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World Racing Series beta14 available! :)


Shared tyres?

Started by BOBR6 84, November 13, 2015, 08:47:24 AM

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matty0l215

Quote from: Hawk on November 13, 2015, 05:19:49 PM

That Piboso vid posted is not showing the SuperMoto bike in action in GPB, it's in WRS, Matty.  :P ;D

Hawk.

How high are you son? :P
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Hawk

Quote from: Desteban on November 13, 2015, 05:44:39 PM
You sure about that Hawk? Looks like MXB to me  ;D

Yeah... You could well be right there Deste!  ;D

Didn't know that MXB had hard roads? Thought it was a motocross sim?

Hawk.

HornetMaX

Quote from: Hawk on November 13, 2015, 06:11:10 PM
Didn't know that MXB had hard roads? Thought it was a motocross sim?
Hawk ! Stop living in the past ! :)

Hawk

Quote from: HornetMaX on November 13, 2015, 07:20:46 PM
Quote from: Hawk on November 13, 2015, 06:11:10 PM
Didn't know that MXB had hard roads? Thought it was a motocross sim?
Hawk ! Stop living in the past ! :)

I beginning to think I belong in a different era, I tell ya!  :P

But MX is dirt racing....  SuperMoto is dirt and track?!

What is the world coming to[Old duffer shaking his head]!! Hehe.

In my day.... Blah, blah, blah..... LOL!  ;D

Hawk.

HornetMaX

Answer from Piboso (from MXB forum):

QuoteIt means that all the MX bikes will share the same tyre physics and models, making work easier for modders and during development.

Napalm Nick

Thanks Max, well sniffed out.
"The post you are writing has been written at least ten times already in the last 15ish years. Its already been reported, suggested, discussed, ignored or archived (but mostly ignored). Why are you doing it again?"

BOBR6 84

nice one!  ;)

anyway.... Ride height and triple clamp offset!!!  8)

will these settings make a visual difference i wonder?


HornetMaX

Quote from: BOBR6 84 on November 14, 2015, 02:53:18 PM
will these settings make a visual difference i wonder?
Hard to spot a few mm just looking at the bikes.

BOBR6 84

Quote from: HornetMaX on November 14, 2015, 03:23:32 PM
Quote from: BOBR6 84 on November 14, 2015, 02:53:18 PM
will these settings make a visual difference i wonder?
Hard to spot a few mm just looking at the bikes.

yeah but what about more than a few mm?  ;D if you jack up the rear and drop the front, that should be very obvious.

HornetMaX

Oh, but that already happens as far as I know, no ?
If you edit the geom (e.g. change where the front fork joins the chassis), you see that in game.

BOBR6 84

Quote from: HornetMaX on November 14, 2015, 04:01:50 PM
Oh, but that already happens as far as I know, no ?
If you edit the geom (e.g. change where the front fork joins the chassis), you see that in game.

oh ok, you mean in the files?

either way, to have all these settings will (hopefully) open up some good handling differences.. Rake and trail should make a huge difference to how the bike handles.. with ride height and offset on the way (on top of all the other settings that affect rake/trail) im excited to try!! hopefully we get an adjustable (in garage settings) steering damper too!  ;D that will be important for very low rake/trail settings imo.

HornetMaX

Quote from: BOBR6 84 on November 14, 2015, 02:53:18 PM
will these settings make a visual difference i wonder?
Little test exaggerating the values of the Aprilia RSW500 (which, BTW, has the swing arm pivot setting working fine).


C21

On the bottom pic it looks like a drag racer  ;D
# Member of the CAWS Racing Team #


BOBR6 84

Nice did you ride it? what do i change to raise, lower?

HornetMaX

Quote from: BOBR6 84 on November 15, 2015, 10:58:03 AM
Nice did you ride it? what do i change to raise, lower?
No I didn't, as the values were way too far from acceptable ones. The pivot adjustment on a bike is no more than a few mm in each direction I think. In the example I added +/- 20cm, but just to show that the change in the .geom has a visual impact.