 06:42:01 PM »
Having a good racing line definitely works.... If your talking about using best line marker then I would suggest learn a circuit on your own as it will learn you a lot more about the racing line of a track than what you would learn from a best-line marker, after all, you wouldn't get a best line in real life, right?  This is one of Piboso's strange qwerks in that he advocates a best line marker yet doesn't advocate a ghost rider to practice with(which I agree with not having a ghost rider by the way.). Lol ;D

Hit boxes? Do you mean braking points? If you mean braking points then everyones breaking points vary depending on their braking style.

Lag? Not sure what you mean there, unless your talking about slip-stream? Which does work(just a tad too well in my opinion. Lol ).  ;)

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Vini

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Re: Racing lag?
« Reply #2 on: September 29, 2015, 07:07:52 PM »
While I have no idea what this thread is about, a ghostrider for practicing alone would be really cool.

Hawk

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Re: Racing lag?
« Reply #3 on: September 29, 2015, 07:54:36 PM »
While I have no idea what this thread is about, a ghostrider for practicing alone would be really cool.

Why? You get lonely out there on track or something?  ;D

Hawk.

Ryanoh4

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Re: Racing lag?
« Reply #4 on: September 29, 2015, 07:58:06 PM »
 :-\ what i mean is when you are in a race online are the hitboxes or collisions bad e.g. do you collide with someone but on your screen you didn't? motogp13 through to 15 are like this.

Napalm Nick

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Re: Racing lag?
« Reply #5 on: September 29, 2015, 08:14:34 PM »
Hit boxes are very good. Lag is only a problem once pings go above about 120 just like in any game.  There are netcode problems that cause online issues especially with dynamic tracks but these problems are being worked on. The game is a Beta so you must compromise your expectations, until V1.

matty0l215

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Re: Racing lag?
« Reply #6 on: September 29, 2015, 08:17:20 PM »
Hit boxes are very good. Lag is only a problem once pings go above about 120 just like in any game.  There are netcode problems that cause online issues especially with dynamic tracks but these problems are being worked on. The game is a Beta so you must compromise your expectations, until V1.

This is very true.

When online check your ping (in the chat section, in garage) its the number next to your name.

Ryanoh4

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Re: Racing lag?
« Reply #7 on: September 29, 2015, 09:48:30 PM »
Ok cool  :D

Vini

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Re: Racing lag?
« Reply #8 on: September 30, 2015, 01:43:06 AM »
Lag is only a problem once pings go above about 120 just like in any game.
....Except for in replays :D

Napalm Nick

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Re: Racing lag?
« Reply #9 on: September 30, 2015, 07:09:04 AM »
Yes replays are a bit of a stuttery  ugliness too at the moment.

Hawk

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Re: Racing lag?
« Reply #10 on: September 30, 2015, 07:47:43 AM »
Lag is only a problem once pings go above about 120 just like in any game.
....Except for in replays :D

Yes replays are a bit of a stuttery  ugliness too at the moment.

You guys have a problem with replay lag? Replays work fine for me.  :)

Hawk.

Napalm Nick

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Re: Racing lag?
« Reply #11 on: September 30, 2015, 08:00:37 AM »
If you watch a replay from another persons perspective (say someone with a high ping) the replay has recorded the lagfest too. Ugly.

Hawk

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Re: Racing lag?
« Reply #12 on: September 30, 2015, 10:21:09 AM »
If you watch a replay from another persons perspective (say someone with a high ping) the replay has recorded the lagfest too. Ugly.

I'm not sure that is a problem Piboso can do anything about?

Hawk.

Napalm Nick

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Re: Racing lag?
« Reply #13 on: September 30, 2015, 10:39:43 AM »
Maybe baby I don't know. :-\

But other racing games can remove the lag - coding 'gaps' - to reassemble a good replay, so it would be nice, if he could. :)

Vini

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Re: Racing lag?
« Reply #14 on: September 30, 2015, 05:20:15 PM »
He said, making the replays less laggy is one aim for beta7.