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News:

World Racing Series beta14 available! :)


Racing lag?

Started by Ryanoh4, September 29, 2015, 06:21:20 PM

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Ryanoh4

Just wondering if anyone has some information on racing online, like hitboxes or lag, does it work :)

Hawk

Having a good racing line definitely works.... If your talking about using best line marker then I would suggest learn a circuit on your own as it will learn you a lot more about the racing line of a track than what you would learn from a best-line marker, after all, you wouldn't get a best line in real life, right?  This is one of Piboso's strange qwerks in that he advocates a best line marker yet doesn't advocate a ghost rider to practice with(which I agree with not having a ghost rider by the way.). Lol ;D

Hit boxes? Do you mean braking points? If you mean braking points then everyones breaking points vary depending on their braking style.

Lag? Not sure what you mean there, unless your talking about slip-stream? Which does work(just a tad too well in my opinion. Lol ).  ;)

Hawk.

Vini

While I have no idea what this thread is about, a ghostrider for practicing alone would be really cool.

Hawk

Quote from: vin97 on September 29, 2015, 07:07:52 PM
While I have no idea what this thread is about, a ghostrider for practicing alone would be really cool.

Why? You get lonely out there on track or something?  ;D

Hawk.

Ryanoh4

 :-\ what i mean is when you are in a race online are the hitboxes or collisions bad e.g. do you collide with someone but on your screen you didn't? motogp13 through to 15 are like this.

Napalm Nick

Hit boxes are very good. Lag is only a problem once pings go above about 120 just like in any game.  There are netcode problems that cause online issues especially with dynamic tracks but these problems are being worked on. The game is a Beta so you must compromise your expectations, until V1.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

matty0l215

Quote from: Napalm Nick on September 29, 2015, 08:14:34 PM
Hit boxes are very good. Lag is only a problem once pings go above about 120 just like in any game.  There are netcode problems that cause online issues especially with dynamic tracks but these problems are being worked on. The game is a Beta so you must compromise your expectations, until V1.

This is very true.

When online check your ping (in the chat section, in garage) its the number next to your name.
For faster responses, please visit the discord server- HERE

Ryanoh4


Vini

Quote from: Napalm Nick on September 29, 2015, 08:14:34 PMLag is only a problem once pings go above about 120 just like in any game.
....Except for in replays :D

Napalm Nick

Yes replays are a bit of a stuttery  ugliness too at the moment.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Hawk

Quote from: vin97 on September 30, 2015, 01:43:06 AM
Quote from: Napalm Nick on September 29, 2015, 08:14:34 PMLag is only a problem once pings go above about 120 just like in any game.
....Except for in replays :D

Quote from: Napalm Nick on September 30, 2015, 07:09:04 AM
Yes replays are a bit of a stuttery  ugliness too at the moment.

You guys have a problem with replay lag? Replays work fine for me.  :)

Hawk.

Napalm Nick

If you watch a replay from another persons perspective (say someone with a high ping) the replay has recorded the lagfest too. Ugly.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Hawk

Quote from: Napalm Nick on September 30, 2015, 08:00:37 AM
If you watch a replay from another persons perspective (say someone with a high ping) the replay has recorded the lagfest too. Ugly.

I'm not sure that is a problem Piboso can do anything about?

Hawk.

Napalm Nick

Maybe baby I don't know. :-\

But other racing games can remove the lag - coding 'gaps' - to reassemble a good replay, so it would be nice, if he could. :)
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

Vini

He said, making the replays less laggy is one aim for beta7.