Author Topic: Any chance of getting tools/plugins for newer 3dsMax versions?  (Read 1582 times)

bison160

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Any chance of getting tools/plugins for newer 3dsMax versions?
« on: October 17, 2015, 07:41:35 AM »
I have been searching for the right platform to create some dirt oval content including laser scanned tracks. I have done tracks/vehicles for several titles and professional projects. Therefore, I use licensed versions of Max. I currently use 2015 but have access to 2012. After playing with simulations based on Gmotor and AC, and now WRS, I really like the potential of a dirt oval sim in this engine.

I understand the current plugins for exporting only support up to 2010. Are there any plans to provide tools for later versions of Max?

I remember trying the demo a few years back and thought it had potential then, but seeing the dirt sprint car and knoxville track was enough for me to jump in and purchase the sim. I am excited for the chance to see what I can do with this new sandbox! Thanks PiBoSo for the work you have put into this so far. I am very impressed! If I can be of any assistance, let me know.

Josh

Here are a couple shots I did while testing my version of Knoxville surface in rFactor1.

Raffurty46

  • Newbie
  • *
  • Posts: 27
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #1 on: October 17, 2015, 08:18:37 AM »
lol

About 3 hours ago I was looking at your facebook page.

https://www.facebook.com/Bux3dDesigns/timeline

You make some really cool stuff!
« Last Edit: October 17, 2015, 08:25:32 AM by Raffurty46 »

PiBoSo

  • Administrator
  • Hero Member
  • *****
  • Posts: 2239
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #2 on: October 17, 2015, 11:02:24 AM »
I have been searching for the right platform to create some dirt oval content including laser scanned tracks. I have done tracks/vehicles for several titles and professional projects. Therefore, I use licensed versions of Max. I currently use 2015 but have access to 2012. After playing with simulations based on Gmotor and AC, and now WRS, I really like the potential of a dirt oval sim in this engine.

I understand the current plugins for exporting only support up to 2010. Are there any plans to provide tools for later versions of Max?

I remember trying the demo a few years back and thought it had potential then, but seeing the dirt sprint car and knoxville track was enough for me to jump in and purchase the sim. I am excited for the chance to see what I can do with this new sandbox! Thanks PiBoSo for the work you have put into this so far. I am very impressed! If I can be of any assistance, let me know.

Josh

Thank you for your interest in WRS.
The plugins will be upgraded as soon as possible.
In the meantime, the FBX2EDF converter is an option.

bison160

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #3 on: October 17, 2015, 11:53:59 AM »
Thank you sir! I overlooked that in the track tools. I will play with it and see what I can come up with!

Hawk

  • Hero Member
  • *****
  • Posts: 5881
  • MOD Team: CAWS / GP-Team: Horizon GP #7
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #4 on: October 17, 2015, 04:52:23 PM »
I have been searching for the right platform to create some dirt oval content including laser scanned tracks. I have done tracks/vehicles for several titles and professional projects. Therefore, I use licensed versions of Max. I currently use 2015 but have access to 2012. After playing with simulations based on Gmotor and AC, and now WRS, I really like the potential of a dirt oval sim in this engine.

I understand the current plugins for exporting only support up to 2010. Are there any plans to provide tools for later versions of Max?

I remember trying the demo a few years back and thought it had potential then, but seeing the dirt sprint car and knoxville track was enough for me to jump in and purchase the sim. I am excited for the chance to see what I can do with this new sandbox! Thanks PiBoSo for the work you have put into this so far. I am very impressed! If I can be of any assistance, let me know.

Josh

Thank you for your interest in WRS.
The plugins will be upgraded as soon as possible.
In the meantime, the FBX2EDF converter is an option.

Have you fixed the FBX2EDF Converter?
As far as I know it still does not work for track modders on tracks with a lot of objects. Sent you details before of problems and sample track it does not work on but didn't get any response except to say FBX2EDF is full of bugs and needs working on to sort it out..... We didn't receive any news since then that you have fixed it.

Is it now fixed and working properly? ;D

Hawk.

bison160

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #5 on: October 18, 2015, 04:03:56 AM »
That is worrisome 😕 it won't be an issue for some time...at least until I get the hang of getting basic track surfaces in the game, but at some point it will certainly be a show stopper because my scenes generally have in the hundreds of objects....hope this can get remedied sooner than later.

Hawk

  • Hero Member
  • *****
  • Posts: 5881
  • MOD Team: CAWS / GP-Team: Horizon GP #7
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #6 on: October 18, 2015, 11:20:50 AM »
That is worrisome 😕 it won't be an issue for some time...at least until I get the hang of getting basic track surfaces in the game, but at some point it will certainly be a show stopper because my scenes generally have in the hundreds of objects....hope this can get remedied sooner than later.

Hi Bison.

Best to use Piboso's 3ds max 2010 EDF exporter plugin for now until Piboso has fixed the FBX2EDF exporter. This is what I use and it works well.  ;)

It's a shame because a FBX2EDF exporter would allow modders to work directly with the 3D application they use(I use Maya) instead of having to constantly be exporting and swapping scenes over to 3dsmax.  ::)
Also I'm hoping that when Piboso does fix the FBX2EDF exporter it will also include all the Normal and Spec maps in the export instead of having to apply them via written text files.  ::)

But I guess it is a Beta programme as it states, so we have to try and be patient.  :)

Have you managed to get 3dsmax 2010 yet?

Hawk.

bison160

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Any chance of getting tools/plugins for newer 3dsMax versions?
« Reply #7 on: October 19, 2015, 07:20:19 AM »
Nope, not going to install another version of Max...I think Ive got a lot of tinkering to do before I get too carried away. Never really used height maps before so I have a lot of experimenting to do on that side of things. Ive been playing with finding a good way to convert a modeled track surface into a heightmap. Definitely a different way of doing things, but I can see the advantages.  :)