Author Topic: Dirt oval content  (Read 8066 times)

Torque

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Re: Dirt oval content
« Reply #15 on: December 04, 2015, 01:51:56 AM »
Have you had any luck putting heightmaps into wrs and getting deformation working torque?

Yes, the track I showed in the first post is made from a height map and has 3 layers. The deformation is working as it should.

Have you sent me a link to your track? I haven't checked my email lately.
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AUSSIEDIRT

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Re: Dirt oval content
« Reply #16 on: December 04, 2015, 04:38:06 AM »
three layers? or three materials . yea i linked you but ill link you again in here as ive updated the file since. still having no luck.... unfortunely

https://www.dropbox.com/s/4qv65cy07k346tl/Western%20Springs%20-%20Copy.rar?dl=0

TheFatController

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Re: Dirt oval content
« Reply #17 on: December 04, 2015, 12:31:16 PM »
I thought GDub posted that he found some errors in your track and to pm him? It's the only reason I didn't take a look. If no joy I will take a look this afternoon.

AUSSIEDIRT

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Re: Dirt oval content
« Reply #18 on: December 04, 2015, 01:48:07 PM »
hey man , yeah he found I had the wrong size in my hmf it was 1025 instead of 2049 however correcting this did not fix the issue unfortunely...tried to follow geos videos closely as I could ive even tried starting from zero clearly I'm doing something wrong. if you could have a look that would be muchly appriciated

smOkey_wil

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Re: Dirt oval content
« Reply #19 on: December 12, 2015, 02:11:25 AM »
Awesome! Thanks for this thread, much love to you guys. Keep it up.

Fauntleroy16

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Re: Dirt oval content
« Reply #20 on: December 15, 2015, 04:14:06 AM »
Some shots of us testing the track

Torque

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Re: Dirt oval content
« Reply #21 on: December 17, 2015, 02:07:16 AM »
Hey Aussie, I finally got around to looking at your track. I saw a few problems. The first is that the size and scale should be the same in both the THT and HMF files. The second is that the scale should be a positive number. The scale should be the total height of your map in meters. The third is that the material layer thicknesses should match  in both the THT and HMF files.

I tried to update things and try it myself but for some reason the map batch file isn't working since I upgraded to windows 10.

See the attached picture for a reference.


Torque
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bison160

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Re: Dirt oval content
« Reply #22 on: December 17, 2015, 06:45:30 PM »
First peak at my test/learning project. I have a lot of the trackside models done, just been playing with getting textures looking acceptable and haven't got them in yet. If anyone has any idea how to increase the draw distances, please let me know!

Torque

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Re: Dirt oval content
« Reply #23 on: December 19, 2015, 07:29:50 PM »
Looks good Bison!

We need to round up some people to do some racing some night.
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GasFactoryRacing

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Re: Dirt oval content
« Reply #24 on: December 20, 2015, 12:39:33 AM »
Would any of you swell gentlemen be able to point me in the direction of somewhere I can get 3ds Max 2010? I have 2014 but there seems to be no support for sim modding on the newer versions of max....

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Torque

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Re: Dirt oval content
« Reply #25 on: December 20, 2015, 01:02:01 AM »
I have been using blender, gimp and the fbx to edf converter. The converter is certainly buggy but I have been able to make it work for me so far...
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Torque

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Re: Dirt oval content
« Reply #26 on: December 20, 2015, 01:09:44 AM »
I see over on the MX bikes forum they are trying to get a community project going. Anyone interested in doing this for WRS dirt oval content?
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Torque

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Re: Dirt oval content
« Reply #27 on: December 20, 2015, 07:32:58 AM »
New screenshots from testing.
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Fauntleroy16

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Re: Dirt oval content
« Reply #28 on: December 20, 2015, 07:43:52 AM »
more testing ( trying out the hi res screen shot option)
« Last Edit: December 20, 2015, 07:46:08 AM by Fauntleroy16 »

Fauntleroy16

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Re: Dirt oval content
« Reply #29 on: December 20, 2015, 07:44:40 AM »
after about 200 laps....